Mercurial > pidgin
view src/debug.c @ 5537:3becf79500d2
[gaim-migrate @ 5937]
This is:
-AIM over OSCAR use Christian's new, kick ass
gaim_notify_email stuff for new mail notification. This
should be good, but it's kind of a pain to test. Let me
know if you have any problems
-Minor fix to the translation README
-2 minor changes to the doxygen of 2 major header files
(this means you'll have to recompile a lot of files :-) )
-If your global proxy setting is "No Proxy" and your global
proxy host is empty, but $http_proxy is set to something,
gaim used to switch your global proxy setting to "HTTP." It
no longer does this. This makes more sense to me. If you
disagree, please let me know--this is open to debate, and
what not. Also, the use of environmental proxy settings
will be changed a bit in the next day or two
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 27 May 2003 03:38:52 +0000 |
parents | 740303e8425b |
children | 565339a6eb86 |
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/** * @file debug.c Debug API * @ingroup core * * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "debug.h" #include <stdlib.h> #include <glib.h> static GaimDebugUiOps *debug_ui_ops = NULL; void gaim_debug_vargs(GaimDebugLevel level, const char *category, const char *format, va_list args) { GaimDebugUiOps *ops; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); ops = gaim_get_debug_ui_ops(); if (ops != NULL && ops->print != NULL) ops->print(level, category, format, args); } void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...) { va_list args; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(level, category, format, args); va_end(args); } void debug_printf(const char *format, ...) { va_list args; g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(GAIM_DEBUG_INFO, NULL, format, args); va_end(args); } void gaim_set_debug_ui_ops(GaimDebugUiOps *ops) { debug_ui_ops = ops; } GaimDebugUiOps * gaim_get_debug_ui_ops(void) { return debug_ui_ops; }