Mercurial > pidgin
view src/plugin.c @ 8442:3d0178c4f390
[gaim-migrate @ 9172]
" This is that thing Sean told me to do. Well part of it.
We now are careful to send html to gtkimhtml when
sending a message, while still sending plain text to
those protocols that need it. We send the fancy html on
all the signals we emit though. Sean didn't say what to
do about those. I figure always sending html on signals
sounds good.
I'm not sure I like how I did this exactly, especially
with respect to whether it's the core or ui's job to
make sure the html prpl flag gets honored. But it
should be good enough for now.
Anyway, this fixes the "sending someone <> on
IRC/ICQ/MSN/etc shows up blank on my end!" problem.
All prpls need to pass html to the core now, as Sean
said in his email. I made msn, and gg comply. IRC was
cool enough to already be complying. Jabber is so cool
it actually takes html and isn't effected by this.
ICQ, OSCAR, Trepia, zephyr, and napster still need to
be fixed. (Note that it's not this patch that breaks
them, they're already broken in CVS). I think TOC uses
html and isn't effected.
I'm not bothering with the old ICQ prpl. I'm not sure
what's going on in trepia. I'm even less sure what's
going on in zephyr. I didn't even check if napster used
html or not.
For OSCAR, I'm hoping I can get KingAnt to fix it.
Normally I'd say, ICQ messages all need
gaim_escape_html called on them. But what about
receiving an ICQ messagefrom an AIM account, or vise versa?" -- marv yet
again
(00:48:48) LSchiere: marv: should i apply the patch sean asked for or
should i wait for him to look at it?
(00:49:17) marv: LSchiere: he talked like I should get it applied by
someone not him
(00:49:21) LSchiere: kay
(00:49:29) marv: he said i knew the appropriate people to talk to
(00:50:16) LSchiere: KingAnt: marv is making work for you
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 14 Mar 2004 05:42:56 +0000 |
parents | fa6395637e2c |
children | d7b8eb1f0a18 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "accountopt.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #ifdef _WIN32 # define PLUGIN_EXT ".dll" #else #ifdef __hpux # define PLUGIN_EXT ".sl" #else # define PLUGIN_EXT ".so" #endif #endif typedef struct { GHashTable *commands; size_t command_count; } GaimPluginIpcInfo; typedef struct { GaimCallback func; GaimSignalMarshalFunc marshal; int num_params; GaimValue **params; GaimValue *ret_value; } GaimPluginIpcCommand; static GList *loaded_plugins = NULL; static GList *plugins = NULL; static GList *plugin_loaders = NULL; static GList *protocol_plugins = NULL; static GList *load_queue = NULL; static size_t search_path_count = 0; static char **search_paths = NULL; static void (*probe_cb)(void *) = NULL; static void *probe_cb_data = NULL; static void (*load_cb)(GaimPlugin *, void *) = NULL; static void *load_cb_data = NULL; static void (*unload_cb)(GaimPlugin *, void *) = NULL; static void *unload_cb_data = NULL; #ifdef GAIM_PLUGINS static int is_so_file(const char *filename, const char *ext) { int len, extlen; if (filename == NULL || *filename == '\0' || ext == NULL) return 0; extlen = strlen(ext); len = strlen(filename) - extlen; if (len < 0) return 0; return (!strncmp(filename + len, ext, extlen)); } static gboolean loader_supports_file(GaimPlugin *loader, const char *filename) { GList *exts; for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) { if (is_so_file(filename, (char *)exts->data)) { return TRUE; } } return FALSE; } static GaimPlugin * find_loader_for_plugin(const GaimPlugin *plugin) { GaimPlugin *loader; GList *l; if (plugin->path == NULL) return NULL; for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) { loader = l->data; if (loader->info->type == GAIM_PLUGIN_LOADER && loader_supports_file(loader, plugin->path)) { return loader; } loader = NULL; } return NULL; } #endif /* GAIM_PLUGINS */ static gint compare_prpl(GaimPlugin *a, GaimPlugin *b) { /* neg if a before b, 0 if equal, pos if a after b */ if(GAIM_IS_PROTOCOL_PLUGIN(a)) { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return strcmp(a->info->name, b->info->name); else return -1; } else { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return 1; else return 0; } } GaimPlugin * gaim_plugin_new(gboolean native, const char *path) { GaimPlugin *plugin; plugin = g_new0(GaimPlugin, 1); plugin->native_plugin = native; plugin->path = (path == NULL ? NULL : g_strdup(path)); return plugin; } GaimPlugin * gaim_plugin_probe(const char *filename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin = NULL; GaimPlugin *loader; gboolean (*gaim_init_plugin)(GaimPlugin *); gaim_debug_misc("plugins", "probing %s\n", filename); g_return_val_if_fail(filename != NULL, NULL); if (!g_file_test(filename, G_FILE_TEST_EXISTS)) return NULL; plugin = gaim_plugins_find_with_filename(filename); if (plugin != NULL) return plugin; plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename); if (plugin->native_plugin) { const char *error; plugin->handle = g_module_open(filename, 0); if (plugin->handle == NULL) { error = g_module_error(); gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } if (!g_module_symbol(plugin->handle, "gaim_init_plugin", (gpointer *)&gaim_init_plugin)) { g_module_close(plugin->handle); plugin->handle = NULL; error = g_module_error(); gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } } else { loader = find_loader_for_plugin(plugin); if (loader == NULL) { gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe; } plugin->error = NULL; if (!gaim_init_plugin(plugin) || plugin->info == NULL) { gaim_plugin_destroy(plugin); return NULL; } return plugin; #else return NULL; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_load(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS GList *dep_list = NULL; GList *l; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(plugin->error == NULL, FALSE); if (gaim_plugin_is_loaded(plugin)) return TRUE; /* * Go through the list of the plugin's dependencies. * * First pass: Make sure all the plugins needed are probed. */ for (l = plugin->info->dependencies; l != NULL; l = l->next) { const char *dep_name = (const char *)l->data; GaimPlugin *dep_plugin; dep_plugin = gaim_plugins_find_with_id(dep_name); if (dep_plugin == NULL) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was not found. " "Please install this plugin and try again."), dep_name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } dep_list = g_list_append(dep_list, dep_plugin); } /* Second pass: load all the required plugins. */ for (l = dep_list; l != NULL; l = l->next) { GaimPlugin *dep_plugin = (GaimPlugin *)l->data; if (!gaim_plugin_is_loaded(dep_plugin)) { if (!gaim_plugin_load(dep_plugin)) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was unable to load."), plugin->info->name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } } } if (dep_list != NULL) g_list_free(dep_list); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->load != NULL) { if (!plugin->info->load(plugin)) return FALSE; } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) { if (!loader_info->load(plugin)) return FALSE; } } loaded_plugins = g_list_append(loaded_plugins, plugin); plugin->loaded = TRUE; /* TODO */ if (load_cb != NULL) load_cb(plugin, load_cb_data); return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_unload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); loaded_plugins = g_list_remove(loaded_plugins, plugin); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); gaim_debug(GAIM_DEBUG_INFO, "plugins", "Unloading plugin %s\n", plugin->info->name); /* cancel any pending dialogs the plugin has */ gaim_request_close_with_handle(plugin); gaim_notify_close_with_handle(plugin); plugin->loaded = FALSE; if (plugin->native_plugin) { if (plugin->info->unload != NULL) plugin->info->unload(plugin); if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; GList *l; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); for (l = prpl_info->user_splits; l != NULL; l = l->next) gaim_account_user_split_destroy(l->data); for (l = prpl_info->protocol_options; l != NULL; l = l->next) gaim_account_option_destroy(l->data); if (prpl_info->user_splits != NULL) g_list_free(prpl_info->user_splits); if (prpl_info->protocol_options != NULL) g_list_free(prpl_info->protocol_options); } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) loader_info->unload(plugin); } gaim_signals_disconnect_by_handle(plugin); gaim_plugin_ipc_unregister_all(plugin); /* TODO */ if (unload_cb != NULL) unload_cb(plugin, unload_cb_data); return TRUE; #else return TRUE; #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_reload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); if (!gaim_plugin_unload(plugin)) return FALSE; if (!gaim_plugin_load(plugin)) return FALSE; return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } void gaim_plugin_destroy(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_if_fail(plugin != NULL); if (gaim_plugin_is_loaded(plugin)) gaim_plugin_unload(plugin); plugins = g_list_remove(plugins, plugin); if (load_queue != NULL) load_queue = g_list_remove(load_queue, plugin); if (plugin->info != NULL && plugin->info->dependencies != NULL) g_list_free(plugin->info->dependencies); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) { GList *exts, *l, *next_l; GaimPlugin *p2; for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { for (l = gaim_plugins_get_all(); l != NULL; l = next_l) { next_l = l->next; p2 = l->data; if (p2->path != NULL && is_so_file(p2->path, exts->data)) gaim_plugin_destroy(p2); } } g_list_free(GAIM_PLUGIN_LOADER_INFO(plugin)->exts); plugin_loaders = g_list_remove(plugin_loaders, plugin); } if (plugin->info != NULL && plugin->info->destroy != NULL) plugin->info->destroy(plugin); if (plugin->handle != NULL) g_module_close(plugin->handle); } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader != NULL) { loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->destroy != NULL) loader_info->destroy(plugin); } } if (plugin->path != NULL) g_free(plugin->path); if (plugin->error != NULL) g_free(plugin->error); g_free(plugin); #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->loaded; } /************************************************************************** * Plugin IPC **************************************************************************/ static void destroy_ipc_info(void *data) { GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data; int i; for (i = 0; i < ipc_command->num_params; i++) gaim_value_destroy(ipc_command->params[i]); if (ipc_command->ret_value != NULL) gaim_value_destroy(ipc_command->ret_value); g_free(ipc_command); } gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command, GaimCallback func, GaimSignalMarshalFunc marshal, GaimValue *ret_value, int num_params, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); g_return_val_if_fail(func != NULL, FALSE); g_return_val_if_fail(marshal != NULL, FALSE); if (plugin->ipc_data == NULL) { ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1); ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, destroy_ipc_info); } else ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; ipc_command = g_new0(GaimPluginIpcCommand, 1); ipc_command->func = func; ipc_command->marshal = marshal; ipc_command->num_params = num_params; ipc_command->ret_value = ret_value; if (num_params > 0) { va_list args; int i; ipc_command->params = g_new0(GaimValue *, num_params); va_start(args, num_params); for (i = 0; i < num_params; i++) ipc_command->params[i] = va_arg(args, GaimValue *); va_end(args); } g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command); ipc_info->command_count++; return TRUE; } void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); g_return_if_fail(command != NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || g_hash_table_lookup(ipc_info->commands, command) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return; } g_hash_table_remove(ipc_info->commands, command); ipc_info->command_count--; if (ipc_info->command_count == 0) { g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } } void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); if (plugin->ipc_data == NULL) return; /* Silently ignore it. */ ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command, GaimValue **ret_value, int *num_params, GaimValue ***params) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return FALSE; } if (num_params != NULL) *num_params = ipc_command->num_params; if (params != NULL) *params = ipc_command->params; if (ret_value != NULL) *ret_value = ipc_command->ret_value; return TRUE; } void * gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command, gboolean *ok, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; va_list args; void *ret_value; if (ok != NULL) *ok = FALSE; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(command != NULL, NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return NULL; } va_start(args, ok); ipc_command->marshal(ipc_command->func, args, NULL, &ret_value); va_end(args); if (ok != NULL) *ok = TRUE; return ret_value; } /************************************************************************** * Plugins subsystem **************************************************************************/ void gaim_plugins_set_search_paths(size_t count, char **paths) { size_t s; g_return_if_fail(count > 0); g_return_if_fail(paths != NULL); if (search_paths != NULL) { for (s = 0; s < search_path_count; s++) g_free(search_paths[s]); g_free(search_paths); } search_paths = g_new0(char *, count); for (s = 0; s < count; s++) { if (paths[s] == NULL) search_paths[s] = NULL; else search_paths[s] = g_strdup(paths[s]); } search_path_count = count; } void gaim_plugins_unload_all(void) { #ifdef GAIM_PLUGINS while (loaded_plugins != NULL) gaim_plugin_unload(loaded_plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_destroy_all(void) { #ifdef GAIM_PLUGINS while (plugins != NULL) gaim_plugin_destroy(plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_load_saved(const char *key) { #ifdef GAIM_PLUGINS GList *f, *files; g_return_if_fail(key != NULL); files = gaim_prefs_get_string_list(key); for (f = files; f; f = f->next) { char *filename = g_path_get_basename(f->data); GaimPlugin *plugin = NULL; if (filename != NULL) { if ((plugin = gaim_plugins_find_with_basename(filename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", filename); gaim_plugin_load(plugin); } else { gaim_debug_error("plugins", "Unable to find saved plugin %s\n", filename); } g_free(filename); } g_free(f->data); } g_list_free(files); #endif /* GAIM_PLUGINS */ } void gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS GDir *dir; const gchar *file; gchar *path; GaimPlugin *plugin; size_t i; if (!g_module_supported()) return; for (i = 0; i < search_path_count; i++) { if (search_paths[i] == NULL) continue; dir = g_dir_open(search_paths[i], 0, NULL); if (dir != NULL) { while ((file = g_dir_read_name(dir)) != NULL) { path = g_build_filename(search_paths[i], file, NULL); if (ext == NULL || is_so_file(file, ext)) plugin = gaim_plugin_probe(path); g_free(path); } g_dir_close(dir); } } /* See if we have any plugins waiting to load. */ while (load_queue != NULL) { plugin = (GaimPlugin *)load_queue->data; load_queue = g_list_remove(load_queue, plugin); if (plugin == NULL || plugin->info == NULL) continue; if (plugin->info->type == GAIM_PLUGIN_LOADER) { GList *exts; /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } plugin_loaders = g_list_append(plugin_loaders, plugin); for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { gaim_plugins_probe(exts->data); } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } if (gaim_find_prpl(plugin->info->id)) { /* Nothing to see here--move along, move along */ gaim_plugin_destroy(plugin); continue; } protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); } } if (load_queue != NULL) { g_list_free(load_queue); load_queue = NULL; } if (probe_cb != NULL) probe_cb(probe_cb_data); #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_register(GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); if (g_list_find(plugins, plugin)) return TRUE; if (plugin->info->type == GAIM_PLUGIN_LOADER || plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* Special exception for loader plugins. We want them loaded NOW! */ load_queue = g_list_append(load_queue, plugin); } plugins = g_list_append(plugins, plugin); return TRUE; } gboolean gaim_plugins_enabled(void) { #ifdef GAIM_PLUGINS return TRUE; #else return FALSE; #endif } void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data) { /* TODO */ probe_cb = func; probe_cb_data = data; } void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)) { /* TODO */ probe_cb = NULL; probe_cb_data = NULL; } void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ load_cb = func; load_cb_data = data; } void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ load_cb = NULL; load_cb_data = NULL; } void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ unload_cb = func; unload_cb_data = data; } void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ unload_cb = NULL; unload_cb_data = NULL; } GaimPlugin * gaim_plugins_find_with_name(const char *name) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->name, name)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_filename(const char *filename) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->path != NULL && !strcmp(plugin->path, filename)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_basename(const char *basename) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(basename != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { char *tmp; plugin = (GaimPlugin *)l->data; if (plugin->path != NULL) { tmp = g_path_get_basename(plugin->path); if (!strcmp(tmp, basename)) { g_free(tmp); return plugin; } g_free(tmp); } } return NULL; } GaimPlugin * gaim_plugins_find_with_id(const char *id) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(id != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->info->id != NULL && !strcmp(plugin->info->id, id)) return plugin; } return NULL; } GList * gaim_plugins_get_loaded(void) { return loaded_plugins; } GList * gaim_plugins_get_protocols(void) { return protocol_plugins; } GList * gaim_plugins_get_all(void) { return plugins; }