view src/win32/win32dep.h @ 13623:51d436a267ac

[gaim-migrate @ 16009] Use the GSlice allocator (for logs and log sets) when compiling with glib 2.10 or greater and eliminate some unnecessary memory zeroing. This cuts the log loading time in half for one of Luke's contacts. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 11 Apr 2006 16:06:24 +0000
parents 202ce52b77a9
children
line wrap: on
line source

/*
 * gaim
 *
 * File: win32dep.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WIN32DEP_H_
#define _WIN32DEP_H_
#include <shlobj.h>
#include <winsock2.h>
#include <process.h>
#include "wgaimerror.h"
#include "libc_interface.h"

/*
 *  PROTOS
 */

/**
 ** win32dep.c
 **/
/* Windows helper functions */
HINSTANCE wgaim_hinstance(void);
FARPROC   wgaim_find_and_loadproc(char*, char*);
gboolean  wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len);
char*     wgaim_escape_dirsep(char*);

/* Determine Gaim paths */
char*     wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */
char*     wgaim_install_dir(void);
char*     wgaim_lib_dir(void);
char*     wgaim_locale_dir(void);
char*     wgaim_data_dir(void);

/* Utility */
int       wgaim_gz_decompress(const char* in, const char* out);
int       wgaim_gz_untar(const char* filename, const char* destdir);

/* Misc */
void      wgaim_notify_uri(const char *uri);

/* init / cleanup */
void      wgaim_init(HINSTANCE);
void      wgaim_cleanup(void);


/*
 *  MACROS
 */

/*
 *  Gaim specific
 */
#define DATADIR wgaim_install_dir()
#define LIBDIR wgaim_lib_dir()
#define LOCALEDIR wgaim_locale_dir()

#endif /* _WIN32DEP_H_ */