Mercurial > pidgin
view src/win_gaim.c @ 6793:3d84c933b939
[gaim-migrate @ 7332]
Tim Ringenbach (marv_sf) writes:
" This makes two things work (on the server side list):
1) Moving buddies between groups.
2) Renaming groups.
It doesn't, however, fix the case where Gaim disagrees
with the server as to what group a buddy is in. But
that doesn't make anything bad happen really, so I'll
save it for another patch. And moving the buddy seems
get the server and gaim in sync again."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 08 Sep 2003 10:08:39 +0000 |
parents | 70b892694e0b |
children | 5aeba37b303c |
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/* * win_aim.c * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. */ #include <windows.h> #include <stdlib.h> /* * GLOBALS */ __declspec(dllimport) HINSTANCE gaimexe_hInstance; /* * LOCALS */ /* * PROTOTYPES */ extern int gaim_main( int, char** ); #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { gaimexe_hInstance = hInstance; return gaim_main (__argc, __argv); }