view pixmaps/Makefile.mingw @ 12230:423323aa0dbe

[gaim-migrate @ 14532] SF Patch #1366591 from Sadrul "This patch is a fix for bug #1336974. This patch is necessary when the image in the imgstore has a very small size (~250 bytes). The gdk_pixbuf_loader_write doesn't immediately parse the data if the data-size is really small. So closing it before trying to _loader_get_pixbuf makes sure all the data gets parsed and the correct pixbuf gets returned." I was skeptical when I saw the diff, but it turns out this is documented behavior. If I look at it from the point of view of a GdkPixbufLoader writer, it makes sense. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 26 Nov 2005 17:17:48 +0000
parents bc494c4a3991
children
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#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of Gaim pixmaps
#

datadir = ../win32-install-dir

include ./Makefile.am

install:
	if test '$(SUBDIRS)'; then \
	  list='$(SUBDIRS)'; for subdir in $$list; do \
	    $(MAKE) -C $$subdir -f Makefile.mingw install; \
	  done; \
	fi;
	if test '$(gaimbuttonpix_DATA)'; then \
	  mkdir -p $(gaimbuttonpixdir); \
	  cp $(gaimbuttonpix_DATA) $(gaimbuttonpixdir); \
	fi;
	if test '$(gaimdialogpix_DATA)'; then \
	  mkdir -p $(gaimdialogpixdir); \
	  cp $(gaimdialogpix_DATA) $(gaimdialogpixdir); \
	fi;
	if test '$(gaimiconpix_DATA)'; then \
	  mkdir -p $(gaimiconpixdir); \
	  cp $(gaimiconpix_DATA) $(gaimiconpixdir); \
	fi;
	if test '$(gaimdistpix_DATA)'; then \
	  mkdir -p $(gaimdistpixdir); \
	  cp $(gaimdistpix_DATA) $(gaimdistpixdir); \
	fi;
	if test '$(distpixmap_DATA)'; then \
	  mkdir -p $(distpixmapdir); \
	  cp $(distpixmap_DATA) $(distpixmapdir); \
	fi;