view src/win_gaim.c @ 6793:3d84c933b939

[gaim-migrate @ 7332] Tim Ringenbach (marv_sf) writes: " This makes two things work (on the server side list): 1) Moving buddies between groups. 2) Renaming groups. It doesn't, however, fix the case where Gaim disagrees with the server as to what group a buddy is in. But that doesn't make anything bad happen really, so I'll save it for another patch. And moving the buddy seems get the server and gaim in sync again." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 08 Sep 2003 10:08:39 +0000
parents 70b892694e0b
children 5aeba37b303c
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}