view src/sound.c @ 12125:3c1bac709234

[gaim-migrate @ 14425] Change /core/savedstatus/current and /core/savedstatus/idleaway to ints (they used to be strings, where the value was the title of a GaimSavedStatus). The value is now equal to the "creation" timestamp of a saved_status. The creation timestamp is used as the unique key. The primary reason for this is to allow for saved statuses to have NULL titles. NULL titles are needed for transient statuses. I also added a "last_used" timestamp. This all paves the way for keeping track of recently used statuses committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 18 Nov 2005 07:23:29 +0000
parents a66ee70c614c
children 5bc3d67ceb24
line wrap: on
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

void
gaim_sound_play_file(const char *filename, const GaimAccount *account)
{
	GaimStatus *status;

	if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
	{
		status = gaim_account_get_active_status(account);
		if (gaim_status_is_online(status) && !gaim_status_is_available(status))
			return;
	}

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
{
	GaimStatus *status;

	if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
	{
		status = gaim_account_get_active_status(account);
		if (gaim_status_is_online(status) && !gaim_status_is_available(status))
			return;
	}

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void
gaim_sound_init()
{
	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);

}

void
gaim_sound_uninit()
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();
}