view src/sha.h @ 7071:470b14b1c70d

[gaim-migrate @ 7636] David Smock (smocky) writes: " Currently, when sorting the blist by status, idle buddies are sorted in descending order, putting your longest-idling buddy at the top of your idle buddies. The pre-contacts sorting behavior was to put the least-idle buddy at the top of the idle buddies, the least idling away buddy at the top of those buddies, etc. This just re-adds one line of the old sorting code to fix this." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Tue, 30 Sep 2003 12:59:37 +0000
parents 0f6673c1ae38
children 00138e366ef8
line wrap: on
line source

#if (SIZEOF_INT == 4)
typedef unsigned int uint32;
#elif (SIZEOF_SHORT == 4)
typedef unsigned short uint32;
#else
typedef unsigned int uint32;
#endif /* HAVEUINT32 */
 
int strprintsha(char *dest, int *hashval);
 
typedef struct {
  unsigned long H[5];
  unsigned long W[80];
  int lenW;
  unsigned long sizeHi,sizeLo;
} SHA_CTX;
 
void shaInit(SHA_CTX *ctx);
void shaUpdate(SHA_CTX *ctx, unsigned char *dataIn, int len);
void shaFinal(SHA_CTX *ctx, unsigned char hashout[20]);
void shaBlock(unsigned char *dataIn, int len, unsigned char hashout[20]);