view src/pluginpref.c @ 9251:45d2ad4ac1c1

[gaim-migrate @ 10050] Stu Tomlinson has provided a nice patch to move the separation of IM and Chat windows back into the core from the extplacement plugin. It's awesome to have crazy patch writers, and even better to have crazy patch writers who write what I want to write before I do it, thus saving me the effort. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Wed, 09 Jun 2004 20:47:07 +0000
parents ffb333368cdc
children 1ae82c0c24ee
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/**
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif

#include <glib.h>

#include "debug.h"
#include "internal.h"
#include "pluginpref.h"
#include "prefs.h"

struct _GaimPluginPrefFrame {
	GList *prefs;
};

struct _GaimPluginPref {
	char *name;
	char *label;

	GaimPluginPrefType type;

	int min;
	int max;
	GList *choices;
	unsigned int max_length;
};

GaimPluginPrefFrame *
gaim_plugin_pref_frame_new() {
	GaimPluginPrefFrame *frame;

	frame = g_new0(GaimPluginPrefFrame, 1);

	return frame;
}

void
gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) {
	GaimPluginPref *pref;
	GList *l;

	g_return_if_fail(frame);

	for(l = frame->prefs; l != NULL; l = l->next) {
		pref = (GaimPluginPref *)l->data;
		gaim_plugin_pref_destroy(pref);
	}

	g_list_free(frame->prefs);
	frame->prefs = NULL;

	g_free(frame);
	frame = NULL;
}

void
gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) {
	g_return_if_fail(frame);
	g_return_if_fail(pref);

	frame->prefs = g_list_append(frame->prefs, pref);
}

GList *
gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) {
	g_return_val_if_fail(frame, NULL);
	g_return_val_if_fail(frame->prefs, NULL);

	return frame->prefs;
}

GaimPluginPref *
gaim_plugin_pref_new() {
	GaimPluginPref *pref;

	pref = g_new0(GaimPluginPref, 1);

	return pref;
}

GaimPluginPref *
gaim_plugin_pref_new_with_name(char *name) {
	GaimPluginPref *pref;

	g_return_val_if_fail(name, NULL);

	pref = g_new0(GaimPluginPref, 1);
	pref->name = g_strdup(name);

	return pref;
}

GaimPluginPref *
gaim_plugin_pref_new_with_label(char *label) {
	GaimPluginPref *pref;

	g_return_val_if_fail(label, NULL);

	pref = g_new0(GaimPluginPref, 1);
	pref->label = g_strdup(label);

	return pref;
}

GaimPluginPref *
gaim_plugin_pref_new_with_name_and_label(char *name, char *label) {
	GaimPluginPref *pref;

	g_return_val_if_fail(name, NULL);
	g_return_val_if_fail(label, NULL);

	pref = g_new0(GaimPluginPref, 1);
	pref->name = g_strdup(name);
	pref->label = g_strdup(label);

	return pref;
}

void
gaim_plugin_pref_destroy(GaimPluginPref *pref) {
	g_return_if_fail(pref);

	if(pref->name) {
		g_free(pref->name);
		pref->name = NULL;
	}

	if(pref->label) {
		g_free(pref->label);
		pref->label = NULL;
	}

	if(pref->choices) {
		g_list_free(pref->choices);
		pref->choices = NULL;
	}

	g_free(pref);
}

void
gaim_plugin_pref_set_name(GaimPluginPref *pref, char *name) {
	g_return_if_fail(pref);
	g_return_if_fail(name);

	if(pref->name)
		g_free(pref->name);

	pref->name = g_strdup(name);
}

char *
gaim_plugin_pref_get_name(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, NULL);

	return pref->name;
}

void
gaim_plugin_pref_set_label(GaimPluginPref *pref, char *label) {
	g_return_if_fail(pref);
	g_return_if_fail(label);

	if(pref->label)
		g_free(pref->label);

	pref->label = g_strdup(label);
}

char *
gaim_plugin_pref_get_label(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, NULL);

	return pref->label;
}

void
gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) {
	int tmp;

	g_return_if_fail(pref);
	g_return_if_fail(pref->name);

	if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) {
		gaim_debug(GAIM_DEBUG_INFO, "pluginpref",
				"gaim_plugin_pref_set_bounds: %s is not an integer pref\n",
				pref->name);
		return;
	}
		
	if(min > max) {
		tmp = min;
		min = max;
		max = tmp;
	}

	pref->min = min;
	pref->max = max;
}

void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) {
	g_return_if_fail(pref);
	g_return_if_fail(pref->name);

	if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) {
		gaim_debug(GAIM_DEBUG_INFO, "pluginpref",
				"gaim_plugin_pref_get_bounds: %s is not an integer pref\n",
				pref->name);
		return;
	}

	*min = pref->min;
	*max = pref->max;
}

void
gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) {
	g_return_if_fail(pref);

	pref->type = type;
}

GaimPluginPrefType
gaim_plugin_pref_get_type(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, GAIM_PLUGIN_PREF_NONE);

	return pref->type;
}

void
gaim_plugin_pref_add_choice(GaimPluginPref *pref, char *label, gpointer choice) {
	g_return_if_fail(pref);
	g_return_if_fail(label);
	g_return_if_fail(choice);

	pref->choices = g_list_append(pref->choices, label);
	pref->choices = g_list_append(pref->choices, choice);
}

GList *
gaim_plugin_pref_get_choices(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, NULL);

	return pref->choices;
}

void
gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) {
	g_return_if_fail(pref);

	pref->max_length = max_length;
}

unsigned int
gaim_plugin_pref_get_max_length(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, 0);

	return pref->max_length;
}