Mercurial > pidgin
view src/sound.c @ 13664:4132d997ccec
[gaim-migrate @ 16066]
Fix Coverity CID 45: Check to make sure a channel 2 ICBM actually
contains an IP address TLV before attempting to use it. This
avoids a crash when the server sends us an abnormal channel 2
ICBM. I'm not sure if that ever happens.
Fix Coverity CID 204: Don't attempt to send data over a FLAP
BOS connection that doesn't exist. This should never happen
because the account should get disconnected first.
Fix Coverity CID 205: Don't check that a variable 'od' which
we know is valid is not equal to NULL in aim_search_address()
in family_userlookup.c
Fix Coverity CID 206: Don't check that the variable 'od' which
we know is valid is not equal to NULL in aim_chat_join() in
family_oservice.c
Fix Coverity CID 207: I neglected to remove a "return;" line from
aim_admin_setnick() in family_admin.c which caused setting your
AIM screen name formatting to not work.
Fix Coverity CID 208: Remove a duplicate call to
gaim_connection_get_account() in peer_connection_propose() in peer.c.
Fix Coverity CID 209: Remove the unused variable "username" from
incomingim_chan2() in oscar.c.
Fix Coverity CID 210: Remove the unused variable "account"
from peer_connection_listen_cb() in peer.c.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Apr 2006 04:45:06 +0000 |
parents | 5bc3d67ceb24 |
children |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_play_file(const char *filename, const GaimAccount *account) { GaimStatus *status; if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) { status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) return; } if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) { GaimStatus *status; if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) { status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) return; } if(sound_ui_ops && sound_ui_ops->play_event) { int plugin_return; plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_sounds_get_handle(), "playing-sound-event", event, account)); if (plugin_return) return; else sound_ui_ops->play_event(event); } } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { void *handle = gaim_sounds_get_handle(); /********************************************************************** * Register signals **********************************************************************/ gaim_signal_register(handle, "playing-sound-event", gaim_marshal_BOOLEAN__INT_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 2, gaim_value_new(GAIM_TYPE_INT), gaim_value_new(GAIM_TYPE_POINTER)); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_uninit() { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); gaim_signals_unregister_by_instance(gaim_sounds_get_handle()); } void * gaim_sounds_get_handle() { static int handle; return &handle; }