view src/gtkdialogs.h @ 13131:47ecef83e2e1

[gaim-migrate @ 15493] A lot of our conversation code assumes that conv->account != NULL. This is a completely invalid assumption. If you have a conversation open on an account, and you delete the account, Gaim should leave the conversation window open and set the account to NULL and handle everything appropriately. Currently it does not, and that makes me a little unhappy. To reproduce this: 1. Open a conversation with someone 2. Delete the account that you're sending messages from 3. Watch the assertion failures scroll by in the debug window committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 06 Feb 2006 05:43:09 +0000
parents fc464a0abccc
children
line wrap: on
line source

/**
 * @defgroup gtkui GTK+ User Interface
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_GTKDIALOGS_H_
#define _GAIM_GTKDIALOGS_H_

#include "gtkgaim.h"

#include "account.h"
#include "conversation.h"

/* Functions in gtkdialogs.c (these should actually stay in this file) */
void gaim_gtkdialogs_destroy_all(void);
void gaim_gtkdialogs_about(void);
void gaim_gtkdialogs_im(void);
void gaim_gtkdialogs_im_with_user(GaimAccount *, const char *);
void gaim_gtkdialogs_info(void);
void gaim_gtkdialogs_log(void);
void gaim_gtkdialogs_alias_contact(GaimContact *);
void gaim_gtkdialogs_alias_buddy(GaimBuddy *);
void gaim_gtkdialogs_alias_chat(GaimChat *);

void gaim_gtkdialogs_remove_buddy(GaimBuddy *);
void gaim_gtkdialogs_remove_group(GaimGroup *);
void gaim_gtkdialogs_remove_chat(GaimChat *);
void gaim_gtkdialogs_remove_contact(GaimContact *);

/* Everything after this should probably be moved elsewhere */

/**
 * Our UI's identifier.
 */
#define GAIM_DIALOG(x)	x = gtk_window_new(GTK_WINDOW_TOPLEVEL); \
			gtk_window_set_type_hint(GTK_WINDOW(x), GDK_WINDOW_TYPE_HINT_DIALOG)
#define GAIM_WINDOW_ICONIFIED(x) (gdk_window_get_state(GTK_WIDGET(x)->window) & GDK_WINDOW_STATE_ICONIFIED)

#endif /* _GAIM_GTKDIALOGS_H_ */