view src/gaim-client-example.c @ 12688:473c23442a36

[gaim-migrate @ 15031] Add the notion of "popular" saved statuses. This lets us show 6 recently used/popular statuses in the context menu for the docklet. Eventually I'll add the same list to the status box--but that's a little more work. If someone else wants to tackle it before I have a chance to feel free (and let me know!) Does this look ok to everyone (the docklet menu changes)? Would it be better if it was a submenu? Or if it was labeled? It'd be cool if the icons reflected the status. Oh, and I just remembered that the menu items don't actually work yet... but that's not too hard, I think I can get to that tonight committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 03 Jan 2006 01:25:06 +0000
parents c9312177821a
children 8bda65b88e49
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}