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view NEWS @ 7177:4200828dc06c
[gaim-migrate @ 7745]
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committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
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date | Mon, 06 Oct 2003 21:55:28 +0000 |
parents | 33f9a7b988ed |
children | 43b76be7796a |
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-=[ Gaim ]=- The Pimpin' Penguin IM Client That's Good For The Soul! 0.70 (9/28/2003): Sean: Yahoo! works (for now). That's good NEWS if I've ever heard it. Huge thanks to our dear friends over at Cerulean Studios, creators of Trillian, for helping us out. Nathan: This release also works out most of the kinks in the new contact support. The Jabber goodies I promised will have to wait for now. Christian: I didn't really do anything except fix a couple of issues loading protocol plugins that had plugin dependencies and getting perl to install where we tell it to. I had hoped that 0.70 would include a finished libgaim, but Yahoo kind of wrecked that dream. We'll see it within the next few releases. Life has been busy in a good way :) 0.69 (9/24/2003): Sean: MSN and Yahoo! work. That's good NEWS if I've ever heard it. Herman: Win Gaim has been around for more than a year now.. Time Flies. Nathan: {{Meta,}{Contact,Buddy},Person} support for all! Also, SSL support for Jabber makes its debut. More Jabber goodies next release. Christian: It's a good release. The main highlight really is Nathan's Contact support, which is just beautiful. My buddy list shrunk considerably. As Sean stated, MSN and Yahoo! work. MSN does not support the new MSN buddy icons and stuff, unfortunately, but we'll see about 0.70. There were a whole bunch of Perl fixes, so hopefully there will be less complaints directed to my code in that area ;) Among other new additions of mine are SSL support (both Mozilla NSS and GNUTLS), Plugin IPC (letting plugins talk to each other), and some visual niceties in the Accounts window. Ka-Hing Cheung put in animated smileys, which should please many. Yeah, good release. Just you wait until 0.70 though. Robot101: Hi mom. My patch isn't in this release. Watch for the next one. Mark: Metacontact support, yeah. Right click on a dude and select "Expand." Ethan: God bless the USA. 0.68 (09/01/2003): Rob: Wow. I am so incredibly tired. Sean: School starts tomorrow! How fun! I'll have more time to hack gaim (isn't that supposed to be the reverse?)* *Some NEWS recycled from v0.10.0 Nathan: I didn't do much for this release, except make Jabber registration work, and put in a slight tweak to make Gaim work a little better with jabberd2. Next release you'll all see what I've been spending my time on, but for now enjoy the fruits of everyone else's labor. Mark: I've been really busy with other stuff, but I've spent my Gaim-time on working towards a more formal translation process. Hopefully this will result in Gaim shipping with more complete translation files. Also, all our awesome translators are mentioned in the about window now. Christian: I've been really busy with this stuff. Gaim got a new signal architecture, which is just really cool. The old events system is gone. Now you connect a signal from a handle (which can be a plugin or whatever) to a function, and plugins can register their own functions, and other neat things. Oh yeah, and perl was rewritten. There's a new HOWTO in the Doxygen docs (make docs), but no API reference yet. Developers, look at the plugins/perl/common/*.xs files for now. I also wrote plugin dependencies, which will be more useful down the road. Gaim v0.69 is going to have the new MSN plugin that works with the latest MSN protocol. Please be patient for that, as we're getting a lot of MSN questions we answer over and over. Luke: Wow, I actually did something for this release besides commit translations! Well, sorta. I got permission to commit some patches so gaim now has color support for yahoo, and you can fetch some basic info on yahoo and msn users. Yay for people submitting patches! 0.67 (08/14/2003): Rob: I live in Georgia. I don't care about blackouts. We only have to deal with floods and tornadoes. Sean: Fortunately me for me, I live in the only place in New York that still has power tonight! New features in 0.6@%f)*2.{\ NO CARRIER Christian: I guess Sean couldn't be here to tell you about all the great new things. New stuff was done! It's simply amazing. Yeah. So, new IRC protocol plugin, tab text is greyed on events (like "So and so has signed off!"), protocol icons on tabs (thanks to Etan Reisner), some dialog rewrites.. Great stuff. Gaim's looking more teh perrty. My big "wow" thing is that the core and UI were split enough for me to remove the remaining UI code and make a patch, and libgaim was born, for experimental purposes. However, using it, I was able to make the second UI ever for Gaim - Gaim for Qtopia (Zaurus and iPaq PDAs). This is viewable at http://qpe-gaim.sf.net/ (shameless plug?). More UIs to come I hope! :) Exciting time in Gaim. 0.66 (07/18/2003): Rob: Oops!!!! This reminds me of other silly things that we've done. I agree with what Herman is going to say. ;-) Sean: Man, 0.65 was so super lame and boring. But 0.66? WOW! This is the most incredible thing EVER. We've done tons of work since 0.65, and I'm really proud of what we came out with. Thanks to everyone who helped! Christian: Wow, I can't even begin to describe how long we've worked on this one. Monstrous release. Best ever! You won't even recognize it. If you've had account import problems, delete your accounts.xml and upgrade to 0.66. Just, wow. Herman: This is to make up for slipping off the two week release cycle. Luke: Okay, people, yes we did test 0.65 for bugs, but hey, some things slip through. This release makes up for that. This should fix the bugs 0.65 introduced, at least the ones that most of you would otherwise hit. Nathan: We are so smart. S-M-R-T...I mean S-M-A-R-T. 0.65 (07/16/2003): Rob: Wooo! We're finally ready for 0.65. Are you guys excited? I haven't worked on anything in this release, either. I've been working offline on a MacOSX UI. No, you're not allowed to ask me when it will be ready. If you ask me then I won't answer you. You've been warned! :-D Sean: Although I tend to go right here in the two slot in NEWS, we don't always commit in this order. This is the third time I've rewritten this because the jerks below me keep commiting while I'm writing causing mass conflictination. Grrr. Stupid jerks. Anyway, this is Gaim 0.65. Like other Gaim releases, this allows you to converse with people far away over the "Internet." That's about it. It's really not that interesting. In fact, I wouldn't even bother reading the other people's NEWS. It's all boring. There's some crap about forest fires and fangs and claws. It's really boring. Great, now Luke just committed NEWS causing more conflictination. I wouldn't bother reading his either. Oh, and I don't want to thank Megan (Cae) or Kevin (SimGuy). They're stupid jerks too. Grrr... Mark: I actually did stuff for this release. Go me. I probably shouldn't speak for all of us, but I'm going to anyway: We feel that this release is one of Gaim's best. It should be relatively bug free, and the code is cleaner than ever, thanks to lots of work by Christian and Nathan. We had some help from a few civilians finding and fixing bugs. Thanks to Megan (Cae), Ka-Hing Cheung (javabsp), and Kevin Stange (SimGuy) for their work. Man, I was just looking at Sean's NEWS entry for 0.64--that's talent. Also, stay in school. Just say no. Only you can prevent forest fires. Christian: This has been a great release. faceprint rocks, as he got things moving in the core/UI split by redoing preferences, which forced us to think about how things would be split. We now have XML preferences, accounts, pounces, and away messages. No more .gaimrc ugliness. The accounts and connection code now have new core/UI split APIs, and there is very little to do before our split is ready to be used. Rob and I are working off an experimental tarball of what will eventually be libgaim. He's working on a MacOS X UI (don't ask him about it, he'll ignore you) and I'm doing a Qtopia UI (you can ask about that, it's usable!). We added a new protocol, Trepia. Information about it can be found at http://www.trepia.com/. It's not complete, so don't send in bug reports about it not finding people in your local area, please. Oh, and lots of MSN bugs were fixed. Practically all the known ones. I feared 0.65 would be unstable due to our rewrites, I believe this is going to be one of the most stable releases we've had in awhile (knock on wood), thanks to Megan (Cae), who has done an amazing job at locating, categorizing and documenting the various bugs she has run into, and kevin (SimGuy). Stay tuned for upcoming releases. Neat things are coming, but if it has fangs and claws, curl into a ball. Or yell at it. I can't remember which is correct. Luke: Wow! Finally releasing 0.65! Christian, Nathan, and Mark have worked really hard for this release, all the credit goes to them. The new preferences are awesome, and there are more bugs fixed for this release than in the last 3 or 4 releases. Your MSN should work reliably again, your preferences saved, your accounts resort, the list goes on and on. A couple preferences, most notably your buddy list sorting preference won't be imported, but almost all of them will be and its probly a good idea for you to take a second look through preferences again anyway, alot of you are starting to forget that things are optional again. :-) Nathan: I think I did something for this release a while ago. I've got a mailbox full of commit emails, and some have my name on them, so I must have done something, right? Probably some minor jabber stuff, and lots of crazy bugfixes. It was a team effort, I'd like to thank the academy, our producer Rob Flynn, and of course all the fans. You rock. Herman: I was told to write something.. so here it goes. Windows users will be happy to know that they can now rearrange their Buddy Lists. I finally got stuck into GTK+ code and fixed the bug in question (this release will include a patched version of GTK+ 2.2.1). I integrated the WinGaim systray code into the docklet plugin bringing those nice docklet features (i.e. Message queuing) to WinGaim. Another major WinGaim change of note is that debug versions of all dlls can now be built, providing useful backtraces not only for gaim.dll but for the plugins as well. 0.64 (05/29/2003): Rob: I didn't do anything this release either. We're under a crunch week at work. Friday is the end of the crunch. Hooray!! Thanks for all of your hard work, guys :). Sean: Unlike every other time we say, "the next release will be loaded with cool new features, this time, we really mean it. In fact, they're already in CVS (don't use CVS). The only obvious new feature for 0.64 is buddy list sorting. This has been much requested and can be set in the buddy list preferences. You can sort by name, by status, and even by log file size--putting people you talk to most at the top. Plugins can even easily add their own sorting methods. It's all very cool. I want to thank Luke and Ka-Hing for their initial work on it. And yes, I did make my entire NEWS entry justified on purpose. Christian: I have a few new goodies in 0.64, but they're mostly back-end stuff that people like us care about. The things that most of you will like the most is that almost all of the reported MSN bugs were fixed. Users with an empty contact list can now login again. The friendly name bug is gone. E-mail notifications work again. Yay! We have some big changes in store for 0.65. Careful if you use CVS... Things will break. :) Mark: I never really have anything important to add. I'd just like to thank Jack Daniels for his exquisite bug reports. And whiskey. Nathan: I don't think I did anything for this release. I'm a bum. 0.63 (05/16/2003) Rob: Wow, so, what can I say? I've been rather AWOL for the past few releases. However, that's okay. Work has been pretty friggin hec- tic, so, that's my excuse. Work is finally going to be slowing down some. I plan to be doing more Gaim work. That makes me happy. That makes you happy. That makes us all happy. Now, I just need to finish rebuilding my car's engine. Engine rebuilds put the FU in fun! Sean: Yay! School is finally over. I have to give tons of cherry- flavored props to everyone whose been helping out while I stayed away from Gaim to keep myself from failing again, especially Christian and Nathan. Luke: Okay, this is NOT a bug fix release, at least for those of you who use MSN. Christian put in a TON of effort rewritting the MSN prpl, mega props to him on this release. In other news, we have alot of bugs fixed, and a goodly number of the translations are more up to date than they were in earlier releases. There are some other significant changes, but they are mostly backend stuff, yay for core/ui splits ;-) Christian: As Sean and Luke said, I did a tiny bit of work in this release. The MSN prpl was rewritten, and should now work better. It's compatible with the MSNP7 protocol that MSN v4.x uses. Unfortunately, MSNP9 is being worked on. Bah. Also, it has MSN Mobile support, so you can register your MSN account with http://mobile.msn.com/ and people can page your mobile device. You can also page other MSN Mobile users. Groups are now stored on server. Oh, and due to the nature of MSNP7, conversations are timed out after 5 minutes, so you'll unfortunately see a message indicating that. Sorry! I wrote experimental support for my own implementation of MSN buddy icons. You can set them in your account settings much like with AIM, and when you talk to other gaim users, they'll get your buddy icon. This will last for a few releases, until the buddy icon implementation in the upcoming MSNP9 protocol is figured out, and we have support for that. That'll be a couple months away at least. Also, we have a rewrite of the plugin interface, so rewrite your plugins! Things are going to get very cool from it. The debug API was core/UI split, and some enhancements were made to the debug window. I think that's all from me. It's been a fun release. Stay tuned, I have some great things coming up! Nathan: It seems like 0.62 was forever and a day ago. I had to look at the ChangeLog to remember what I did. Apparently I made it so you can put chats in your buddy list. And then I tweaked a bunch of stuff and fixed a bunch of crashes. Then exams came, and then I went home for a week and left my laptop's power cable here at school, so I didn't get anything done. Jabber will get all sorts of fun new stuff for the next release. Really. ;-) 0.62 (04/23/2003): Sean: This is just another standard bi-weekly Gaim release. Nothing really interesting, but it has some good bugfixes. Personally, I've been a bit removed from Gaim development lately what with school getting tough and stuff, but the rest of the guys have really been doing great work without me. Thanks, guys. Christian: I can't remember what I did here.. Think I'll take a quick look at the ChangeLog.... Okay, guess I was useless. That's okay, though, because I have some really cool stuff going into 0.63. Plugin authors will hate me for it. A rewrite of the plugins interface! This is actually a Good Thing (TM). Anyhow, upgrade to this release, and tell your friends. 33 Gaim users can't be wrong! Luke: I didn't do much here besides the odd translation patch and a couple bug fix patches. This is primarily a bug fix release, and much needed at that. Didn't get a chance to write sorting code, work has been busy. Hopeefully it will happen for 0.63. Mark: Gaim is coming along quite beautimously. I'm going to eat my Pop-tarts now. Nathan: oh dot sixty two. There are a lot of bugs fixed in this release, and one major new feature. Our Jabber plugin now supports XHTML-IM. In plain english, this means that you can now format your jabber messages, and other people will see the formatting. GtkIMHTML still needs some work to get it to parse valid XHTML-IM better, but that will come in time. That time would come sooner if my CS prof accepted "I was hacking on Gaim" as a valid excuse for an extension ;-) 0.61 (04/07/2003): Rob: Nathan commited his news first. However, I'm cooler so I'm putting my entry above his. Yeah, so, there were some DnD issues with 0.60. I blame it on the rain. It was falling, falling. I blame it on the faucet. It drips all night. Sean: I committed my news after Rob. I'm cooler than Nathan (by far) but not as cool as Rob. So I go here. Actually, I didn't do anything since 0.60 other than commit some other peoples patches. The one from Dave Camp is cool. How 'bout this snow? Isn't that crazy? Oh, and thanks to everyone who wished me a happy birthday. Nathan: You want frequent releases? You got 'em ;-) Chip wrote some cool new pounce stuff, and things shouldn't get weird when you drag groups and buddies around. It's bad enough having 1 of some of my buddies on my list, I definitely don't need duplicates. Being that I have class in the morning, I'll just raise my juice glass for this one. Christian: I'm not as cool as Rob, Sean, or Nathan, so I go down here. Well, among some of the fixes is my new buddy pounce code! This adds new buddy pounce types, core/ui splitifies the code, and makes the dialog box spiffy. Yay frequent releases! Erm, I can't think of anything else cool to say here. Have fun, everyone! Luke: Okay, i'm probly the least cool, so I'll go last. I committed a few patches from other people here, nothing earth shattering though. The biggest thing in this release is the group re-ordering bug fix, having that fixed will make for fewwer questions. Get used to using releases people, we want to use cvs for actual development :-). Mark: I didn't want to write any news without actually having done anything, so I fixed a meaningless compile warning. Boo-yeah. Sean: Luke can't spell "fewer". How un-cool is that? 0.60 (04/04/2003): Rob: Wow. So, it has been a really long time since we started the gtk2 fork. It's finally ready for public consumption. Sean is about to go out and buy a case of beer. My roommate is downstairs right now pouring me a shot of his choice. Everyone, raise your beers if you've got them. It's been a cool almost 10-months of development. I hope you all enjoy. Drink'em if you got'em! Sean: I'm writing this 3 minutes before my 21st birthday. Nobody can believe we're finally ready to relase 0.60. Many thanks to everyone who helped out; I'm convinced that Gaim 0.60 is the best IM client to date (only to be bested by 0.61). There's WAY too much stuff to mention. Even the ChangeLog is somewhat incomplete. Yay, I'm 21 now! Everyone enjoy! :) Nathan: Happy birthday Sean! Rob decided to let me start cleaning up after everyone, so here I am. "sexy" is the only word that can be used to describe 0.60. Prepare to be shocked and amazed. /me raises his (shot) glass ;-) Christian: Geeeeeze this took a long time. Worth it though! Personally, I thought we'd all just give up on releases altogether and tell everybody just to grab CVS. I'm pretty happy with this release. I was able to contribute quite a bit to it. Makes me feel proud to be a gaim developer! I'm really looking forward to the future releases. I have some neat stuff planned. Yay, I'm still 19! Mmmm, Sierra Mist. Make me a sammich! Mark: Whoops, I started drinking a little earlier than I was supposed to. I guess I missed the memo. Hmm, I ate at a restaurant somewhere, I think it was at Snowshoe, and the menu had "sammiches" on it. It was pretty sweet. I'd like to give a shout out to all the Gaim devizelopers for rizocking the hizzy the past few months. Word. 0.59 (06/24/2002): Rob: I guess Sean is busy at home or something and Jim is asleep. I'm very tired but it's time for a release. Enjoy. :) SORRY FOR THE DELAY. :( Sean: It's been a long time since our last release, and for no good reason either. Rob and I just haven't been able to get together to do it. But now we have. Aside from some Jabber changes and some crucial MSN fixes, most of this release's changes are transparent, but none-the-less important. Well get some better changes when my computer works again, you have my word* *My word is worthless. 0.58 (05/13/2002): Rob: Yeah, so, my computer has been bad which is why the release didn't go out on time. Oh well. I would like to welcome Jim Seymour aboard the development team. He's going to be taking over the work on our Jabber code as well as doing various other nit picking. He likes to pick nits, nats, and umm, knots, I think. Sean: This release has a long ChangeLog. Higlights include an important security fix for MSN and a few nice new features. Not *much* cooler than 0.57--but we're making progress ;) Jim: Hmmm... Rob said I have to say *something*, so here it is: Rob's a mango. 0.57 (04/25/2002): Rob: Not too much in this release, as Sean said below. (This is what happens when the bottom person goes first.) New translation, a few fixes, secure msn hotmail logins, blah blah blah. As Sean said, the next release will be cooler. If only you could read our minds ;-). Sean: Nothing too special here, but a critical Yahoo fix that ensures Yahoo! will work when they discontinue the old protocol all the other 3rd party clients are using. Next release will be cooler, I promise. 0.56 (04/11/2002): Rob: Well, what do you know. I have another headache. I always have these damned headaches. I got pissed off with the way GtkTree looks. I wanted to move to using GtkCTree. I think they're pretty. Unfortunately, GtkCTree sucks. After a little digging through the code, I managed to molest GtkTree into looking like GtkCTree. Thanks to everyone that helped track down that one annoying style problem. Sean: Hello. This is another minor release while Rob and I finish up on some bigger projects. We're reworking a lot of the UI to make it easier to use, nicer looking, and more compatible with gtk2. I've also been trying to bring the Yahoo plugin up to date, so it will work for Indian users and avoid a potential problem in the near future. 0.55 (03/29/2002): Rob: 0.55 is here. I've been away for a few days on business. Sean has been on Spring Break. Therefore, this release is mostly a patch release. It does fix some bugs and makes a few thing slightly cooler, so it's better in that aspect, I suppose. Enjoy. Sean: This is mostly a bugfix release. I'm on Spring Break, not doing any coding at all. But lots of people sent in great patches anyway. Thanks guys! 0.54 (03/14/2002): Rob: Well, here we are. 0.54. We got a lot of fun things in this release. Better working SSI, Image sending, protocol specific smiley faces, and a whole lot of triscuits. *gobble* Sean: We fixed a lot of bugs in this one, and probably introduced a bunch too. ;) We were both really busy, and did all the coding late at night when we were tired, so if something isn't working, it's probably just tired code. Enjoy the triscuits! 0.53 (02/28/2002): Rob: Well, we missed yesterday's release. That's Okay, I head a nasty headache. You can all just deal. ;-) Sean: Neat Goodies! Whee!! Oscar got a lot of great additions. It can do Screen Name formatting, it can save and store your buddy list on the server, it can do typing notifications in Direct Connections, and yes, it can receive IM Images! Sending images will be added in the next release. MSN and Yahoo! can do typing notification too. Hooray! 0.52 (02/17/2002): Rob: Well, after a long delay we're finally ready for another release. I finally got settled into my new apartment, the new job is going well, and I finally have internet connectivity again. You can expect us to be back on our usually bi-monthly schedule. Enjoy these fixen, as they resolve a few connectivity issues. :-) Sean: It looks like things are back on track now. Eric left which is sad. He's done so much for Gaim, and I know we're all thankful. Thanks Eric! I'll be stepping in and do more development, but I can never replace Eric. This release fixes a long-standing problem in MSN. If you've gotten errors when trying to connect to MSN, you want this release. If you've suddenly found yourself unable to connect to Yahoo!, you want this release too. The "neat goodies" will be in the next release ;) Rob: Operation Evil does not exist! ;-) 0.51 (01/24/2002): Rob: Well, here we go. I FINALLY got around to making a release after over a month, Sorry for the delay, all. Things got really hectic around the gaim house hold. This release isn't as complete as I had hoped, but I promised to get something out. There's some neat goodies in mind for the next release, right Sean? :-) 0.50 (12/13/2001): Rob: I am tired. Tonight was weird. Bleh!!!! Eric: I second that. 0.49 (11/29/2001): Rob: *still mamboing* Whew! That was a bad little mambo. I hope everyone had a nice little Holiday, if you celebrate. If not, then I hope you had a sucky weekend. :-D. Oh, lots of cheese for everyone!! (Beware the duffle) It's getting cloudy. I think it's going to storm somethin' fierce. That's my southern talk. Do you like it? Eric: I want to be like you. Do the cha cha cha! 0.48 (11/18/2001): Rob: Hi! It's 4:12am! I'm watching The Simpsons. :). Oh boy, sleep! That's where I'm a viking! :) There's not too much for me to say in this release. I'd just like to thank Eric for his hard work. :) Eric: Everybody mambo! 0.47 (11/01/2001): Rob: Hi. Gaim v0.47 has been released, as you should already know. I hope all of you had a nice little halloween. There are quite a number of changes in this release. There are a few too many to list here, so I will redirect you to ye olde ChangeLog. Eric: Remember back in the day when TOC was the only protocol Gaim could use? Remember the login window from back then? Back before Gaim had perl or plugins or multiple connections or 10 different protocols. Things have changed so much since then. Many more changes in this release as well. All good things. Don't forget to talk to SmarterChild. 0.46 (10/18/2001): Rob: Hey guys! The smores were great! I really enjoyed meeting up with all of you guys and singing campfire songs. It was really awesome. Thanks for the beer, too. Next time, it's on me. This release has quite the number of bug fixes. I won't bother going into detail here. Just ust it, love it, live it - SEGA! Eric: Lots of fixes. Things compile well now. ICQ has stopped crashing on PPC and Sparc. If you know someone who isn't using Gaim because it was unstable, please get them to try this version. It's much better, I promise. 0.45 (10/04/2001): Eric: Well, it seems that the time has come for yet another release. There are several yummy additions in this release, and quite a few useful bugfixes as well. Unfortunately it seems that Rob is currently unavailable; he joins us in spirit. He'll be joining us later for a group sing-along and smores by the campfire. But for now, you'll need to keep yourselves occupied with 0.45. And remember, a happy hacker is a pimpin' penguin. 0.44 (09/20/2001): Rob: Another release has come upon us. There were actually quite a number of things in ye old ChangeLog for this release. I don't feel like talking about them here, so you can read about them in ... you guessed it .. the ChangeLog. Oh, and if you're wondering about setting buddy icons, wait til 0.45 or use CVS shortly after this release. ;-) Eric: You should all be using CVS anyway. This has become the slogan in our IRC room, #gaim on irc.openprojects.net. The IRC plugin got lots of updates (mostly because I felt bad about using X-Chat for IRC when gaim supposedly had an IRC plugin), so you should load the plugin and join us. :) 0.43 (09/06/2001): Rob: Well, I knew that the day would eventually come. I just didn't expect it to be so soon. ;-). Yes, that's right, Eric and I finally got sick of all of the pre releases. We didn't want to make this release an official 0.11.0. We thought that it would cause a lot of confusion. We didn't want to continue our trend of prereleases either. So, since gaim was first released officially, there have been 42 releases. This is number 43, hence the 0.43 version number. We're going to stick with this trend from now on. :-). Eric: We're also going to be starting a release early, release often trend, that hopefully we'll stick to this time. Hopefully we'll be putting out a new release every two weeks or so. You should all be using CVS anyway :) And as always, don't forget to report bugs! Anyway, since there's only been 9 days since the last release not much has changed. A bug-fix release and a version change mostly :) 0.11.0-pre15 (08/28/2001): Eric: This isn't a real release. Really. It's just a quick thing because pre14 doesn't cut it for some people. Also not counting the month break that I took it's been a month since the last release, so it's about time. You should all be using CVS anyway. Instructions are at http://gaim.sourceforge.net/cvs.shmtl. And don't forget to report bugs! http://gaim.sourceforge.net/bug.php3. Rob: Hey guys. I've been rather inactive as well. It's a long story, but essentially, my company layed off a bunch of people, myself included, due to poor management. I've taken a new job which required moving across the country. I'm finally back online. Once I manage to actually get a desk at home I'll be able to code with out infliciting intense pain upon my lower back and neck. So, basically, we were inactive, but not dead. Also, just to keep you all updated, the AOL battle is still in progress. Our lawyers are still in negotiation with thiers. We'll keep you updated with what happens. 0.11.0-pre14 (06/17/2001): Eric: Wee. Lots of fun things. BIG bug fix release. I did a lot of stupid things in the last one, hehe. You all forgive me though, right? Reality is always controlled by the people who are most insane. Remember that. It's a great Scott Adams quote. Rob: I feel naughty. I should have released this a lot earlier in the day. I have a problem though. I started cooking, invited a couple friends over for dinner and then took a walk to a 24hr doughnut shop where I sat outside and talked about random stuff. Oh well, at least it's still before the 18th. Enjoy this release guys! :-) 0.11.0-pre13 (06/06/2001): Rob: \O. Howdy doodie! This release isn't coming too far behind the previous release but hey, what can ya say, there were a couple of good fixes in this one. Jabber & IRC can set / view the topics of chat rooms now, napster doesnt crash on bad login names and passwords, and the man page got a big update. Well, that's about all, folks. Next release, I hope to try to get group MSN chat support added as well as DCC support in the IRC plugin. Peace! Eric: I apologize if any of you had to restart your X server because of me. This release won't make you have to do that, I promise. There were a couple other minor fixes with the buddy icon stuff, it still has a way to go but at least it's better than it was before. Oh yeah, and Oscar is able to sign on again. 0.11.0-pre12 (05/29/2001): Rob: Hi! O/. My girlfriend was visiting me so I've been busy being unavailable online. Hooray. There have been a lot of good changes in this release. Some improved dialogs, some updates to IRC and MSN, as well as a nifty little thing that Eric did that I'll let him tell you about. Oh yeah, I also got food poisoned by bad eggs. Ugh! Eric: Every protocol except TOC has been improved since the last release. All of them except Zephyr and ICQ now use the same proxy options, which you can set in the preferences. ICQ can use them if you set it to Socks5 though. There are a bunch of other good additions and fixes for each protocol which you can read about in the ChangeLog. And, there's one super cool feature that everyone seems to be asking for: Buddy Icons. Right now you can only receive them and only in Oscar, but hey, they're there. So that's it. Have fun with it :) 0.11.0-pre11 (04/30/2001): Rob: I bought a big carton of juice today. It is now 50% empty. A lot of the plugins got some new options and/or improvements. I have a headache right now, though, so I won't say much. I'll let Eric talk :) Eric: I uh. I bought 72 cans of soda yesterday. It only cost $15 or so. I figure I'll be through it in less than two weeks. A dollar a day on soda isn't so bad. For the fourth release in a row, Oscar is fixed. Isn't that exciting. Judging from history I'd say that it won't stay fixed long; but judging from what I know has changed, we shouldn't have any more troubles. Rob: --. .- .. -- / .. ... / --. .-. . .- - --..-- / --. .- .. -- / .. ... / --. --- --- -.. .-.-.- I don't have a headache anymore! Hooray! Eric got a good deal on those drinks. I bought some bananas. They're very green. Oh, and I cooked a steak last night. It was 16 oz. It was good. 0.11.0-pre10 (04/13/2001): Rob: EEP! It's Friday the 13th!!! I think I fixed a few buggies in MSN and then added some new features to IRC. I have a headache right now, though, so I won't talk much. I think I'm going to go to sleep. Next release, I should have a good bit more done on IRC and will have made Napster more stable. Have fun!! Eric: There's a new protocol plugin, Zephyr. Don't use it! unless you know what Zephyr is, and have zhm set up correctly. Also there were a lot of other good bugfixes (like registering for Jabber accounts!) and a few neat features. In this release, Oscar is also working, but we'll see how long that lasts, eh? 0.11.0-pre9 (03/26/2001): Rob: Well, looks AOL was doing something naughty earlier this morning. Thanks to a very nice guy named Adam Fritzler (you all know him from libfaim) we're now back online. Thanks, Adam. I'll buy you a drink sometime :-). 0.11.0-pre8 (03/23/2001): Eric: Oo wow :) So I guess the big news is that this release should help you avoid the battle between Jabber and AOL. Most protocols got a few good bugfixes; thanks to people who pointed them out :). Hopefully for the next release I'll make it so you can register a jabber.org account, and then you can support Jabber using Gaim. I think (I *think*) Oscar blocking is working now. Haha, get it? Oscar blocking? It took me a while to get it, too. But no, really, I think that the permit/deny list in Oscar might be working. Rob: MSN got some fixes and should be really stable now. It had a little 100% CPU eating bug but that's taken care of now. Next on my list of repairs is the napster plugin. It works -- sorta -- sometimes. Heh. As all of you probably know already, our Oscar support was broken yesterday. There's a little battle going on between AOL and Jabber and we caught a bullet during the crossfire. I think I just won the award for the most cliches used in one paragraph, as a matter of fact. ;-). ** Good luck to the Jabber guys in getting this resolved ** 0.11.0-pre7 (03/16/2001): Rob: Hey! I finally rewrote the MSN plugin. Sorry, I'm just a lazy code whore sometimes, heheh. It pretty much has the same functionality as before with the exception of instability. I didn't really like that feature very much so I removed it. I hope you guys don't mind too terribly much ;-). Eric: In this week's installment of gaim you'll find a new Yahoo! library and an option to have all conversations in one window, in addition to numerous bug fixes and other improvements. Don't forget to send us your feedback. If there's something you want added, changed, or fixed, head over to our SourceForge page at http://sourceforge.net/projects/gaim/ and tells us about it. 0.11.0-pre6 (03/06/2001): Eric: Yay! I get to go first! The biggest change in this release is the TODO file. Lots of things got added. There's going to be a lot of prereleases. Please help. Other than that it's mostly just a lot of bugfixes. Oscar got a few new features. Head on over to http://sourceforge.net/projects/gaim and tell us what you'd like to see in gaim. We've gotten a lot of great requests so far, thanks. I think I like releasing every week. Rob: I've been bad so Eric got to go first. The biggest change In this release is the NEWS file. It's the only thing I contributed to! heh, just kidding. This is a bug fix release, as Eric said. Next release will contain my newly rewritten MSN plugin. You guys should be happy with it :). Oh yeah, TUCAN rocks :) Oh yeah, Eric rocks too. 0.11.0-pre5 (02/26/2001): Rob: Yeah, I promise this is the last pre-release :-D. That seems to be a pretty common saying around here, huh? Well, I must first appologize. The protocols that I was working on really should be much more developed at this point -- they should be completed, actually. Unfortunately, my real life job (yes, I have one hehe) got a little too busy and ate up all of my free time. I promise that things will get better now :). Eric: I don't promise that this is the last pre-release. :) But hopefully releases can start coming more often than once every two months. I don't really have much else to say. It's been a slow couple of months. Rob: I promise to hack gaim again. Please don't hate me. 0.11.0-pre4: Rob: HOORAY FOR DISNEYLAND! Eric: One more prerelease. I'm actually starting to think these prereleases are a good idea; a lot of people reported a lot of bugs in pre3 and most of them are fixed now. Also, it helps with the whole release early-release often philosophy. The big news in this prerelease is two more protocols: Jabber and Napster. Both of them don't have any of the features that make these services cool, yet. You can't use the transports in Jabber and you can't download file in Napster. But you will be able to, soon :) Rob and I are going on vacation starting today until after New Year's, which is a lot of the reason we wanted to get this release out; it's much improved over pre3. Happy Holidays everyone. 0.11.0-pre3 (12/15/2000): Rob: Well, I hadn't initially planned on an 0.11.0pre3 but it looks like it was needed. That's not necessarially a bad thing, mind you. It just means you get to see more goodies! This release includes some other fun features. See the ChangeLog for more information. Also found in this wonderful release is an MSN plugin. For all of you who have been holding onto Windows simply because you have friends on MSN Messenger that you don't want to leave, this plugin is for you! :) Guys, make sure you send us bug reports; preferably on the SourceForge bug report forum at http://www.sourceforge.net/projects/gaim/. This will allow both Eric and I to handle the bugs and will prevent either one of us from losing the bug reports that are sent via AIM :-) Eric: Hey everybody, Rob and I really want to hear what you guys want to see in gaim. Head over to http://sourceforge.net/projects/gaim and leave a message in the Open Discussion forum. We've gotten a lot of good ideas so far (most of them didn't make it into this release, unfortunately). If any of you want to test out your mad coding skills, I can think of a few projects that would be incredibly useful. Send me or Rob an IM and we'll let you know how you can help. And don't forget to read the HACKING file to see how gaim's put together. This is hopefully going to be the last prerelease; now that all the protocols that we're going to be doing for 0.11.0 are available it's mostly just going to be hacking on them and getting them in usable condition before the final release. Don't forget to send us bug reports ;) 0.11.0-pre2 (12/04/2000): Rob: I messed up. Oh well, it's fixed. 0.11.0-pre1 (12/03/2000): Rob: Hey guys! Guess what!? Yup, you're correct! It's the pre1 release of 0.11.0. We have all sorts of goodies in this release! Check out the ChangeLog file. As always if you find any bugs, please report them on www.sourceforge.net/projects/gaim/ You may find several small bugs as this is still a prerelease. You may want to note that my IRC plugin does not have full functionality as of yet. All of the important / commands will be added before the final release. Also, if someone could send me some good buddylist pixmaps for the irc plugin then I'd much appreciate it. Thanks to everyone who made this new release possible! If you have any ideas, comments, or suggestions, please let us know either by e-mail or via the source forge message board at the URL above. :) Eric: So what was Yay! For Gaim!? Yay was the codename for the Yahoo plugin. The whole point of all of these changes was I wanted to make a proof-of-concept plugin that would let Gaim sign into Yahoo. It turned out to be pretty much impossible with the old code. So, Rob and I hacked gaim so we could do just that. There's now a whole new class of plugins, Protocol Plugins, that let users dynamically add new protocols to Gaim. Just load the plugin, and create a new account that uses that protocol, and you're set! Yay! (Oscar and TOC are both still static. Gaim is, after all, primarily an AIM client.) Lots of people have been very generous and contributed a lot of time and effort to writing some really nice patches for gaim since the last release. To all of you, a big thanks. 0.10.3 (10/09/2000): Rob: I am dumb. Eric: I am not dumb. 0.10.2 (10/07/2000): Rob: What do you want me to say for yours? Eric: What happened since the last release? Rob: You got DSL. Eric: Oh yeah, I'm more available now. Rob: On a more serious note, this is just a quick release to hold everyone over. Look for some very awesome things coming in the next version. I can't say what, just yet, but what I can say is, Yay! For Gaim! 0.10.1 (09/15/2000): Rob: Hi Hi Hi! Yet another gaim release pushed out the door for you guys. I hope you all enjoy it. There was a few minor issues cleared up in this version as well as the repair of OSCAR support. Hopefully we won't run into the same problem as before. Oh well ;-). There's also a few small extra goodies in here for you guys just check out the Change Log. I hope you all enjoy and take care! Eric: Wanna know what the Oscar problem was? You'll laugh. 2 bytes. The fix was changing 0x07da to 0x0686. Anyway, aside from the fix for that, there are a couple other good things. Beware of DSL nazis. They won't give you service until 6 weeks after you order it. So um, yeah. 0.10.0 (09/11/2000): Rob: Well peoples, I know that it's been a while since our last release. Here we go. Some brand spankin' new interfaces for you guys to oogle at. I hope you all enjoy it. Hopefully our next release won't take as long to finish up. Real life kind of crept up on Eric and I and took up a lot of our times. Life sucks that way sometimes. Anyways, we're back and all is well. Thanks for hanging in there guys and we hope you enjoy it! Eric: LWE was so cool. Rob and I met up there, we had a blast. But I only got to go for one day and Rob got to go for three. Lucky bastard. It's been so long since the last release that I don't even remember what's changed. But all of it is good :) Like Rob said, all kinds of new UI stuff. I think there are some new features in there too. Now I'm headed back to school so I'll have more time to hack gaim (isn't that supposed to be the reverse?), just as soon as I get my internet connection back >:-/ . Rob: Oh yeah, some of our pixmaps may need a little work. We took a lot of them from the Gnome Stock icons. If anyone could do some custom ones that stay within the 24x24 boundary and keep the same idea and feel as the gnome icons then we would be more than happy to use them. Thanks much!! Viva la LWE. 0.9.20 (07/14/2000): Rob: Well, guys, I hope you enjoy this version. I've done quite a bit of work to the user interface. It's still not in the state that I would like it to be, though. Over the next few versions you will notice a few more interface changes as we try to bring a more professional look to Gaim. As always, we will stay true to our pimpin' penguin atittude. Eric: While Rob's been busy making things pretty, I've been busy making things work :). The chat and IM windows got merged, which means that they both have the same features (notably, IM has /me and chat has font/color dialogs and smileys). Also smileys should work better in general now (thanks fflew). Rob: By the way, what Eric is saying is that he's smart and I'm not and that he does all of the work and I sit on my butt all day and claim to do work. WOOO! Just kidding, brother :-P 0.9.19 (06/09/2000): Rob: PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA All of that nonsense aside, there are a few things that DIDN'T happen in this version of gaim. The user interface changes will wait until the 0.9.20 release. We've decided to turn 0.9.19 into a "new feature and major bug fix" release. All/Most major bugs should be worked out now. We're sorry about the problem of segfaulting when your buddylist stored on the server was null. Oops! We won't let it happen again, we promise. Eric: Lots of good changes in this one, including locale support. Chat had a lot of things done to it, but it's still not finished. The UI didn't get the overhaul we were planning, but we wanted to get a few bugfixes out. Lemme say something about reporting bugs. Please do. Please try to give as much information as you can. But regardless of how much information you give, please be POLITE. If you tell us our software is crap then we're probably not going to respond well. Rob: Before I close up and say goodnight, I'd like to say that I agree with Eric. Reporting problems and/or helpful criticism in a polite manner always yields the best results. Peace all, and happy hacking. 0.9.18 (06/02/2000): Rob: Talk about release early, release often - sheesh! We're going insane. Ya know, I'm not too happy with the Gaim UI. I dont know how the rest of you feel but it's time for a nice overhaul. In the next few days I'll be sitting down with some of my friends and coming up with an improved interface. I hope you all enjoy it. It'll include better looking dialogs, icons, sounds (hopefully lol), etc. And -- for your random silly message of the day -- "Beans and Franks, Beans and Franks, Wine And Beer, Have No Fear! I can sing! I can dance! I have a penguin in my pants!" - Rob Flynn after not having enough sleep. Eric: I've had less sleep than Rob, I can guarantee you that. There's actually a lot going on in this release, despite 2 releases 2 days ago. Don't ask me how; I think the elves had something to do with it. Oscar support is almost to the point where I'm considering removing the 'experimental' label from configure. For those of you brave enough to try it, I'd like feedback. (And if you happen to write a patch to fix some of the stuff that would be really cool too.) Hopefully for the next release, in addition to the cool new UI, Gaim/Faim will be able to do nearly everything Gaim/TOC can do. (Big things coming in 0.9.19, I can feel it....) And just remember, you *can* have too many gummi candies. Especially if you eat nearly a whole kilo of them. Believe me. I know. But the gummi cherries are damn good. 0.9.17 (05/31/2000): Rob: I am an e-mail fiend! (after receiving 60 emails within a 5 minute period about a problem and responding to all of them immediately) I am stupid. Eric: Heh heh. 2 releases in one day. I'm impressed. Maybe one of these times we'll actually get some of it right ;) Anyway, yeah. Just bug fixes in this one. Rob: Yeah, we wouldn't be ourselves if we released it once and got it right, would we? :-) 0.9.16: Rob: Blah Blah Blah. Eric: Looks like Rob didn't have much to say, so I'll write something instead :) There's a few good things in this release, the most important of them being: Better proxy support, of course. Oh yeah, and you can sign on now, so that's a good thing too. There's a few more good things going on in this release, so check out the ChangeLog. Play nicely, and we'll keep hacking away at it. Rob: Go Watch `Road Trip'. 0.9.15: Hey boy's and girls. There's not much to say here this time. We're loving Southern California, the new job's going great. We just got our company website up and the product development is going pretty smooth. Life's pretty sweet now. We've hacked up all kinds of goodies for you in 0.9.15. There's some file transfer (receive) support for those of you who have been wanting it for a while. There's some other misc. goodies tossed in as well. Enjoy!! Oh yeah, we need a new website. Come up with a sweet design and get in touch with me. The current site is at: http://www.marko.net/gaim Thanks much! 0.9.14: Well, there's a few random hacks and fixes in here, along with a little suprise. You guessed it, kiddos, support for plugins! Happy hacking! 0.9.13: Not much to say for this release. Bug fixes, That's all. Look for the goodies I promised in 0.9.13 to appear in 0.9.14 which should be released very soon now. By the way, our CVS is now hosted over at source forge. Go check it out at http://www.sourceforge.net. Please check there before submitting any bug reports (You can read our CVS comments to see if we have fixed any problems). 0.9.12: Well guys, looks like we got some nifty things in this version. TrueType Fonts are supported for those XFSTT buffs out there (or whatever else you use). A crap load of those plaguing memory leaks have FINALLY been fixed. My brother, Jeramey, and a new friend Peter Teichan helped stomp those babies out. A rad guy by the name of Eric Warmenhoven has been really sweet lately and has all but rewritten the Gnome Applet support :). He submitted patch after patch. I finally got annoyed with him (just kidding bud) and gave him CVS access. Look for Gnome Applet support in Gaim to start improving. That's about all for now. I wanted to get this release out there. File Receive support will be in 0.9.13 which is due out soon. 0.9.11: Jeramey got a new Comfy Chair! Its very very comfy! Whee! Jim also had a little hyper-drunken moment and started hacking away at a new configuration format for Gaim. Looks like we're running .gaimrc version 1 now. Gotta love it. I got bored and hacked in a couple font properties that will, in time, contain more features. That's about it for this version -- cept for that memory leak we fixed. Shush! We're not plumbers! -- rob ** Extra special update ** Well guys, it looks like we all stopped working on gaim, moved to California, and took up a new job. Don't worry though, those beach bums out here havent worn off on us yet. I've decided to pick up the Gaim torch myself and continue development ont he prohect. Hopefully we wont have any more five month braks in the project. Sorry about that, guys :) 0.9.10: Umm. Dont ask. Silly memory leak. For those of you who wondered, you were losing about 256 bytes every 25 seconds for each person you have on your contact list. Make fun of us. Better yet .. Send us beer. We'll do better :) 0.9.9: Welp, All of you boys and girls who run Mandrake and have some problems with Gaim working properly, please check out the FAQ file. It contains a nice fix submitted by one of our users. I hope this works for you guys! Jim appears to have intoxicated himself. This is, as always, a Good Thing (tm). His late-night adventure with the liquid-bread food group lead to the birth of a nice little feature called `The Lag-O-Meter'. Dont ask, just try it out :). It is pretty pointless if you have a super-fast connection but if you are a modem user, like many of us are, then try it out. There's also some idle preferences and some other little random bug fixes. Check'em out yo :) 0.9.8: Get Along Lil' Doggies. Heh. Looks like we have yet another new version of gaim for you guys to play with. Be gentle now, it has a few new fetures. The HTML widget is now more robust and we have *da da da* HTTP proxy support. Oh By The Way, Do not pay too much attention to what we are doing with this release. We are all a little bit happy tonight. You must love life. This is a special release of gaim. We will be releasing some wonderful photographs soon .. or perhaps if we get the bloody webcam working then we will take a couple of quick snapshots. Looks like the Gaim developers convention (cool name huh) that we had this weekend in Auburn, AL went wonderfully :). yum yum yum. Hahahah. Oh by the way. Beware of insecure rednecks in the deli. Bad things. In (non)related news, Jeramey could not successfully slaughter the one pound hamburger that he ordered. (I think he could have done it but he wasn't feeling very well at the time). Oh Yes, New Logo Too :) You likes? Thanks, Naru! Just a little side-note: it looks like we didnt make the release that we had expected during the Gaim Convention. Maybe we partied too much? I am not sure. I remember watching the sun rise before I went to bed, though. Oh well. Here's your release! Enjoy! By The Way, we have uploaded our party pictures to a website. http://www.dorky.net/gaim/party/ They are nothing spectacular but I hope you enjoy them! :). 0.9.7: Well, boys and girls, it's that time again! Yup, time for the good release fairy to come bless us with her infinite wisdom and divine presence. Umm, yeah, something like that. Anyways, this release has several little "bad" network fixes (as Jim likes to say) and a couple touch-ups to a few other features. It also features preliminary oscar support. Thanks to Jim and Adam ("the libfaim guy") hehe :) We have also corrected a problem with gaim not wainting to correctly save your password if you have an underscore in it. Thanks to w1za7d for pointing out the underscore problem. ' and \ have also been fixed in passwords. :o) 0.9.6: Sorry about the little segfaulting bugs in the past release. Rob is stupid. :). Anyways, they have been patched up and a couple new features have been added. I hope you guys enjoy. 0.9.5: Well we added a myriad of new features to this release. (A lot of small buggie fixes too.) If you need a detailed list just check out the ChangeLog. We now have a new webpage design and have added a FAQ to the distribution. Before coming to us with any problems please take a quick look through the FAQ to make sure we havent already covered your question. Also, thanks to our beloved Web Monkey, FlynOrange, we have all learned the true power of foam weapons, slinkies, and whoopie cushions. Hmm gotta love those pranks, eh? 0.8.0: Well, just starting the NEWS file. I'll try to remember what's new from the last version. Hmmm. BIG code reorg. Import/export, buddy pounce among the major new features. Autoconf script too, which is a big win. Apologies to those who submitted patches which haven't made it in.. I promise, the next version! This code reorg took up a lot of my time, and I want to get it out there.