view src/mediastreamer/affine.c @ 12767:53218d758ba9

[gaim-migrate @ 15114] Make the dns lookup for udp connecting asynchronous. Thomas pointed out that it should be instantaneous anyway because the SRV lookup that has just been done, but this'll avoid blocking if the SRV lookup failed or something. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Sun, 08 Jan 2006 22:09:28 +0000
parents e67993da8a22
children
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/*
 * affine.c -- Affine Transforms for 2d objects
 * Copyright (C) 2002 Charles Yates <charles.yates@pandora.be>
 * Portions Copyright (C) 2003 Dan Dennedy <dan@dennedy.org>
 * 		ported from C++ to C
 *		wrote affine_scale()
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "affine.h"

static inline void Multiply( affine_transform_t *this, affine_transform_t *that )
{
	double output[2][2];
	register int i, j;

	for ( i = 0; i < 2; i ++ )
		for ( j = 0; j < 2; j ++ )
			output[ i ][ j ] = this->matrix[ i ][ 0 ] * that->matrix[ j ][ 0 ] +
							   this->matrix[ i ][ 1 ] * that->matrix[ j ][ 1 ];

	this->matrix[ 0 ][ 0 ] = output[ 0 ][ 0 ];
	this->matrix[ 0 ][ 1 ] = output[ 0 ][ 1 ];
	this->matrix[ 1 ][ 0 ] = output[ 1 ][ 0 ];
	this->matrix[ 1 ][ 1 ] = output[ 1 ][ 1 ];
}

void affine_transform_init( affine_transform_t *this )
{
	this->matrix[ 0 ][ 0 ] = 1;
	this->matrix[ 0 ][ 1 ] = 0;
	this->matrix[ 1 ][ 0 ] = 0;
	this->matrix[ 1 ][ 1 ] = 1;
}

// Rotate by a given angle
void affine_transform_rotate( affine_transform_t *this, double angle )
{
	affine_transform_t affine;
	affine.matrix[ 0 ][ 0 ] = cos( angle * M_PI / 180 );
	affine.matrix[ 0 ][ 1 ] = 0 - sin( angle * M_PI / 180 );
	affine.matrix[ 1 ][ 0 ] = sin( angle * M_PI / 180 );
	affine.matrix[ 1 ][ 1 ] = cos( angle * M_PI / 180 );
	Multiply( this, &affine );
}

// Shear by a given value
void affine_transform_shear( affine_transform_t *this, double shear )
{
	affine_transform_t affine;
	affine.matrix[ 0 ][ 0 ] = 1;
	affine.matrix[ 0 ][ 1 ] = shear;
	affine.matrix[ 1 ][ 0 ] = 0;
	affine.matrix[ 1 ][ 1 ] = 1;
	Multiply( this, &affine );
}

void affine_transform_scale( affine_transform_t *this, double sx, double sy )
{
	affine_transform_t affine;
	affine.matrix[ 0 ][ 0 ] = sx;
	affine.matrix[ 0 ][ 1 ] = 0;
	affine.matrix[ 1 ][ 0 ] = 0;
	affine.matrix[ 1 ][ 1 ] = sy;
	Multiply( this, &affine );
}

// Obtain the mapped x coordinate of the input
double affine_transform_mapx( affine_transform_t *this, int x, int y )
{
	return this->matrix[0][0] * x + this->matrix[0][1] * y;
}

// Obtain the mapped y coordinate of the input
double affine_transform_mapy( affine_transform_t *this, int x, int y )
{
	return this->matrix[1][0] * x + this->matrix[1][1] * y;
}

#define CLAMP(x, low, high)  (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))

void affine_scale( const unsigned char *src, unsigned char *dest, int src_width, int src_height, int dest_width, int dest_height, int bpp )
{	
	affine_transform_t affine;
	double scale_x = (double) dest_width / (double) src_width;
	double scale_y = (double) dest_height / (double) src_height;
	register unsigned char *d = dest;
    register const unsigned char  *s = src;
	register int i, j, k, x, y;
	
	affine_transform_init( &affine );
	
	if ( scale_x <= 1.0 && scale_y <= 1.0 )
	{
		affine_transform_scale( &affine, scale_x, scale_y );

		for( j = 0; j < src_height; j++ )
			for( i = 0; i < src_width; i++ )
			{
				x = (int) ( affine_transform_mapx( &affine, i - src_width/2, j - src_height/2 ) );
				y = (int) ( affine_transform_mapy( &affine, i - src_width/2, j - src_height/2 ) );
				x += dest_width/2;
				x = CLAMP( x, 0, dest_width);
				y += dest_height/2;
				y = CLAMP( y, 0, dest_height);
				s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1);
				d = dest + y*dest_width*bpp + x*bpp;
				for ( k = 0; k < bpp; k++ )
					*d++ = *s++;
			}
	}
	else if ( scale_x > 1.0 && scale_y > 1.0 )
	{
		affine_transform_scale( &affine, 1.0/scale_x, 1.0/scale_y );
	
		for( y = 0; y < dest_height; y++ )
			for( x = 0; x < dest_width; x++ )
			{
				i = (int) ( affine_transform_mapx( &affine, x - dest_width/2, y - dest_height/2 ) );
				j = (int) ( affine_transform_mapy( &affine, x - dest_width/2, y - dest_height/2 ) );
				i += src_width/2;
				i = CLAMP( i, 0, dest_width);
				j += src_height/2;
				j = CLAMP( j, 0, dest_height);
				s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1);
				d = dest + y*dest_width*bpp + x*bpp;
				for ( k = 0; k < bpp; k++ )
					*d++ = *s++;
			}
	}
}