Mercurial > pidgin
view src/prpl.c @ 6621:42fdf16f1dad
[gaim-migrate @ 7145]
Individual accounts remember the "No Proxy" setting instead of reverting
back to "Use Global Proxy Settings"
Proxy settings for individual accounts do not revert to "No Proxy" if
you open an account, don't change the proxy drop down, then save the
account.
Those two sound like the same thing, but they're different. I think.
Added the "use environmental variables" setting in a way that isn't
horrible.
We're not using that thing that splits the proxy variable into
host:port yet. I'll do that later. I would have done that
earlier, but I had to go buy a bike.
Also, I'd like to show what the environmental variables are set to
somewhere. That'll come later.
Also a patch from Robot101:
(22:10:25) Bzubhipheron: I have a patch that replaces #define WFLAG_* with
GaimMessageFlags GAIM_MESSAGE_*
(22:10:30) Bzubhipheron: (an enum in disguise)
(22:14:18) Bzubhipheron: GaimMessageFlags protrays much better typing
information than "int". most of the other #defines are gone, and glib
standardises on enums for its flags too.
(22:14:27) Bzubhipheron: (gone or going)
(22:14:45) Bzubhipheron: and it makes the prototype of my message queueing stuff prettier.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 25 Aug 2003 02:49:42 +0000 |
parents | ff4551719cc7 |
children | 314111e7b601 |
line wrap: on
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "multi.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" /* XXX */ #include "gtkinternal.h" #include "gtkconv.h" #include "ui.h" const char * gaim_prpl_num_to_id(GaimProtocol protocol) { g_return_val_if_fail(protocol >= 0 && protocol < GAIM_PROTO_UNTAKEN, NULL); switch (protocol) { case GAIM_PROTO_TOC: return "prpl-toc"; break; case GAIM_PROTO_OSCAR: return "prpl-oscar"; break; case GAIM_PROTO_YAHOO: return "prpl-yahoo"; break; case GAIM_PROTO_ICQ: return "prpl-icq"; break; case GAIM_PROTO_MSN: return "prpl-msn"; break; case GAIM_PROTO_IRC: return "prpl-irc"; break; case GAIM_PROTO_JABBER: return "prpl-jabber"; break; case GAIM_PROTO_NAPSTER: return "prpl-napster"; break; case GAIM_PROTO_ZEPHYR: return "prpl-zephyr"; break; case GAIM_PROTO_GADUGADU: return "prpl-gg"; break; case GAIM_PROTO_MOO: return "prpl-moo"; break; case GAIM_PROTO_TREPIA: return "prpl-trepia"; break; default: break; } return NULL; } GaimProtocol gaim_prpl_id_to_num(const char *id) { g_return_val_if_fail(id != NULL, -1); if (!strcmp(id, "prpl-toc")) return GAIM_PROTO_TOC; else if (!strcmp(id, "prpl-oscar")) return GAIM_PROTO_OSCAR; else if (!strcmp(id, "prpl-yahoo")) return GAIM_PROTO_YAHOO; else if (!strcmp(id, "prpl-icq")) return GAIM_PROTO_ICQ; else if (!strcmp(id, "prpl-msn")) return GAIM_PROTO_MSN; else if (!strcmp(id, "prpl-irc")) return GAIM_PROTO_IRC; else if (!strcmp(id, "prpl-jabber")) return GAIM_PROTO_JABBER; else if (!strcmp(id, "prpl-napster")) return GAIM_PROTO_NAPSTER; else if (!strcmp(id, "prpl-zephyr")) return GAIM_PROTO_ZEPHYR; else if (!strcmp(id, "prpl-gg")) return GAIM_PROTO_GADUGADU; else if (!strcmp(id, "prpl-moo")) return GAIM_PROTO_MOO; else if (!strcmp(id, "prpl-trepia")) return GAIM_PROTO_TREPIA; return -1; } GaimPlugin * gaim_find_prpl(GaimProtocol type) { GList *l; GaimPlugin *plugin; for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; /* Just In Case (TM) */ if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) { if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == type) return plugin; } } return NULL; } struct icon_data { GaimConnection *gc; char *who; void *data; int len; }; static GList *icons = NULL; static gint find_icon_data(gconstpointer a, gconstpointer b) { const struct icon_data *x = a; const struct icon_data *y = b; return ((x->gc != y->gc) || gaim_utf8_strcasecmp(x->who, y->who)); } void set_icon_data(GaimConnection *gc, const char *who, void *data, int len) { GaimConversation *conv; struct icon_data tmp; GList *l; struct icon_data *id; struct buddy *b; /* i'm going to vent here a little bit about normalize(). normalize() * uses a static buffer, so when we call functions that use normalize() from * functions that use normalize(), whose parameters are the result of running * normalize(), bad things happen. To prevent some of this, we're going * to make a copy of what we get from normalize(), so we know nothing else * touches it, and buddy icons don't go to the wrong person. Some day I * will kill normalize(), and dance on its grave. That will be a very happy * day for everyone. * --ndw */ char *realwho = g_strdup(normalize(who)); tmp.gc = gc; tmp.who = realwho; tmp.data=NULL; tmp.len = 0; l = g_list_find_custom(icons, &tmp, find_icon_data); id = l ? l->data : NULL; if (id) { g_free(id->data); if (!data) { icons = g_list_remove(icons, id); g_free(id->who); g_free(id); g_free(realwho); return; } } else if (data) { id = g_new0(struct icon_data, 1); icons = g_list_append(icons, id); id->gc = gc; id->who = g_strdup(realwho); } else { g_free(realwho); return; } gaim_debug(GAIM_DEBUG_MISC, "prpl", "Got icon for %s (length %d)\n", realwho, len); id->data = g_memdup(data, len); id->len = len; /* Update the buddy icon for this user. */ conv = gaim_find_conversation(realwho); /* XXX Buddy Icon should probalby be part of struct buddy instead of this weird global * linked list stuff. */ if ((b = gaim_find_buddy(gc->account, realwho)) != NULL) { char *random = g_strdup_printf("%x", g_random_int()); char *filename = g_build_filename(gaim_user_dir(), "icons", random, NULL); char *dirname = g_build_filename(gaim_user_dir(), "icons", NULL); char *old_icon = gaim_buddy_get_setting(b, "buddy_icon"); FILE *file = NULL; g_free(random); if(!g_file_test(dirname, G_FILE_TEST_IS_DIR)) { gaim_debug(GAIM_DEBUG_INFO, "buddy icons", "Creating icon cache directory.\n"); if(mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0) gaim_debug(GAIM_DEBUG_ERROR, "buddy icons", "Unable to create directory %s: %s\n", dirname, strerror(errno)); } g_free(dirname); file = fopen(filename, "wb"); if (file) { fwrite(data, 1, len, file); fclose(file); } if(old_icon) { unlink(old_icon); g_free(old_icon); } gaim_buddy_set_setting(b, "buddy_icon", filename); gaim_blist_save(); g_free(filename); gaim_blist_update_buddy_icon(b); } if (conv != NULL && gaim_conversation_get_gc(conv) == gc) gaim_gtkconv_update_buddy_icon(conv); g_free(realwho); } void remove_icon_data(GaimConnection *gc) { GList *list = icons; struct icon_data *id; while (list) { id = list->data; if (id->gc == gc) { g_free(id->data); g_free(id->who); list = icons = g_list_remove(icons, id); g_free(id); } else list = list->next; } } void *get_icon_data(GaimConnection *gc, const char *who, int *len) { struct icon_data tmp = { gc, normalize(who), NULL, 0 }; GList *l = g_list_find_custom(icons, &tmp, find_icon_data); struct icon_data *id = l ? l->data : NULL; if (id) { *len = id->len; return id->data; } *len = 0; return NULL; } struct got_add { GaimConnection *gc; char *who; char *alias; }; static void dont_add(struct got_add *ga) { g_free(ga->who); if (ga->alias) g_free(ga->alias); g_free(ga); } static void do_add(struct got_add *ga) { if (g_list_find(gaim_connections_get_all(), ga->gc)) show_add_buddy(ga->gc, ga->who, NULL, ga->alias); dont_add(ga); } void show_got_added(GaimConnection *gc, const char *id, const char *who, const char *alias, const char *msg) { GaimAccount *account; char buf[BUF_LONG]; struct got_add *ga; struct buddy *b; account = gaim_connection_get_account(gc); b = gaim_find_buddy(gc->account, who); ga = g_new0(struct got_add, 1); ga->gc = gc; ga->who = g_strdup(who); ga->alias = (alias ? g_strdup(alias) : NULL); g_snprintf(buf, sizeof(buf), _("%s%s%s%s has made %s his or her buddy%s%s%s"), who, alias ? " (" : "", alias ? alias : "", alias ? ")" : "", (id ? id : (gaim_connection_get_display_name(gc) ? gaim_connection_get_display_name(gc) : gaim_account_get_username(account))), msg ? ": " : ".", msg ? msg : "", b ? "" : _("\n\nDo you wish to add him or her to your buddy list?")); if (b) { gaim_notify_info(NULL, NULL, _("Gaim - Information"), buf); } else gaim_request_action(NULL, NULL, _("Add buddy to your list?"), buf, 0, ga, 2, _("Add"), G_CALLBACK(do_add), _("Cancel"), G_CALLBACK(dont_add)); }