view plugins/relnot.c @ 8230:4e354776ae2a

[gaim-migrate @ 8953] "Well sf seems to be in read only mode. This patch makes the progress bar in the room list dialog pulse slower. Previously it pulsed every time a new room was received, and had a pulse step of 10 until 100 rooms were downloaded, and then switched to a pulse step of 100. Now it pulses every time a room is received but no more than once every 100ms. And the pulse step stays constant at 10. This should fix the "my connection is so far the progress bar is sucking up all my cpu" problem some lucky individuals have had. Since my connection isn't that fast, I'm not completely sure how well it works, but it seems good to me. Simguy tells me it's better. If you want to test you'll need to download the list on undernet on irc, or something like that. Other protocols tend to download it too fast to really see the progress bar. --Tim Ringenbach" committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 11 Feb 2004 22:34:55 +0000
parents 1802d02846f5
children d7b8eb1f0a18
line wrap: on
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/*
 * Release Notification Plugin
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#ifndef GAIM_PLUGINS
#define GAIM_PLUGINS
#endif

#include "internal.h"

#include <string.h>

#include "connection.h"
#include "core.h"
#include "notify.h"
#include "prefs.h"
#include "util.h"

/* 1 day */
#define MIN_CHECK_INTERVAL 60 * 60 * 24

static void
version_fetch_cb(void *ud, const char *data, size_t len)
{
	const char *changelog = data;
	char *cur_ver, *formatted;
	GString *message;
	int i=0;

	if(!changelog || !len)
		return;

	while(changelog[i] && changelog[i] != '\n') i++;

	cur_ver = g_strndup(changelog, i);
	changelog += i;

	while(*changelog == '\n') changelog++;

	message = g_string_new("");
	g_string_append_printf(message, _("You are using Gaim version %s.  The "
			"current version is %s.<hr>"),
			gaim_core_get_version(), cur_ver);

	if(*changelog) {
		formatted = gaim_strdup_withhtml(changelog);
		g_string_append_printf(message, _("<b>ChangeLog:</b>\n%s<br><br>"),
				formatted);
		g_free(formatted);
	}

	g_string_append_printf(message, _("You can get version %s from:<br>"
			"<a href=\"http://gaim.sourceforge.net/\">"
			"http://gaim.sourceforge.net</a>."), cur_ver);

	gaim_notify_formatted(NULL, _("New Version Available"),
			_("New Version Available"), NULL, message->str,
			NULL, NULL);

	g_string_free(message, TRUE);
	g_free(cur_ver);
}

static void
do_check(void)
{
	int last_check = gaim_prefs_get_int("/plugins/gtk/relnot/last_check");
	if(!last_check || time(NULL) - last_check > MIN_CHECK_INTERVAL) {
		char *url = g_strdup_printf("http://gaim.sourceforge.net/version.php?version=%s&build=%s", gaim_core_get_version(),
#ifdef _WIN32
				"gaim-win32"
#else
				"gaim"
#endif
		);
		gaim_url_fetch(url, TRUE, NULL, FALSE, version_fetch_cb, NULL);
		gaim_prefs_set_int("/plugins/gtk/relnot/last_check", time(NULL));
		g_free(url);
	}
}

static void
signed_on_cb(GaimConnection *gc, void *data) {
	do_check();
}

/**************************************************************************
 * Plugin stuff
 **************************************************************************/
static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						plugin, GAIM_CALLBACK(signed_on_cb), NULL);

	/* we don't check if we're offline */
	if(gaim_connections_get_all())
		do_check();

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	"gtk-relnot",                                     /**< id             */
	N_("Release Notification"),                       /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Checks periodically for new releases."),
	                                                  /**  description    */
	N_("Checks periodically for new releases and notifies the user "
			"with the ChangeLog."),
	"Nathan Walp <faceprint@faceprint.com>",          /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/gtk/relnot");
	gaim_prefs_add_int("/plugins/gtk/relnot/last_check", 0);
}

GAIM_INIT_PLUGIN(relnot, init_plugin, info)