Mercurial > pidgin
view src/gaim-client-example.c @ 12688:473c23442a36
[gaim-migrate @ 15031]
Add the notion of "popular" saved statuses. This lets us show 6 recently
used/popular statuses in the context menu for the docklet.
Eventually I'll add the same list to the status box--but that's a little
more work. If someone else wants to tackle it before I have a chance to
feel free (and let me know!)
Does this look ok to everyone (the docklet menu changes)? Would it
be better if it was a submenu? Or if it was labeled? It'd be cool
if the icons reflected the status.
Oh, and I just remembered that the menu items don't actually work yet...
but that's not too hard, I think I can get to that tonight
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 03 Jan 2006 01:25:06 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }