view libgaim/Makefile.mingw @ 15012:4b7065af8549

[gaim-migrate @ 17793] I think that setting info on connection is an AIM-specific thing. Jabber, at least, has the server save the vcard and you should only set it when it changes. Setting it on connection can break things. If you know another protocol that requires info to be set on connection, please add it to that prpl. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 20 Nov 2006 22:39:08 +0000
parents 5b389aacc06b
children
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#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of libGaim
#

GAIM_TOP := ..
include $(GAIM_TOP)/libgaim/win32/global.mak

TARGET = libgaim
NEEDED_DLLS = $(LIBXML2_TOP)/bin/libxml2.dll

##
## INCLUDE PATHS
##
INCLUDE_PATHS =	\
			-I$(GAIM_LIB_TOP) \
			-I$(GAIM_LIB_TOP)/win32 \
			-I$(GAIM_TOP) \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(LIBXML2_TOP)/include

LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(LIBXML2_TOP)/lib

##
##  SOURCES, OBJECTS
##
C_SRC =	\
			account.c \
			accountopt.c \
			blist.c \
			buddyicon.c \
			cipher.c \
			cmds.c \
			connection.c \
			conversation.c \
			core.c \
			debug.c \
			dnsquery.c \
			dnssrv.c \
			eventloop.c \
			ft.c \
			circbuffer.c \
			idle.c \
			imgstore.c \
			log.c \
			mime.c \
			network.c \
			notify.c \
			ntlm.c \
			plugin.c \
			pluginpref.c \
			pounce.c \
			prefs.c \
			privacy.c \
			proxy.c \
			prpl.c \
			request.c \
			roomlist.c \
			savedstatuses.c \
			server.c \
			signals.c \
			sound.c \
			sslconn.c \
			status.c \
			stringref.c \
			stun.c \
			upnp.c \
			util.c \
			value.c \
			xmlnode.c \
			whiteboard.c \
			win32/giowin32.c \
			win32/libc_interface.c \
			win32/win32dep.c

RC_SRC = win32/libgaimrc.rc

OBJECTS = $(C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o)

##
## LIBRARIES
##
LIBS =	\
		-lglib-2.0 \
		-lgthread-2.0 \
		-lgobject-2.0 \
		-lgmodule-2.0 \
		-lintl \
		-lws2_32 \
		-lxml2

include $(GAIM_COMMON_RULES)

##
## TARGET DEFINITIONS
##
.PHONY: all install install_shallow clean

all: $(TARGET).dll
	$(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE)
	$(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE)

install_shallow: $(GAIM_INSTALL_DIR) $(TARGET).dll
	cp $(TARGET).dll $(GAIM_INSTALL_DIR)
	cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR)

install: install_shallow all
	$(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) install
	$(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install

./win32/libgaimrc.rc: ./win32/libgaimrc.rc.in $(GAIM_TOP)/VERSION
	sed -e 's/@GAIM_VERSION@/$(GAIM_VERSION)/g' \
	    $@.in > $@

$(OBJECTS): $(GAIM_CONFIG_H)

$(TARGET).dll $(TARGET).dll.a: $(OBJECTS)
	$(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).dll.a -o $(TARGET).dll

##
## CLEAN RULES
##
clean:
	rm -f $(OBJECTS) $(RC_SRC)
	rm -f $(TARGET).dll $(TARGET).dll.a
	$(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean
	$(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean

include $(GAIM_COMMON_TARGETS)