Mercurial > pidgin
view plugins/gaiminc.c @ 8658:4133c85d76f7
[gaim-migrate @ 9410]
Fix the problem mentioned on gaim-devel:
"Crash when 'Log your own signons/idleness/awayness' is on and a
connection is cancelled while connecting"
There is a flaw in Gaim here.
"You have signed on" can be written to the system log before "You have
signed off." This happens when you disconnect an account while it is
connected. It's an extremely minor problem and I don't feel like
fixing it.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Wed, 14 Apr 2004 04:04:42 +0000 |
parents | d7fd01f7bdcb |
children | d7b8eb1f0a18 |
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#include "internal.h" #include "plugin.h" #include "account.h" #include "connection.h" #include "conversation.h" /* include UI for show_about() */ #include "gtkplugin.h" #include "ui.h" #define GAIMINC_PLUGIN_ID "core-gaiminc" static void echo_hi(GaimConnection *gc) { /* this doesn't do much, just lets you know who we are :) */ show_about(NULL, NULL); } static gboolean reverse(GaimAccount *account, char **who, char **message, int *flags) { /* this will drive you insane. whenever you receive a message, * the text of the message (HTML and all) will be reversed. */ int i, l; char tmp; /* this check is necessary in case bad plugins do bad things */ if (message == NULL || *message == NULL) return FALSE; l = strlen(*message); if (!strcmp(*who, gaim_account_get_username(account))) return FALSE; for (i = 0; i < l/2; i++) { tmp = (*message)[i]; (*message)[i] = (*message)[l - i - 1]; (*message)[l - i - 1] = tmp; } return FALSE; } static void bud(GaimBuddy *who) { GaimAccount *acct = who->account; GaimConversation *conv = gaim_conversation_new(GAIM_CONV_IM, acct, who->name); gaim_conv_im_send(GAIM_CONV_IM(conv), "Hello!"); } /* * EXPORTED FUNCTIONS */ static gboolean plugin_load(GaimPlugin *plugin) { /* this is for doing something fun when we sign on */ gaim_signal_connect(gaim_connections_get_handle(), "signed-on", plugin, GAIM_CALLBACK(echo_hi), NULL); /* this is for doing something fun when we get a message */ gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg", plugin, GAIM_CALLBACK(reverse), NULL); /* this is for doing something fun when a buddy comes online */ gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", plugin, GAIM_CALLBACK(bud), NULL); return TRUE; } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ GAIMINC_PLUGIN_ID, /**< id */ N_("Gaim Demonstration Plugin"), /**< name */ VERSION, /**< version */ /** summary */ N_("An example plugin that does stuff - see the description."), /** description */ N_("This is a really cool plugin that does a lot of stuff:\n" "- It tells you who wrote the program when you log in\n" "- It reverses all incoming text\n" "- It sends a message to people on your list immediately" " when they sign on"), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(gaiminc, init_plugin, info)