Mercurial > pidgin
view README.mingw @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sun, 02 Jul 2006 09:37:25 +0000 |
parents | e61a072f4425 |
children | 5d03b309b482 |
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How to build Gaim using MinGw ============================= Since these instructions are constantly changing and in order for me to avoid maintaining two versions of these instructions please refer to: http://gaim.sourceforge.net/win32 - Herman