Mercurial > pidgin
view plugins/perl/common/Conversation.xs @ 11130:3f3bc7f1b6bf
[gaim-migrate @ 13186]
Fixed warning messages
committer: Tailor Script <tailor@pidgin.im>
author | John H. Kelm <johnkelm@gmail.com> |
---|---|
date | Tue, 19 Jul 2005 10:03:10 +0000 |
parents | 4315bb5f427b |
children | 0e9e2b923d09 |
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#include "module.h" /**********************XS Code for Conversation.xs*********************************/ MODULE = Gaim::Conv PACKAGE = Gaim::Conv::Window PREFIX = gaim_conv_window_ PROTOTYPES: ENABLE void gaim_conversations_set_win_ui_ops(ops) Gaim::ConvWindow::UiOps ops Gaim::ConvWindow::UiOps gaim_conversations_get_win_ui_ops() void gaim_conv_window_get_conversations(win) Gaim::ConvWindow win PREINIT: GList *l; PPCODE: for (l = gaim_conv_window_get_conversations(win); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } Gaim::ConvWindow gaim_conv_window_new() void gaim_conv_window_destroy(win) Gaim::ConvWindow win void gaim_conv_window_show(win) Gaim::ConvWindow win void gaim_conv_window_hide(win) Gaim::ConvWindow win void gaim_conv_window_raise(win) Gaim::ConvWindow win size_t gaim_conv_window_get_conversation_count(win) Gaim::ConvWindow win gboolean gaim_conv_window_has_focus(win) Gaim::ConvWindow win Gaim::ConvWindow::UiOps gaim_conv_window_get_ui_ops(win) Gaim::ConvWindow win Gaim::ConvWindow get_first_window_with_type(type) Gaim::ConversationType type CODE: RETVAL = gaim_get_first_window_with_type(type); OUTPUT: RETVAL Gaim::ConvWindow get_last_window_with_type(type) Gaim::ConversationType type CODE: RETVAL = gaim_get_last_window_with_type(type); OUTPUT: RETVAL MODULE = Gaim::Conv PACKAGE = Gaim::Conv PREFIX = gaim_conversation_ PROTOTYPES: ENABLE void * gaim_conversations_get_handle() void gaim_conversations_init() void gaim_conversations_uninit() void gaim_conv_placement_get_options() PREINIT: GList *l; PPCODE: for (l = gaim_conv_placement_get_options(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void get_ims() PREINIT: GList *l; PPCODE: for (l = gaim_get_ims(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void get_conversations() PREINIT: GList *l; PPCODE: for (l = gaim_get_conversations(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void get_windows() PREINIT: GList *l; PPCODE: for (l = gaim_get_windows(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void get_chats() PREINIT: GList *l; PPCODE: for (l = gaim_get_chats(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_conversation_get_send_history(conv) Gaim::Conversation conv PREINIT: GList *l; PPCODE: for (l = gaim_conversation_get_send_history(conv); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_conversation_destroy(conv) Gaim::Conversation conv Gaim::ConversationType gaim_conversation_get_type(conv) Gaim::Conversation conv Gaim::Account gaim_conversation_get_account(conv) Gaim::Conversation conv Gaim::Connection gaim_conversation_get_gc(conv) Gaim::Conversation conv void gaim_conversation_set_title(conv, title); Gaim::Conversation conv const char * title const char * gaim_conversation_get_title(conv) Gaim::Conversation conv void gaim_conversation_autoset_title(conv) Gaim::Conversation conv Gaim::UnseenState gaim_conversation_get_unseen(conv) Gaim::Conversation conv void gaim_conversation_set_name(conv, name) Gaim::Conversation conv const char *name const char * gaim_conversation_get_name(conv) Gaim::Conversation conv void gaim_conversation_set_logging(conv, log) Gaim::Conversation conv gboolean log gboolean gaim_conversation_is_logging(conv) Gaim::Conversation conv Gaim::ConvWindow gaim_conversation_get_window(conv) Gaim::Conversation conv Gaim::Conversation::IM gaim_conversation_get_im_data(conv) Gaim::Conversation conv Gaim::Conversation::Chat gaim_conversation_get_chat_data(conv) Gaim::Conversation conv gpointer gaim_conversation_get_data(conv, key) Gaim::Conversation conv const char * key Gaim::ConnectionFlags gaim_conversation_get_features(conv) Gaim::Conversation conv void gaim_conversation_update_progress(conv, percent) Gaim::Conversation conv float percent gboolean gaim_conversation_has_focus(conv) Gaim::Conversation conv void gaim_conversation_update(conv, type) Gaim::Conversation conv Gaim::ConvUpdateType type MODULE = Gaim::Conv PACKAGE = Gaim::Conv::IM PREFIX = gaim_conv_im_ PROTOTYPES: ENABLE Gaim::Conversation gaim_conv_im_get_conversation(im) Gaim::Conversation::IM im void gaim_conv_im_set_icon(im, icon) Gaim::Conversation::IM im Gaim::Buddy::Icon icon Gaim::Buddy::Icon gaim_conv_im_get_icon(im) Gaim::Conversation::IM im void gaim_conv_im_set_typing_state(im, state) Gaim::Conversation::IM im Gaim::TypingState state Gaim::TypingState gaim_conv_im_get_typing_state(im) Gaim::Conversation::IM im void gaim_conv_im_start_typing_timeout(im, timeout) Gaim::Conversation::IM im int timeout void gaim_conv_im_stop_typing_timeout(im) Gaim::Conversation::IM im guint gaim_conv_im_get_typing_timeout(im) Gaim::Conversation::IM im void gaim_conv_im_set_type_again(im, val) Gaim::Conversation::IM im time_t val time_t gaim_conv_im_get_type_again(im) Gaim::Conversation::IM im void gaim_conv_im_start_type_again_timeout(im) Gaim::Conversation::IM im void gaim_conv_im_stop_type_again_timeout(im) Gaim::Conversation::IM im guint gaim_conv_im_get_type_again_timeout(im) Gaim::Conversation::IM im void gaim_conv_im_update_typing(im) Gaim::Conversation::IM im void gaim_conv_im_send(im, message) Gaim::Conversation::IM im const char *message MODULE = Gaim::Conv PACKAGE = Gaim::Conv PREFIX = gaim_conv_ PROTOTYPES: ENABLE gboolean gaim_conv_present_error(who, account, what) const char *who Gaim::Account account const char *what void gaim_conv_custom_smiley_close(conv, smile) Gaim::Conversation conv const char *smile MODULE = Gaim::Conv PACKAGE = Gaim::Conv::Chat PREFIX = gaim_conv_chat_ PROTOTYPES: ENABLE Gaim::Conversation gaim_conv_chat_get_conversation(chat) Gaim::Conversation::Chat chat void gaim_conv_chat_set_users(chat, users) Gaim::Conversation::Chat chat SV * users PREINIT: GList *l, *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(users)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(users), i, 0), t_sl)); } for (l = gaim_conv_chat_set_users(chat, t_GL); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_conv_chat_get_users(chat) Gaim::Conversation::Chat chat PREINIT: GList *l; PPCODE: for (l = gaim_conv_chat_get_users(chat); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_conv_chat_ignore(chat, name) Gaim::Conversation::Chat chat const char *name void gaim_conv_chat_unignore(chat, name) Gaim::Conversation::Chat chat const char *name void gaim_conv_chat_set_ignored(chat, ignored) Gaim::Conversation::Chat chat SV * ignored PREINIT: GList *l, *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(ignored)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(ignored), i, 0), t_sl)); } for (l = gaim_conv_chat_set_ignored(chat, t_GL); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_conv_chat_get_ignored(chat) Gaim::Conversation::Chat chat PREINIT: GList *l; PPCODE: for (l = gaim_conv_chat_get_ignored(chat); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } const char * gaim_conv_chat_get_topic(chat) Gaim::Conversation::Chat chat void gaim_conv_chat_set_id(chat, id) Gaim::Conversation::Chat chat int id int gaim_conv_chat_get_id(chat) Gaim::Conversation::Chat chat void gaim_conv_chat_send(chat, message) Gaim::Conversation::Chat chat const char * message void gaim_conv_chat_add_users(chat, users, flags) Gaim::Conversation::Chat chat SV * users SV * flags PREINIT: GList *t_GL_users, *t_GL_flags; int i, t_len; PPCODE: t_GL_users = NULL; t_len = av_len((AV *)SvRV(users)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL_users = g_list_append(t_GL_users, SvPV(*av_fetch((AV *)SvRV(users), i, 0), t_sl)); } t_GL_flags = NULL; t_len = av_len((AV *)SvRV(flags)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL_flags = g_list_append(t_GL_flags, SvPV(*av_fetch((AV *)SvRV(flags), i, 0), t_sl)); } gaim_conv_chat_add_users(chat, t_GL_users, t_GL_flags); gboolean gaim_conv_chat_find_user(chat, user) Gaim::Conversation::Chat chat const char * user void gaim_conv_chat_clear_users(chat) Gaim::Conversation::Chat chat void gaim_conv_chat_set_nick(chat, nick) Gaim::Conversation::Chat chat const char * nick const char * gaim_conv_chat_get_nick(chat) Gaim::Conversation::Chat chat Gaim::Conversation gaim_find_chat(gc, id) Gaim::Connection gc int id void gaim_conv_chat_left(chat) Gaim::Conversation::Chat chat gboolean gaim_conv_chat_has_left(chat) Gaim::Conversation::Chat chat Gaim::Conversation::ChatBuddy gaim_conv_chat_cb_find(chat, name) Gaim::Conversation::Chat chat const char *name const char * gaim_conv_chat_cb_get_name(cb) Gaim::Conversation::ChatBuddy cb void gaim_conv_chat_cb_destroy(cb); Gaim::Conversation::ChatBuddy cb