Mercurial > pidgin
view src/proxy.h @ 8442:3d0178c4f390
[gaim-migrate @ 9172]
" This is that thing Sean told me to do. Well part of it.
We now are careful to send html to gtkimhtml when
sending a message, while still sending plain text to
those protocols that need it. We send the fancy html on
all the signals we emit though. Sean didn't say what to
do about those. I figure always sending html on signals
sounds good.
I'm not sure I like how I did this exactly, especially
with respect to whether it's the core or ui's job to
make sure the html prpl flag gets honored. But it
should be good enough for now.
Anyway, this fixes the "sending someone <> on
IRC/ICQ/MSN/etc shows up blank on my end!" problem.
All prpls need to pass html to the core now, as Sean
said in his email. I made msn, and gg comply. IRC was
cool enough to already be complying. Jabber is so cool
it actually takes html and isn't effected by this.
ICQ, OSCAR, Trepia, zephyr, and napster still need to
be fixed. (Note that it's not this patch that breaks
them, they're already broken in CVS). I think TOC uses
html and isn't effected.
I'm not bothering with the old ICQ prpl. I'm not sure
what's going on in trepia. I'm even less sure what's
going on in zephyr. I didn't even check if napster used
html or not.
For OSCAR, I'm hoping I can get KingAnt to fix it.
Normally I'd say, ICQ messages all need
gaim_escape_html called on them. But what about
receiving an ICQ messagefrom an AIM account, or vise versa?" -- marv yet
again
(00:48:48) LSchiere: marv: should i apply the patch sean asked for or
should i wait for him to look at it?
(00:49:17) marv: LSchiere: he talked like I should get it applied by
someone not him
(00:49:21) LSchiere: kay
(00:49:29) marv: he said i knew the appropriate people to talk to
(00:50:16) LSchiere: KingAnt: marv is making work for you
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 14 Mar 2004 05:42:56 +0000 |
parents | f24172f53650 |
children | 9fdbfe832fac |
line wrap: on
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/** * @file proxy.h Proxy API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PROXY_H_ #define _GAIM_PROXY_H_ #include <glib.h> #include "eventloop.h" /** * A type of proxy connection. */ typedef enum { GAIM_PROXY_USE_GLOBAL = -1, /**< Use the global proxy information. */ GAIM_PROXY_NONE = 0, /**< No proxy. */ GAIM_PROXY_HTTP, /**< HTTP proxy. */ GAIM_PROXY_SOCKS4, /**< SOCKS 4 proxy. */ GAIM_PROXY_SOCKS5, /**< SOCKS 5 proxy. */ GAIM_PROXY_USE_ENVVAR /**< Use environmental settings. */ } GaimProxyType; /** * Information on proxy settings. */ typedef struct { GaimProxyType type; /**< The proxy type. */ char *host; /**< The host. */ int port; /**< The port number. */ char *username; /**< The username. */ char *password; /**< The password. */ } GaimProxyInfo; #include "account.h" #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Proxy structure API */ /**************************************************************************/ /*@{*/ /** * Creates a proxy information structure. * * @return The proxy information structure. */ GaimProxyInfo *gaim_proxy_info_new(void); /** * Destroys a proxy information structure. * * @param info The proxy information structure to destroy. */ void gaim_proxy_info_destroy(GaimProxyInfo *info); /** * Sets the type of proxy. * * @param info The proxy information. * @param type The proxy type. */ void gaim_proxy_info_set_type(GaimProxyInfo *info, GaimProxyType type); /** * Sets the proxy host. * * @param info The proxy information. * @param host The host. */ void gaim_proxy_info_set_host(GaimProxyInfo *info, const char *host); /** * Sets the proxy port. * * @param info The proxy information. * @param port The port. */ void gaim_proxy_info_set_port(GaimProxyInfo *info, int port); /** * Sets the proxy username. * * @param info The proxy information. * @param username The username. */ void gaim_proxy_info_set_username(GaimProxyInfo *info, const char *username); /** * Sets the proxy password. * * @param info The proxy information. * @param password The password. */ void gaim_proxy_info_set_password(GaimProxyInfo *info, const char *password); /** * Returns the proxy's type. * * @param info The proxy information. * * @return The type. */ GaimProxyType gaim_proxy_info_get_type(const GaimProxyInfo *info); /** * Returns the proxy's host. * * @param info The proxy information. * * @return The host. */ const char *gaim_proxy_info_get_host(const GaimProxyInfo *info); /** * Returns the proxy's port. * * @param info The proxy information. * * @return The port. */ int gaim_proxy_info_get_port(const GaimProxyInfo *info); /** * Returns the proxy's username. * * @param info The proxy information. * * @return The username. */ const char *gaim_proxy_info_get_username(const GaimProxyInfo *info); /** * Returns the proxy's password. * * @param info The proxy information. * * @return The password. */ const char *gaim_proxy_info_get_password(const GaimProxyInfo *info); /*@}*/ /**************************************************************************/ /** @name Global Proxy API */ /**************************************************************************/ /*@{*/ /** * Returns gaim's global proxy information. * * @return The global proxy information. */ GaimProxyInfo *gaim_global_proxy_get_info(void); /*@}*/ /**************************************************************************/ /** @name Proxy API */ /**************************************************************************/ /*@{*/ /** * Initializes the proxy subsystem. */ void gaim_proxy_init(void); /** * Makes a connection to the specified host and port. * * @param account The account making the connection. * @param host The destination host. * @param port The destination port. * @param func The input handler function. * @param data User-defined data. * * @return The socket handle. */ int gaim_proxy_connect(GaimAccount *account, const char *host, int port, GaimInputFunction func, gpointer data); /** * Makes a connection through a SOCKS5 proxy. * * @param gpi The GaimProxyInfo specifying the proxy settings * @param host The destination host. * @param port The destination port. * @param func The input handler function. * @param data User-defined data. * * @return The socket handle. */ int gaim_proxy_connect_socks5(GaimProxyInfo *gpi, const char *host, int port, GaimInputFunction func, gpointer data); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_PROXY_H_ */