view src/mediastreamer/mssoundwrite.h @ 12767:53218d758ba9

[gaim-migrate @ 15114] Make the dns lookup for udp connecting asynchronous. Thomas pointed out that it should be instantaneous anyway because the SRV lookup that has just been done, but this'll avoid blocking if the SRV lookup failed or something. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Sun, 08 Jan 2006 22:09:28 +0000
parents e67993da8a22
children
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/*
  The mediastreamer library aims at providing modular media processing and I/O
	for linphone, but also for any telephony application.
  Copyright (C) 2001  Simon MORLAT simon.morlat@linphone.org
  										
  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef MSSOUNDWRITE_H
#define MSSOUNDWRITE_H

#include "msfilter.h"
#include "mssync.h"



struct _MSSoundWrite
{
	/* the MSOssWrite derivates from MSFilter, so the MSFilter object MUST be the first of the MSOssWrite object
       in order to the object mechanism to work*/
	MSFilter filter;
};

typedef struct _MSSoundWrite MSSoundWrite;

struct _MSSoundWriteClass
{
	/* the MSOssWrite derivates from MSFilter, so the MSFilter class MUST be the first of the MSOssWrite class
       in order to the class mechanism to work*/
	MSFilterClass parent_class;
	gint (*set_device)(MSSoundWrite *, gint devid);
	void (*start)(MSSoundWrite *);
	void (*stop)(MSSoundWrite*);
	void (*set_level)(MSSoundWrite *, gint a);
};

typedef struct _MSSoundWriteClass MSSoundWriteClass;

/* PUBLIC */
#define MS_SOUND_WRITE(filter) ((MSSoundWrite*)(filter))
#define MS_SOUND_WRITE_CLASS(klass) ((MSSoundWriteClass*)(klass))

static inline int ms_sound_write_set_device(MSSoundWrite *r,gint devid)
{
	return MS_SOUND_WRITE_CLASS( MS_FILTER(r)->klass )->set_device(r,devid);
}

static inline void ms_sound_write_start(MSSoundWrite *r)
{
	MS_SOUND_WRITE_CLASS( MS_FILTER(r)->klass )->start(r);
}

static inline void ms_sound_write_stop(MSSoundWrite *w)
{
	MS_SOUND_WRITE_CLASS( MS_FILTER(w)->klass )->stop(w);
}

static inline void ms_sound_write_set_level(MSSoundWrite *w,gint a)
{
	MS_SOUND_WRITE_CLASS( MS_FILTER(w)->klass )->set_level(w,a);
}

/* FOR INTERNAL USE*/
void ms_sound_write_init(MSSoundWrite *r);
void ms_sound_write_class_init(MSSoundWriteClass *klass);


#endif