Mercurial > pidgin
view src/core.c @ 6621:42fdf16f1dad
[gaim-migrate @ 7145]
Individual accounts remember the "No Proxy" setting instead of reverting
back to "Use Global Proxy Settings"
Proxy settings for individual accounts do not revert to "No Proxy" if
you open an account, don't change the proxy drop down, then save the
account.
Those two sound like the same thing, but they're different. I think.
Added the "use environmental variables" setting in a way that isn't
horrible.
We're not using that thing that splits the proxy variable into
host:port yet. I'll do that later. I would have done that
earlier, but I had to go buy a bike.
Also, I'd like to show what the environmental variables are set to
somewhere. That'll come later.
Also a patch from Robot101:
(22:10:25) Bzubhipheron: I have a patch that replaces #define WFLAG_* with
GaimMessageFlags GAIM_MESSAGE_*
(22:10:30) Bzubhipheron: (an enum in disguise)
(22:14:18) Bzubhipheron: GaimMessageFlags protrays much better typing
information than "int". most of the other #defines are gone, and glib
standardises on enums for its flags too.
(22:14:27) Bzubhipheron: (gone or going)
(22:14:45) Bzubhipheron: and it makes the prototype of my message queueing stuff prettier.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 25 Aug 2003 02:49:42 +0000 |
parents | 0f78db521e70 |
children | b7e113a59b51 |
line wrap: on
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/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "ft.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "signals.h" #include "sound.h" struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_get_core_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* Initialize all static protocols. */ static_proto_init(); gaim_prefs_init(); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } gaim_accounts_init(); gaim_connections_init(); gaim_conversations_init(); gaim_blist_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_xfers_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); ops = gaim_get_core_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Record what we have before we blow it away... */ gaim_prefs_sync(); gaim_accounts_sync(); gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); gaim_blist_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_accounts_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } const char * gaim_core_get_version(void) { return VERSION; } void gaim_core_mainloop_iteration(void) { g_main_context_iteration(g_main_context_default(), FALSE); } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_set_core_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_get_core_ui_ops(void) { return _ops; }