Mercurial > pidgin
view pixmaps/Makefile.mingw @ 12230:423323aa0dbe
[gaim-migrate @ 14532]
SF Patch #1366591 from Sadrul
"This patch is a fix for bug #1336974.
This patch is necessary when the image in the imgstore
has a very small size (~250 bytes). The
gdk_pixbuf_loader_write doesn't immediately parse the
data if the data-size is really small. So closing it
before trying to _loader_get_pixbuf makes sure all the
data gets parsed and the correct pixbuf gets returned."
I was skeptical when I saw the diff, but it turns out this is documented behavior. If I look at it from the point of view of a GdkPixbufLoader writer, it makes sense.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 26 Nov 2005 17:17:48 +0000 |
parents | bc494c4a3991 |
children |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of Gaim pixmaps # datadir = ../win32-install-dir include ./Makefile.am install: if test '$(SUBDIRS)'; then \ list='$(SUBDIRS)'; for subdir in $$list; do \ $(MAKE) -C $$subdir -f Makefile.mingw install; \ done; \ fi; if test '$(gaimbuttonpix_DATA)'; then \ mkdir -p $(gaimbuttonpixdir); \ cp $(gaimbuttonpix_DATA) $(gaimbuttonpixdir); \ fi; if test '$(gaimdialogpix_DATA)'; then \ mkdir -p $(gaimdialogpixdir); \ cp $(gaimdialogpix_DATA) $(gaimdialogpixdir); \ fi; if test '$(gaimiconpix_DATA)'; then \ mkdir -p $(gaimiconpixdir); \ cp $(gaimiconpix_DATA) $(gaimiconpixdir); \ fi; if test '$(gaimdistpix_DATA)'; then \ mkdir -p $(gaimdistpixdir); \ cp $(gaimdistpix_DATA) $(gaimdistpixdir); \ fi; if test '$(distpixmap_DATA)'; then \ mkdir -p $(distpixmapdir); \ cp $(distpixmap_DATA) $(distpixmapdir); \ fi;