view plugins/dbus-example.c @ 12216:4d3119205a33

[gaim-migrate @ 14518] Remove GaimConvImFlags and GaimConvChatFlags - use GaimMessageFlags everywhere instead. Add a new GAIM_MESSAGE_IMAGES flag, and set it when sending a message containing images. When sending a message, the core will now always send "html" to the prpls, just like it expects to receive html from the prpls for received messages. This will allow text prpls such as SILC to support IM images and differentiate them from user input. Previously gaim_unescape_html() was used before passing the message to the prpl, now the prpl does this itself if it needs it. I think I updated all the prpls correctly, but I'm not so sure about sametime. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Thu, 24 Nov 2005 20:47:46 +0000
parents 4295083cf489
children a7b24ba66570
line wrap: on
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/* 
   This is an example of a gaim dbus plugin.  After enabling this
   plugin, the following commands should work from the command line:

   prompt$ gaim-send DbusExampleGetHelloObject

     returns, say: int32 74

   prompt$ gaim-send DbusExampleGetText int32:74

     returns: string "Hello."

   prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!

   prompt$ gaim-send DbusExampleGetText int32:74

     returns: string "Bye!"

 */

#include "internal.h"

#include "plugin.h"
#include "blist.h"
#include "version.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define DBUS_API_SUBJECT_TO_CHANGE
#include "dbus-maybe.h"
#include "dbus-bindings.h"

typedef struct {
    char *text;
} GaimText;

/* This makes the structure GaimText visible to the gaim-dbus type
   system.  It defines GaimText as a type with no parent.  From now
   on, we will be able to register pointers to structures of this
   type.  You to dbus-define types you want to be directly accessible
   by external applications. */
GAIM_DBUS_DEFINE_TYPE(GaimText)	

/* Here we make four functions accessible to other applications by
   DBus.  These functions can access types defined in gaim proper
   (GaimBuddy) as well as the types defined in the plugin (GaimText).  */
DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);

/* This file has been generated by the #dbus-analize-functions.py
   script.  It contains dbus wrappers for the four functions declared
   above. */
#include "dbus-example-bindings.c"

/* This is the GaimText object we want to make publicly visible. */
static GaimText hello;

/* Here come the definitions of the four exported functions. */
GaimText* dbus_example_get_hello_object(void) 
{
    return &hello;
}

void dbus_example_set_text(GaimText *obj, const char *text) 
{
    if (obj != NULL) {
	g_free(obj->text);
	obj->text = g_strdup(text);
    }
}

const char *dbus_example_get_text(GaimText *obj) 
{
    if (obj != NULL) 
	return obj->text;
    else
	return NULL;
}

const char *dbus_example_get_buddy_name(GaimBuddy *buddy) 
{
    return gaim_buddy_get_name(buddy);
}

/* And now standard plugin stuff */

static gboolean
plugin_load(GaimPlugin *plugin)
{
    /* First, we have to register our four exported functions with the
       main gaim dbus loop.  Without this statement, the gaim dbus
       code wouldn't know about our functions. */
    GAIM_DBUS_REGISTER_BINDINGS(plugin);

    /* Then, we register the hello object of type GaimText.  Note that
       pointer registrations / unregistrations are completely dynamic;
       they don't have to be made when the plugin is loaded /
       unloaded.  Without this statement the dbus gaim code wouldn't
       know about the hello object.  */
    GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);

    hello.text = g_strdup("Hello.");
    
    return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
    g_free(hello.text);

    /* It is necessary to unregister all pointers registered by the module. */
    GAIM_DBUS_UNREGISTER_POINTER(&hello);

    return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	"dbus-example",                                   /**< id             */
	N_("DBus"),                        /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("DBus Plugin Example"),
	                                                  /**  description    */
	N_("DBus Plugin Example"),
	"Piotr Zielinski (http://cl.cam.ac.uk/~pz215)",   /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,                                       /**< prefs_info     */
	NULL
};

static void init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)