view plugins/mono/BooPlugin.boo @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents a3302d271199
children
line wrap: on
line source

import Gaim

class BooPlugin(GaimPlugin):

	def handle(*args as (object)):
		b as Buddy
		b = args[0]
		Debug.debug(Debug.INFO, "booplugin",  "Boo Plugin knows that " + b.Alias + " is away\n")
		
	override def Load():
		Debug.debug(Debug.INFO, "booplugin", "loading...\n")
		BuddyList.OnBuddyAway.connect(self, handle)
		
	override def Unload():
		Debug.debug(Debug.INFO, "booplugin", "unloading...\n")
		
	override def Destroy():
		Debug.debug(Debug.INFO, "booplugin", "destroying...\n")
		
	override def Info():
		return GaimPluginInfo("Boo Plugin", "0.1", "Test Boo Plugin", "Longer Description", "Eoin Coffey", "urled")