view src/event.h @ 6468:4aa3b1cec52b

[gaim-migrate @ 6977] Destroying the connection after requesting a password works great when we just pop up the dialog waiting for a callback, but UIs that actually wait for the input for the dialog will set the password, try to connect (which it won't, since it's connected), and then disconnect. Not what we want. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 14 Aug 2003 08:19:41 +0000
parents 5239a3b4ab33
children
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/**
 * @file event.h Event API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_EVENT_H_
#define _GAIM_EVENT_H_

#include <glib.h>

/**
 * Event types
 */
typedef enum gaim_event
{
	event_signon = 0,
	event_signoff,
	event_away,
	event_back,
	event_im_recv,
	event_im_send,
	event_buddy_signon,
	event_buddy_signoff,
	event_buddy_away,
	event_buddy_back,
	event_buddy_idle,
	event_buddy_unidle,
	event_blist_update,
	event_chat_invited,
	event_chat_join,
	event_chat_leave,
	event_chat_buddy_join,
	event_chat_buddy_leave,
	event_chat_recv,
	event_chat_send,
	event_warned,
	event_error,
	event_quit,
	event_new_conversation,
	event_set_info,
	event_draw_menu,
	event_im_displayed_sent,
	event_im_displayed_rcvd,
	event_chat_send_invite,
	event_got_typing,
	event_del_conversation,
	event_connecting,
	event_conversation_switch
	/* any others? it's easy to add... */

} GaimEvent;

typedef int (*GaimSignalBroadcastFunc)(GaimEvent event, void *data,
									   va_list args);


#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name  Signal API                                                     */
/**************************************************************************/
/**
 * Connects a signal handler to a gaim event.
 *
 * @param module The optional module handle.
 * @param event  The event to connect to.
 * @param func   The callback function.
 * @param data   The data to pass to the callback function.
 *
 * @see gaim_signal_disconnect()
 */
void gaim_signal_connect(void *module, GaimEvent event,
						 void *func, void *data);

/**
 * Disconnects a signal handler from a gaim event.
 *
 * @param module The optional module handle.
 * @param event  The event to disconnect from.
 * @param func   The registered function to disconnect.
 *
 * @see gaim_signal_connect()
 */
void gaim_signal_disconnect(void *module, GaimEvent event,
							void *func);

/**
 * Removes all callbacks associated with a handle.
 *
 * @param handle The handle.
 */
void gaim_signals_disconnect_by_handle(void *handle);

/**
 * Registers a function that re-broadcasts events.
 *
 * @param func The function.
 * @param data Data to be passed to the callback.
 */
void gaim_signals_register_broadcast_func(GaimSignalBroadcastFunc func,
										  void *data);

/**
 * Unregisters a function that re-broadcasts events.
 *
 * @param func The function.
 */
void gaim_signals_unregister_broadcast_func(GaimSignalBroadcastFunc func);

/**
 * Returns a list of all signal callbacks.
 *
 * @return A list of all signal callbacks.
 */
GList *gaim_signals_get_callbacks(void);

/**
 * Broadcasts an event to all registered signal handlers.
 *
 * @param event The event to broadcast
 *
 * @see gaim_signal_connect()
 * @see gaim_signal_disconnect()
 */
int gaim_event_broadcast(GaimEvent event, ...);

/**
 * Returns a human-readable representation of an event name.
 *
 * @param event The event.
 *
 * @return A human-readable string of the name.
 */
const char *gaim_event_get_name(GaimEvent event);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_EVENT_H_ */