Mercurial > pidgin
view src/sound.c @ 4960:42bd8ab53234
[gaim-migrate @ 5294]
I "made" some status icons for ICQ away states. They suck. Someone
with some skills of an artist please to try improve them. Or even just
whichever one you hate the most. Really, new icons are welcome. Email
them to mark izat kingant dizot net and we'll put them under
consideration.
I actually think the DND and free for chat icons look pretty nice. The
NA on the NA icon is not readable enough. The invisible is plain and
not very meaningful. The occupied is not easily discernable and stupid.
I also removed the option to have buddy list tabs at the top or bottom
of the buddy list.
And I took out my April Fools joke.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Wed, 02 Apr 2003 06:32:54 +0000 |
parents | 77b04219f3e2 |
children | 0241d6b6702d |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #ifndef _WIN32 #include <unistd.h> #else #include <windows.h> #include <mmsystem.h> #endif #ifdef HAVE_ENDIAN_H #include <endian.h> #endif #ifdef USE_AO #include <ao/ao.h> #include <audiofile.h> #endif /* USE_AO */ #ifdef USE_NAS_AUDIO #include <audio/audiolib.h> #include <audio/soundlib.h> #endif /* USE_NAS_AUDIO */ #include "gaim.h" #include "sound.h" #ifdef _WIN32 #include "win32dep.h" #endif struct gaim_sound_event { char *label; guint opt; char *def; }; #ifdef USE_AO static gboolean ao_initialized=FALSE; static int ao_driver = -1; #endif /* USE_AO */ static gboolean mute_login_sounds = FALSE; static gboolean mute_sounds = FALSE; static char *sound_cmd = NULL; /* description, option bit, default sound file * * set the option bit to 0 to have it not display in prefs * * the order here has to match the defines in gaim.h. * * -Robot101 */ static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = { {N_("Buddy logs in"), OPT_SOUND_LOGIN, "arrive.wav"}, {N_("Buddy logs out"), OPT_SOUND_LOGOUT, "leave.wav"}, {N_("Message received"), OPT_SOUND_RECV, "receive.wav"}, {N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, "receive.wav"}, {N_("Message sent"), OPT_SOUND_SEND, "send.wav"}, {N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, "arrive.wav"}, {N_("Person leaves chat"), OPT_SOUND_CHAT_PART, "leave.wav"}, {N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, "send.wav"}, {N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, "receive.wav"}, /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ {NULL, 0, "redalert.wav"}, {N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, "redalert.wav"} }; static char *sound_file[GAIM_NUM_SOUNDS]; #ifdef USE_AO static void check_ao_init() { if(!ao_initialized) { debug_printf("Initializing sound ouput drivers.\n"); ao_initialize(); ao_initialized = TRUE; } } #endif /* USE_AO */ void gaim_sound_change_output_method() { #ifdef USE_AO ao_driver = -1; if ((sound_options & OPT_SOUND_ESD) || (sound_options & OPT_SOUND_ARTS) || (sound_options & OPT_SOUND_NORMAL)) { check_ao_init(); if (ao_driver == -1 && (sound_options & OPT_SOUND_ESD)) { ao_driver = ao_driver_id("esd"); } if(ao_driver == -1 && (sound_options & OPT_SOUND_ARTS)) { ao_driver = ao_driver_id("arts"); } if (ao_driver == -1) { ao_driver = ao_default_driver_id(); } } if(ao_driver != -1) { ao_info *info = ao_driver_info(ao_driver); debug_printf("Sound output driver loaded: %s\n", info->name); } #endif /* USE_AO */ #ifdef USE_NAS if((sound_options & OPT_SOUND_NAS)) debug_printf("Sound output driver loaded: NAS output\n"); #endif /* USE_NAS */ } void gaim_sound_quit() { #ifdef USE_AO if(ao_initialized) ao_shutdown(); #endif } #ifdef USE_NAS_AUDIO static gboolean play_file_nas(const char *filename) { AuServer *nas_serv; gboolean ret = FALSE; if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) { ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100); AuCloseServer(nas_serv); } return ret; } #endif /* USE_NAS_AUDIO */ void gaim_sound_play_file(char *filename) { #if defined(USE_NAS_AUDIO) || defined(USE_AO) pid_t pid; #ifdef USE_AO AFfilehandle file; #endif #endif if (mute_sounds) return; if (awaymessage && !(sound_options & OPT_SOUND_WHEN_AWAY)) return; /* check here in case a buddy pounce plays a file while away */ if (sound_options & OPT_SOUND_BEEP) { gdk_beep(); return; } if (!g_file_test(filename, G_FILE_TEST_EXISTS)) { char *tmp = g_strdup_printf(_("Unable to play sound because the chosen filename (%s) does not exist."), filename); do_error_dialog(tmp, NULL, GAIM_ERROR); g_free(tmp); return; } #ifndef _WIN32 if ((sound_options & OPT_SOUND_CMD)) { char *command; GError *error = NULL; if(!sound_cmd) { do_error_dialog(_("Unable to play sound because the 'Command' sound method has been chosen, but no command has been set."), NULL, GAIM_ERROR); return; } command = g_strdup_printf(sound_cmd, filename); if(!g_spawn_command_line_async(command, &error)) { char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message); do_error_dialog(tmp, NULL, GAIM_ERROR); g_free(tmp); g_error_free(error); } g_free(command); return; } #if defined(USE_NAS_AUDIO) || defined(USE_AO) pid = fork(); if (pid < 0) return; else if (pid == 0) { #ifdef USE_NAS_AUDIO if ((sound_options & OPT_SOUND_NAS)) { if (play_file_nas(filename)) _exit(0); } #endif /* USE_NAS_AUDIO */ #ifdef USE_AO file = afOpenFile(filename, "rb", NULL); if(file) { ao_device *device; ao_sample_format format; int in_fmt; int bytes_per_frame; format.rate = afGetRate(file, AF_DEFAULT_TRACK); format.channels = afGetChannels(file, AF_DEFAULT_TRACK); afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt, &format.bits); /* XXX: libao doesn't seem to like 8-bit sounds, so we'll * let libaudiofile make them a bit better for us */ if(format.bits == 8) format.bits = 16; afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK, AF_SAMPFMT_TWOSCOMP, format.bits); #if __BYTE_ORDER == __BIG_ENDIAN format.byte_format = AO_FMT_BIG; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_BIGENDIAN); #elif __BYTE_ORDER == __LITTLE_ENDIAN format.byte_format = AO_FMT_LITTLE; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_LITTLEENDIAN); #endif bytes_per_frame = format.bits * format.channels / 8; device = ao_open_live(ao_driver, &format, NULL); if(device) { int frames_read; char buf[4096]; int buf_frames = sizeof(buf) / bytes_per_frame; while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK, buf, buf_frames))) { if(!ao_play(device, buf, frames_read * bytes_per_frame)) break; } ao_close(device); } afCloseFile(file); } ao_shutdown(); #endif /* USE_AO */ _exit(0); } #else /* USE_NAS_AUDIO || USE_AO */ gdk_beep(); return; #endif /* USE_NAS_AUDIO || USE_AO */ #else /* _WIN32 */ debug_printf("Playing %s\n", filename); if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME)) debug_printf("Error playing sound."); #endif /* _WIN32 */ } void gaim_sound_play_event(GaimSoundEventID event) { if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds) return; if (event >= GAIM_NUM_SOUNDS) { debug_printf("got request for unknown sound: %d\n", event); return; } /* check NULL for sounds that don't have an option, ie buddy pounce */ if ((sound_options & sounds[event].opt) || (sounds[event].opt == 0)) { if (sound_file[event]) { gaim_sound_play_file(sound_file[event]); } else { gchar *filename = NULL; filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL); gaim_sound_play_file(filename); g_free(filename); } } } void gaim_sound_set_mute(gboolean mute) { mute_sounds = mute; } gboolean gaim_sound_get_mute() { return mute_sounds; } void gaim_sound_set_login_mute(gboolean mute) { mute_login_sounds = mute; } void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename) { if(event >= GAIM_NUM_SOUNDS) return; if(sound_file[event]) g_free(sound_file[event]); sound_file[event] = g_strdup(filename); } char *gaim_sound_get_event_file(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return NULL; return sound_file[event]; } guint gaim_sound_get_event_option(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return 0; return sounds[event].opt; } char *gaim_sound_get_event_label(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return NULL; return sounds[event].label; } void gaim_sound_set_command(const char *cmd) { if(sound_cmd) g_free(sound_cmd); if(strlen(cmd) > 0) sound_cmd = g_strdup(cmd); else sound_cmd = NULL; } char *gaim_sound_get_command() { return sound_cmd; }