Mercurial > pidgin
view plugins/gaim.pl @ 13131:47ecef83e2e1
[gaim-migrate @ 15493]
A lot of our conversation code assumes that conv->account != NULL.
This is a completely invalid assumption. If you have a conversation
open on an account, and you delete the account, Gaim should leave the
conversation window open and set the account to NULL and handle
everything appropriately. Currently it does not, and that makes me
a little unhappy.
To reproduce this:
1. Open a conversation with someone
2. Delete the account that you're sending messages from
3. Watch the assertion failures scroll by in the debug window
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 06 Feb 2006 05:43:09 +0000 |
parents | e120097bbd72 |
children |
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sub description { my($a, $b, $c, $d, $e, $f) = @_; ("Example", "1.0", "An example Gaim perl script that does nothing particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs you when script has been loaded for one minute.", "Eric Warmenhoven <eric\@warmenhoven.org>", "http://gaim.sf.net", "/dev/null"); } $handle = GAIM::register("Example", "1.0", "goodbye", ""); GAIM::print("Perl Says", "Handle $handle"); $ver = GAIM::get_info(0); @ids = GAIM::get_info(1); $msg = "Gaim $ver:"; foreach $id (@ids) { $pro = GAIM::get_info(7, $id); $nam = GAIM::get_info(3, $id); $msg .= "\n$nam using $pro"; } GAIM::command("idle", 6000); GAIM::add_event_handler($handle, "event_buddy_signon", "echo_reply"); GAIM::add_timeout_handler($handle, 60, "notify"); sub echo_reply { $index = $_[0]; $who = $_[1]; GAIM::print_to_conv($index, $who, "Hello", 0); } sub notify { GAIM::print("1 minute", "gaim test has been loaded for 1 minute"); } sub goodbye { GAIM::print("You Bastard!", "You killed Kenny!"); }