Mercurial > pidgin
view src/eventloop.h @ 8442:3d0178c4f390
[gaim-migrate @ 9172]
" This is that thing Sean told me to do. Well part of it.
We now are careful to send html to gtkimhtml when
sending a message, while still sending plain text to
those protocols that need it. We send the fancy html on
all the signals we emit though. Sean didn't say what to
do about those. I figure always sending html on signals
sounds good.
I'm not sure I like how I did this exactly, especially
with respect to whether it's the core or ui's job to
make sure the html prpl flag gets honored. But it
should be good enough for now.
Anyway, this fixes the "sending someone <> on
IRC/ICQ/MSN/etc shows up blank on my end!" problem.
All prpls need to pass html to the core now, as Sean
said in his email. I made msn, and gg comply. IRC was
cool enough to already be complying. Jabber is so cool
it actually takes html and isn't effected by this.
ICQ, OSCAR, Trepia, zephyr, and napster still need to
be fixed. (Note that it's not this patch that breaks
them, they're already broken in CVS). I think TOC uses
html and isn't effected.
I'm not bothering with the old ICQ prpl. I'm not sure
what's going on in trepia. I'm even less sure what's
going on in zephyr. I didn't even check if napster used
html or not.
For OSCAR, I'm hoping I can get KingAnt to fix it.
Normally I'd say, ICQ messages all need
gaim_escape_html called on them. But what about
receiving an ICQ messagefrom an AIM account, or vise versa?" -- marv yet
again
(00:48:48) LSchiere: marv: should i apply the patch sean asked for or
should i wait for him to look at it?
(00:49:17) marv: LSchiere: he talked like I should get it applied by
someone not him
(00:49:21) LSchiere: kay
(00:49:29) marv: he said i knew the appropriate people to talk to
(00:50:16) LSchiere: KingAnt: marv is making work for you
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 14 Mar 2004 05:42:56 +0000 |
parents | 98c9a35541ed |
children | 0f2af117d5d3 |
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/** * @file eventloop.h Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_EVENTLOOP_H_ #define _GAIM_EVENTLOOP_H_ #include <glib.h> #ifdef __cplusplus extern "C" { #endif /** * An input condition. */ typedef enum { GAIM_INPUT_READ = 1 << 0, /**< A read condition. */ GAIM_INPUT_WRITE = 1 << 1 /**< A write condition. */ } GaimInputCondition; typedef void (*GaimInputFunction)(gpointer, gint, GaimInputCondition); typedef struct _GaimEventLoopUiOps GaimEventLoopUiOps; struct _GaimEventLoopUiOps { /** * Creates a callback timer. * @see g_timeout_add, gaim_timeout_add **/ guint (*timeout_add)(guint interval, GSourceFunc function, gpointer data); /** * Removes a callback timer. * @see gaim_timeout_remove, g_source_remove */ guint (*timeout_remove)(guint handle); /** * Adds an input handler. * @see gaim_input_add, g_io_add_watch_full */ guint (*input_add)(int fd, GaimInputCondition cond, GaimInputFunction func, gpointer user_data); /** * Removes an input handler. * @see gaim_input_remove, g_source_remove */ void (*input_remove)(guint handle); }; /**************************************************************************/ /** @name Event Loop API */ /**************************************************************************/ /*@{*/ /** * Creates a callback timer. * The timer will repeat until the function returns <tt>FALSE</tt>. The * first call will be at the end of the first interval. * @param interval The time between calls of the function, in * milliseconds. * @param function The function to call. * @param data data to pass to <tt>function</tt>. **/ guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data); /** * Removes a timeout handler. * * @param handle The handle, as returned by gaim_timeout_add. * * @return Something. */ guint gaim_timeout_remove(guint handle); /** * Adds an input handler. * * @param fd The input file descriptor. * @param cond The condition type. * @param func The callback function for data. * @param user_data User-specified data. * * @return The resulting handle. * @see g_io_add_watch_full */ guint gaim_input_add(int fd, GaimInputCondition cond, GaimInputFunction func, gpointer user_data); /** * Removes an input handler. * * @param handle The handle of the input handler. Note that this is the return * value from gaim_input_add, <i>not</i> the file descriptor. */ void gaim_input_remove(guint handle); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for accounts. * * @param ops The UI operations structure. */ void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops); /** * Returns the UI operations structure used for accounts. * * @return The UI operations structure in use. */ GaimEventLoopUiOps *gaim_eventloop_get_ui_ops(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_EVENTLOOP_H_ */