Mercurial > pidgin
view libgaim/network.c @ 14561:3ff55ec8203a
[gaim-migrate @ 17284]
GtkCellRendererExpander draws an expander in a renderer to avoid a large, needless margin.
The approach is a bit hacky, but it's a good job.
- RTL fix in GtkStatusBox
- Drag-and-drop image into the global buddy icon selector to set a buddy icon
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Fri, 15 Sep 2006 22:05:34 +0000 |
parents | 645598a4ec04 |
children | 34083fe39891 |
line wrap: on
line source
/** * @file network.c Network Implementation * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #ifndef _WIN32 #include <net/if.h> #include <sys/ioctl.h> #endif /* Solaris */ #if defined (__SVR4) && defined (__sun) #include <sys/sockio.h> #endif #include "debug.h" #include "account.h" #include "network.h" #include "prefs.h" #include "stun.h" #include "upnp.h" struct _GaimNetworkListenData { int listenfd; int socket_type; gboolean retry; gboolean adding; GaimNetworkListenCallback cb; gpointer cb_data; }; const unsigned char * gaim_network_ip_atoi(const char *ip) { static unsigned char ret[4]; gchar *delimiter = "."; gchar **split; int i; g_return_val_if_fail(ip != NULL, NULL); split = g_strsplit(ip, delimiter, 4); for (i = 0; split[i] != NULL; i++) ret[i] = atoi(split[i]); g_strfreev(split); /* i should always be 4 */ if (i != 4) return NULL; return ret; } void gaim_network_set_public_ip(const char *ip) { g_return_if_fail(ip != NULL); /* XXX - Ensure the IP address is valid */ gaim_prefs_set_string("/core/network/public_ip", ip); } const char * gaim_network_get_public_ip(void) { return gaim_prefs_get_string("/core/network/public_ip"); } const char * gaim_network_get_local_system_ip(int fd) { char buffer[1024]; static char ip[16]; char *tmp; struct ifconf ifc; struct ifreq *ifr; struct sockaddr_in *sinptr; guint32 lhost = htonl(127 * 256 * 256 * 256 + 1); long unsigned int add; int source = fd; if (fd < 0) source = socket(PF_INET,SOCK_STREAM, 0); ifc.ifc_len = sizeof(buffer); ifc.ifc_req = (struct ifreq *)buffer; ioctl(source, SIOCGIFCONF, &ifc); if (fd < 0) close(source); tmp = buffer; while (tmp < buffer + ifc.ifc_len) { ifr = (struct ifreq *)tmp; tmp += sizeof(struct ifreq); if (ifr->ifr_addr.sa_family == AF_INET) { sinptr = (struct sockaddr_in *)&ifr->ifr_addr; if (sinptr->sin_addr.s_addr != lhost) { add = ntohl(sinptr->sin_addr.s_addr); g_snprintf(ip, 16, "%lu.%lu.%lu.%lu", ((add >> 24) & 255), ((add >> 16) & 255), ((add >> 8) & 255), add & 255); return ip; } } } return "0.0.0.0"; } const char * gaim_network_get_my_ip(int fd) { const char *ip = NULL; GaimStunNatDiscovery *stun; /* Check if the user specified an IP manually */ if (!gaim_prefs_get_bool("/core/network/auto_ip")) { ip = gaim_network_get_public_ip(); if ((ip != NULL) && (*ip != '\0')) return ip; } /* Check if STUN discovery was already done */ stun = gaim_stun_discover(NULL); if ((stun != NULL) && (stun->status == GAIM_STUN_STATUS_DISCOVERED)) return stun->publicip; /* Attempt to get the IP from a NAT device using UPnP */ ip = gaim_upnp_get_public_ip(); if (ip != NULL) return ip; /* Just fetch the IP of the local system */ return gaim_network_get_local_system_ip(fd); } static void gaim_network_set_upnp_port_mapping_cb(gboolean success, gpointer data) { GaimNetworkListenData *listen_data; listen_data = data; /* TODO: Once we're keeping track of upnp requests... */ /* listen_data->pnp_data = NULL; */ if (!success) { gaim_debug_info("network", "Couldn't create UPnP mapping\n"); if (listen_data->retry) { listen_data->retry = FALSE; listen_data->adding = FALSE; /* TODO: Need to keep track of this return value! */ gaim_upnp_remove_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } } else if (!listen_data->adding) { /* We've tried successfully to remove the port mapping. * Try to add it again */ listen_data->adding = TRUE; /* TODO: Need to keep track of this return value! */ gaim_upnp_set_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } if (listen_data->cb) listen_data->cb(listen_data->listenfd, listen_data->cb_data); gaim_network_listen_cancel(listen_data); } static GaimNetworkListenData * gaim_network_do_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { int listenfd = -1; const int on = 1; GaimNetworkListenData *listen_data; #ifdef HAVE_GETADDRINFO int errnum; struct addrinfo hints, *res, *next; char serv[6]; /* * Get a list of addresses on this machine. */ snprintf(serv, sizeof(serv), "%hu", port); memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_flags = AI_PASSIVE; hints.ai_family = AF_UNSPEC; hints.ai_socktype = socket_type; errnum = getaddrinfo(NULL /* any IP */, serv, &hints, &res); if (errnum != 0) { #ifndef _WIN32 gaim_debug_warning("network", "getaddrinfo: %s\n", gai_strerror(errnum)); if (errnum == EAI_SYSTEM) gaim_debug_warning("network", "getaddrinfo: system error: %s\n", strerror(errno)); #else gaim_debug_warning("network", "getaddrinfo: Error Code = %d\n", errnum); #endif return NULL; } /* * Go through the list of addresses and attempt to listen on * one of them. * XXX - Try IPv6 addresses first? */ for (next = res; next != NULL; next = next->ai_next) { listenfd = socket(next->ai_family, next->ai_socktype, next->ai_protocol); if (listenfd < 0) continue; if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); if (bind(listenfd, next->ai_addr, next->ai_addrlen) == 0) break; /* success */ /* XXX - It is unclear to me (datallah) whether we need to be using a new socket each time */ close(listenfd); } freeaddrinfo(res); if (next == NULL) return NULL; #else struct sockaddr_in sockin; if ((listenfd = socket(AF_INET, socket_type, 0)) < 0) { gaim_debug_warning("network", "socket: %s\n", strerror(errno)); return NULL; } if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); memset(&sockin, 0, sizeof(struct sockaddr_in)); sockin.sin_family = PF_INET; sockin.sin_port = htons(port); if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) { gaim_debug_warning("network", "bind: %s\n", strerror(errno)); close(listenfd); return NULL; } #endif if (socket_type == SOCK_STREAM && listen(listenfd, 4) != 0) { gaim_debug_warning("network", "listen: %s\n", strerror(errno)); close(listenfd); return NULL; } fcntl(listenfd, F_SETFL, O_NONBLOCK); gaim_debug_info("network", "Listening on port: %hu\n", gaim_network_get_port_from_fd(listenfd)); listen_data = g_new0(GaimNetworkListenData, 1); listen_data->listenfd = listenfd; listen_data->adding = TRUE; listen_data->retry = TRUE; listen_data->cb = cb; listen_data->cb_data = cb_data; /* TODO: Need to keep track of this return value! */ gaim_upnp_set_port_mapping( gaim_network_get_port_from_fd(listenfd), (socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return listen_data; } GaimNetworkListenData * gaim_network_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { g_return_val_if_fail(port != 0, NULL); return gaim_network_do_listen(port, socket_type, cb, cb_data); } GaimNetworkListenData * gaim_network_listen_range(unsigned short start, unsigned short end, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { GaimNetworkListenData *ret = NULL; if (gaim_prefs_get_bool("/core/network/ports_range_use")) { start = gaim_prefs_get_int("/core/network/ports_range_start"); end = gaim_prefs_get_int("/core/network/ports_range_end"); } else { if (end < start) end = start; } for (; start <= end; start++) { ret = gaim_network_do_listen(start, socket_type, cb, cb_data); if (ret != NULL) break; } return ret; } void gaim_network_listen_cancel(GaimNetworkListenData *listen_data) { g_free(listen_data); } unsigned short gaim_network_get_port_from_fd(int fd) { struct sockaddr_in addr; socklen_t len; g_return_val_if_fail(fd >= 0, 0); len = sizeof(addr); if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) { gaim_debug_warning("network", "getsockname: %s\n", strerror(errno)); return 0; } return ntohs(addr.sin_port); } void gaim_network_init(void) { gaim_prefs_add_none ("/core/network"); gaim_prefs_add_bool ("/core/network/auto_ip", TRUE); gaim_prefs_add_string("/core/network/public_ip", ""); gaim_prefs_add_bool ("/core/network/ports_range_use", FALSE); gaim_prefs_add_int ("/core/network/ports_range_start", 1024); gaim_prefs_add_int ("/core/network/ports_range_end", 2048); gaim_upnp_discover(NULL, NULL); }