view src/win32/win32dep.h @ 9175:3e2ea5b69605

[gaim-migrate @ 9970] W and S are now implemented for /cmds in core. This means you can do /me with colors again. This was probably the hardest part of cmds that was left to do. So the rest should be fairly easy. Hopefully there's no major bugs in this. There's some inconsist use of g_utf8_isspace vs strchr(s, ' ') I want to clean up yet that will cause some oddness if you use a tab instead of a space as your argument separater. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Sat, 05 Jun 2004 07:33:58 +0000
parents 5e7ffea3f76a
children 95ca0db2d01d
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/*
 * gaim
 *
 * File: win32dep.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WIN32DEP_H_
#define _WIN32DEP_H_
#include <winsock2.h>
#include <process.h>
#include <gtk/gtk.h>
#include <gdk/gdkevents.h>
#include "wgaimerror.h"
#include "libc_interface.h"

/*
 *  PROTOS
 */

/**
 ** win32dep.c
 **/
/* Windows helper functions */
extern HINSTANCE wgaim_hinstance(void);
extern FARPROC   wgaim_find_and_loadproc(char*, char*);
extern gboolean  wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len);
extern char*     wgaim_escape_dirsep(char*);
/* Determine Gaim paths */
extern char*     wgaim_install_dir(void);
extern char*     wgaim_lib_dir(void);
extern char*     wgaim_locale_dir(void);
extern char*     wgaim_data_dir(void);
/* UI related */
extern void      wgaim_conv_im_blink(GtkWidget*);
extern void      wgaim_conv_im_blink_state(gboolean val);
extern void      wgaim_gtk_window_move(GtkWindow *window, gint x, gint y);
/* Utility */
extern int       wgaim_gz_decompress(const char* in, const char* out);
extern int       wgaim_gz_untar(const char* filename, const char* destdir);
/* Docklet */
extern void      wgaim_systray_minimize( GtkWidget* );
extern void      wgaim_systray_maximize( GtkWidget* );
/* init / cleanup */
extern void      wgaim_init(HINSTANCE);
extern void      wgaim_cleanup(void);

/*
 *  MACROS
 */

/*
 *  Gaim specific
 */
#define DATADIR wgaim_install_dir()
#define LIBDIR wgaim_lib_dir()
#define LOCALEDIR wgaim_locale_dir()

#endif /* _WIN32DEP_H_ */