Mercurial > pidgin
view plugins/perl/common/Gaim.xs @ 11318:519dc2186438
[gaim-migrate @ 13521]
Bits and pieces all over the place. I was hunting down compiler warnings
all over the place, with crazy CFLAGS. I think I might have got a bit
carried away.
I made the perl stuff compile with gcc 2.x (which don't support
mixed declerations and statements), I think what I did was safe but
readily admit I have no clue how all the perl stuff works.
Rename gaim_presence_add_presence() to gaim_presence_add_list() (to match
the header file - obviously nothing actually _uses_ this)
Implement gaim_savedstatus_get_handle() because it's in the header file.
Remove gaim_account_set_presence() from account.h - it's not actually
implemented anywhere, so it can't be that important.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sat, 20 Aug 2005 20:17:08 +0000 |
parents | b284c703d398 |
children | 11d14efe7be2 |
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#include "module.h" #include "../perl-handlers.h" #include "const-c.inc" MODULE = Gaim PACKAGE = Gaim PREFIX = gaim_ PROTOTYPES: ENABLE INCLUDE: const-xs.inc void timeout_add(plugin, seconds, callback, data = 0) Gaim::Plugin plugin int seconds SV *callback SV *data CODE: gaim_perl_timeout_add(plugin, seconds, callback, data); void signal_connect(instance, signal, plugin, callback, data = 0) void *instance const char *signal Gaim::Plugin plugin SV *callback SV *data CODE: gaim_perl_signal_connect(plugin, instance, signal, callback, data); void signal_disconnect(instance, signal, plugin) void *instance const char *signal Gaim::Plugin plugin CODE: gaim_perl_signal_disconnect(plugin, instance, signal); void gaim_debug(level, category, string) Gaim::DebugLevel level const char *category const char *string void debug_misc(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_MISC, category, string); void debug_info(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_INFO, category, string); void debug_warning(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_WARNING, category, string); void debug_error(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_ERROR, category, string); void debug_fatal(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_FATAL, category, string); void deinit() CODE: gaim_perl_timeout_clear(); BOOT: GAIM_PERL_BOOT(Account); GAIM_PERL_BOOT(Account__Option); GAIM_PERL_BOOT(Buddy__Icon); GAIM_PERL_BOOT(BuddyList); GAIM_PERL_BOOT(Cipher); GAIM_PERL_BOOT(Cmds); GAIM_PERL_BOOT(Connection); GAIM_PERL_BOOT(Conv); GAIM_PERL_BOOT(Xfer); GAIM_PERL_BOOT(ImgStore); GAIM_PERL_BOOT(Log); GAIM_PERL_BOOT(Network); GAIM_PERL_BOOT(Notify); GAIM_PERL_BOOT(Plugin); GAIM_PERL_BOOT(Pref); GAIM_PERL_BOOT(Pounce); GAIM_PERL_BOOT(Prefs); GAIM_PERL_BOOT(Privacy); GAIM_PERL_BOOT(Proxy); GAIM_PERL_BOOT(Prpl); GAIM_PERL_BOOT(Request); GAIM_PERL_BOOT(Roomlist); GAIM_PERL_BOOT(SSL); GAIM_PERL_BOOT(SavedStatus); GAIM_PERL_BOOT(Sound); GAIM_PERL_BOOT(Status); GAIM_PERL_BOOT(Stringref); GAIM_PERL_BOOT(Util); GAIM_PERL_BOOT(XMLNode);