view src/Makefile.mingw @ 5105:4cfc49e31c2e

[gaim-migrate @ 5468] David Brigada (jsi) writes: " This patch changes GTK_WRAP_WORD to GTK_WRAP_WORD_CHAR throughout the sources. That fixes a bug where long single-word input into GtkTextViews and similar would cause the textview to expand, causing the window to expand. This fix depends on a patch to GTK+ that is in current CVS but not yet released. To address the backwards-compatibility issue, GTK_WRAP_WORD_CHAR is #defined to GTK_WRAP_WORD when not defined by GTK+'s header files. The only problem I can forsee is binary compatibility; if Gaim is compiled under a GTK+ CVS (or a future release) environment, and then run under a GTK+ 2.2.1 or earlier environment, behavior is undefined; the text area will probably not wrap at all. However, source compatibility is maintained." basically, gaim will start wrapping text in any version of gtk2 that supports it, and should work exactly the same in any version that still has the bug. many thanks to David for his hard work. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 11 Apr 2003 04:23:55 +0000
parents 20b4b0328a3e
children 5160333a80df
line wrap: on
line source

#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of Gaim
#

#
# PATHS
#

INCLUDE_DIR :=		.
GTK_TOP :=		../../win32-dev/gtk_2_0
GAIM_TOP :=		..
GAIM_SRC :=		.
PERL_LIB_DIR :=		../../win32-dev/perl56
PERL_INCLUDE :=         $(PERL_LIB_DIR)/CORE
ASPELL_TOP :=		../../win32-dev/aspell-dev-0-50-3-3
GTKSPELL_TOP :=		../../win32-dev/gtkspell-2.0.4
IDLETRACK_TOP :=	$(GAIM_TOP)/src/win32/IdleTracker
GAIM_INSTALL_DIR :=	$(GAIM_TOP)/win32-install-dir
MINGW_PLUS_DIR :=	$(GAIM_SRC)/win32/mingw_plus

##
## VARIABLE DEFINITIONS
##

TARGET = gaim

# Compiler and Linker Options

CFLAGS =

DEFINES =

LDFLAGS = -mconsole -mwindows

#-mconsole
#-mwindows

##
## INCLUDE  MAKEFILES
##

include $(GAIM_TOP)/src/win32/global.mak

##
## INCLUDE PATHS
##

INCLUDE_PATHS =		-I$(INCLUDE_DIR) \
			-I$(INCLUDE_DIR)/win32 \
			-I$(MINGW_PLUS_DIR) \
			-I$(IDLETRACK_TOP) \
			-I$(GAIM_TOP) \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/gtk-2.0 \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/include/pango-1.0 \
			-I$(GTK_TOP)/include/atk-1.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(GTK_TOP)/lib/gtk-2.0/include \
			-I$(PERL_INCLUDE) \
			-I$(ASPELL_TOP)/include \
			-I$(GTKSPELL_TOP)


LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(GAIM_SRC) \
			-L$(IDLETRACK_TOP) \
			-L$(PERL_LIB_DIR) \
			-L$(ASPELL_TOP)/lib

##
##  SOURCES, OBJECTS
##

DLL_C_SRC =		about.c \
			away.c \
			browser.c \
			buddy.c \
			buddy_chat.c \
			conversation.c \
			core.c \
			dialogs.c \
			dnd-hints.c \
			ft.c \
			gaim-disclosure.c \
			gaimrc.c \
			gtkconv.c \
			gtkcellrendererprogress.c \
			gtkft.c \
			gtkimhtml.c \
			gtkpounce.c \
			gtkutils.c \
			html.c \
			idle.c \
			list.c \
			log.c \
			main.c \
			md5.c \
			module.c \
			multi.c \
			perl.c \
			pounce.c \
			prefs.c \
			proxy.c \
			prpl.c \
			server.c \
			sound.c \
			stock.c \
			themes.c \
			util.c \
			win32/win32dep.c \
			win32/MinimizeToTray.c \
			win32/libc_interface.c \
			win32/systray.c \
			win32/wspell.c \
			win32/untar.c

RC_SRC =		win32/gaimrc.rc

EXE_C_SRC = 		win_gaim.c

DLL_OBJECTS = $(DLL_C_SRC:%.c=%.o) 

EXE_OBJECTS = $(EXE_C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) 

##
## LIBRARIES
##

DLL_LIBS =		-lgtk-win32-2.0 \
			-lpango-1.0 \
			-lglib-2.0 \
			-lgdk-win32-2.0 \
			-lgobject-2.0 \
			-lintl \
			-lgmodule-2.0 \
			-lgdk_pixbuf-2.0 \
			-lws2_32 \
			-liberty \
			-lwinmm \
			-lperl56 \
			-llibz \
			-lidletrack
			

EXE_LIBS = -lgaim -lglib-2.0

##
## RULES
##

# How to make a C file
%.o: %.c
	$(CC) $(CFLAGS) $(INCLUDE_PATHS) $(DEFINES) -c $< -o $@

# How to make an RC file
%.o: %.rc
	windres -i $< -o $@

##
## TARGET DEFINITIONS
##

.PHONY: all clean

all: $(TARGET).exe $(TARGET).dll

install:
	cp $(GAIM_SRC)/gaim.exe $(GAIM_SRC)/gaim.dll $(GAIM_INSTALL_DIR)

$(IDLETRACK_TOP)/idletrack.dll:
	$(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw

#
# BUILD DLL
#

$(TARGET).def: $(DLL_OBJECTS)
	dlltool -D $(TARGET).dll -z $(TARGET).def --export-all-symbols \
		--exclude-symbols WinMain@16 $^

$(TARGET).base: $(DLL_OBJECTS)
	$(CC) -mdll $(LDFLAGS) -o junk.tmp -Wl,--base-file,$@ $(DLL_OBJECTS) $(LIB_PATHS) $(DLL_LIBS)
	rm -rf junk.tmp

$(TARGET).exp: $(TARGET).base $(TARGET).def
	dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \
		--output-exp $(TARGET).exp --def $(TARGET).def

$(TARGET).dll: $(DLL_OBJECTS) $(IDLETRACK_TOP)/idletrack.dll $(TARGET).exp
	$(CC) -mdll $(LDFLAGS) -o $(TARGET).dll $(DLL_OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(DLL_LIBS)
	rm -rf $(TARGET).exp $(TARGET).def $(TARGET).base

$(TARGET).lib: $(TARGET).def
	dlltool -D $(TARGET).dll -d $(TARGET).def -l $(TARGET).lib

#
# BUILD EXE
#

$(TARGET).exe: $(TARGET).lib $(EXE_OBJECTS)
	$(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(TARGET).exe

##
## CLEAN RULES
##

clean:
	$(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw clean
	rm -rf *.o ./win32/*.o
	rm -rf $(TARGET).dll
	rm -rf $(TARGET).lib
	rm -rf $(TARGET).exe