Mercurial > pidgin
view libgaim/Makefile.mingw @ 15012:4b7065af8549
[gaim-migrate @ 17793]
I think that setting info on connection is an AIM-specific thing. Jabber, at least,
has the server save the vcard and you should only set it when it changes. Setting
it on connection can break things.
If you know another protocol that requires info to be set on connection, please
add it to that prpl.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Mon, 20 Nov 2006 22:39:08 +0000 |
parents | 5b389aacc06b |
children |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of libGaim # GAIM_TOP := .. include $(GAIM_TOP)/libgaim/win32/global.mak TARGET = libgaim NEEDED_DLLS = $(LIBXML2_TOP)/bin/libxml2.dll ## ## INCLUDE PATHS ## INCLUDE_PATHS = \ -I$(GAIM_LIB_TOP) \ -I$(GAIM_LIB_TOP)/win32 \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(LIBXML2_TOP)/include LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(LIBXML2_TOP)/lib ## ## SOURCES, OBJECTS ## C_SRC = \ account.c \ accountopt.c \ blist.c \ buddyicon.c \ cipher.c \ cmds.c \ connection.c \ conversation.c \ core.c \ debug.c \ dnsquery.c \ dnssrv.c \ eventloop.c \ ft.c \ circbuffer.c \ idle.c \ imgstore.c \ log.c \ mime.c \ network.c \ notify.c \ ntlm.c \ plugin.c \ pluginpref.c \ pounce.c \ prefs.c \ privacy.c \ proxy.c \ prpl.c \ request.c \ roomlist.c \ savedstatuses.c \ server.c \ signals.c \ sound.c \ sslconn.c \ status.c \ stringref.c \ stun.c \ upnp.c \ util.c \ value.c \ xmlnode.c \ whiteboard.c \ win32/giowin32.c \ win32/libc_interface.c \ win32/win32dep.c RC_SRC = win32/libgaimrc.rc OBJECTS = $(C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## LIBS = \ -lglib-2.0 \ -lgthread-2.0 \ -lgobject-2.0 \ -lgmodule-2.0 \ -lintl \ -lws2_32 \ -lxml2 include $(GAIM_COMMON_RULES) ## ## TARGET DEFINITIONS ## .PHONY: all install install_shallow clean all: $(TARGET).dll $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install_shallow: $(GAIM_INSTALL_DIR) $(TARGET).dll cp $(TARGET).dll $(GAIM_INSTALL_DIR) cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR) install: install_shallow all $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install ./win32/libgaimrc.rc: ./win32/libgaimrc.rc.in $(GAIM_TOP)/VERSION sed -e 's/@GAIM_VERSION@/$(GAIM_VERSION)/g' \ $@.in > $@ $(OBJECTS): $(GAIM_CONFIG_H) $(TARGET).dll $(TARGET).dll.a: $(OBJECTS) $(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).dll.a -o $(TARGET).dll ## ## CLEAN RULES ## clean: rm -f $(OBJECTS) $(RC_SRC) rm -f $(TARGET).dll $(TARGET).dll.a $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean include $(GAIM_COMMON_TARGETS)