view src/mediastreamer/affine.c @ 12216:4d3119205a33

[gaim-migrate @ 14518] Remove GaimConvImFlags and GaimConvChatFlags - use GaimMessageFlags everywhere instead. Add a new GAIM_MESSAGE_IMAGES flag, and set it when sending a message containing images. When sending a message, the core will now always send "html" to the prpls, just like it expects to receive html from the prpls for received messages. This will allow text prpls such as SILC to support IM images and differentiate them from user input. Previously gaim_unescape_html() was used before passing the message to the prpl, now the prpl does this itself if it needs it. I think I updated all the prpls correctly, but I'm not so sure about sametime. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Thu, 24 Nov 2005 20:47:46 +0000
parents e67993da8a22
children
line wrap: on
line source

/*
 * affine.c -- Affine Transforms for 2d objects
 * Copyright (C) 2002 Charles Yates <charles.yates@pandora.be>
 * Portions Copyright (C) 2003 Dan Dennedy <dan@dennedy.org>
 * 		ported from C++ to C
 *		wrote affine_scale()
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "affine.h"

static inline void Multiply( affine_transform_t *this, affine_transform_t *that )
{
	double output[2][2];
	register int i, j;

	for ( i = 0; i < 2; i ++ )
		for ( j = 0; j < 2; j ++ )
			output[ i ][ j ] = this->matrix[ i ][ 0 ] * that->matrix[ j ][ 0 ] +
							   this->matrix[ i ][ 1 ] * that->matrix[ j ][ 1 ];

	this->matrix[ 0 ][ 0 ] = output[ 0 ][ 0 ];
	this->matrix[ 0 ][ 1 ] = output[ 0 ][ 1 ];
	this->matrix[ 1 ][ 0 ] = output[ 1 ][ 0 ];
	this->matrix[ 1 ][ 1 ] = output[ 1 ][ 1 ];
}

void affine_transform_init( affine_transform_t *this )
{
	this->matrix[ 0 ][ 0 ] = 1;
	this->matrix[ 0 ][ 1 ] = 0;
	this->matrix[ 1 ][ 0 ] = 0;
	this->matrix[ 1 ][ 1 ] = 1;
}

// Rotate by a given angle
void affine_transform_rotate( affine_transform_t *this, double angle )
{
	affine_transform_t affine;
	affine.matrix[ 0 ][ 0 ] = cos( angle * M_PI / 180 );
	affine.matrix[ 0 ][ 1 ] = 0 - sin( angle * M_PI / 180 );
	affine.matrix[ 1 ][ 0 ] = sin( angle * M_PI / 180 );
	affine.matrix[ 1 ][ 1 ] = cos( angle * M_PI / 180 );
	Multiply( this, &affine );
}

// Shear by a given value
void affine_transform_shear( affine_transform_t *this, double shear )
{
	affine_transform_t affine;
	affine.matrix[ 0 ][ 0 ] = 1;
	affine.matrix[ 0 ][ 1 ] = shear;
	affine.matrix[ 1 ][ 0 ] = 0;
	affine.matrix[ 1 ][ 1 ] = 1;
	Multiply( this, &affine );
}

void affine_transform_scale( affine_transform_t *this, double sx, double sy )
{
	affine_transform_t affine;
	affine.matrix[ 0 ][ 0 ] = sx;
	affine.matrix[ 0 ][ 1 ] = 0;
	affine.matrix[ 1 ][ 0 ] = 0;
	affine.matrix[ 1 ][ 1 ] = sy;
	Multiply( this, &affine );
}

// Obtain the mapped x coordinate of the input
double affine_transform_mapx( affine_transform_t *this, int x, int y )
{
	return this->matrix[0][0] * x + this->matrix[0][1] * y;
}

// Obtain the mapped y coordinate of the input
double affine_transform_mapy( affine_transform_t *this, int x, int y )
{
	return this->matrix[1][0] * x + this->matrix[1][1] * y;
}

#define CLAMP(x, low, high)  (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))

void affine_scale( const unsigned char *src, unsigned char *dest, int src_width, int src_height, int dest_width, int dest_height, int bpp )
{	
	affine_transform_t affine;
	double scale_x = (double) dest_width / (double) src_width;
	double scale_y = (double) dest_height / (double) src_height;
	register unsigned char *d = dest;
    register const unsigned char  *s = src;
	register int i, j, k, x, y;
	
	affine_transform_init( &affine );
	
	if ( scale_x <= 1.0 && scale_y <= 1.0 )
	{
		affine_transform_scale( &affine, scale_x, scale_y );

		for( j = 0; j < src_height; j++ )
			for( i = 0; i < src_width; i++ )
			{
				x = (int) ( affine_transform_mapx( &affine, i - src_width/2, j - src_height/2 ) );
				y = (int) ( affine_transform_mapy( &affine, i - src_width/2, j - src_height/2 ) );
				x += dest_width/2;
				x = CLAMP( x, 0, dest_width);
				y += dest_height/2;
				y = CLAMP( y, 0, dest_height);
				s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1);
				d = dest + y*dest_width*bpp + x*bpp;
				for ( k = 0; k < bpp; k++ )
					*d++ = *s++;
			}
	}
	else if ( scale_x > 1.0 && scale_y > 1.0 )
	{
		affine_transform_scale( &affine, 1.0/scale_x, 1.0/scale_y );
	
		for( y = 0; y < dest_height; y++ )
			for( x = 0; x < dest_width; x++ )
			{
				i = (int) ( affine_transform_mapx( &affine, x - dest_width/2, y - dest_height/2 ) );
				j = (int) ( affine_transform_mapy( &affine, x - dest_width/2, y - dest_height/2 ) );
				i += src_width/2;
				i = CLAMP( i, 0, dest_width);
				j += src_height/2;
				j = CLAMP( j, 0, dest_height);
				s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1);
				d = dest + y*dest_width*bpp + x*bpp;
				for ( k = 0; k < bpp; k++ )
					*d++ = *s++;
			}
	}
}