Mercurial > pidgin
view src/win32/win32dep.h @ 12767:53218d758ba9
[gaim-migrate @ 15114]
Make the dns lookup for udp connecting asynchronous. Thomas pointed out that it should be instantaneous anyway because the SRV lookup that has just been done, but this'll avoid blocking if the SRV lookup failed or something.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Sun, 08 Jan 2006 22:09:28 +0000 |
parents | 202ce52b77a9 |
children |
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/* * gaim * * File: win32dep.h * * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WIN32DEP_H_ #define _WIN32DEP_H_ #include <shlobj.h> #include <winsock2.h> #include <process.h> #include "wgaimerror.h" #include "libc_interface.h" /* * PROTOS */ /** ** win32dep.c **/ /* Windows helper functions */ HINSTANCE wgaim_hinstance(void); FARPROC wgaim_find_and_loadproc(char*, char*); gboolean wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len); char* wgaim_escape_dirsep(char*); /* Determine Gaim paths */ char* wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */ char* wgaim_install_dir(void); char* wgaim_lib_dir(void); char* wgaim_locale_dir(void); char* wgaim_data_dir(void); /* Utility */ int wgaim_gz_decompress(const char* in, const char* out); int wgaim_gz_untar(const char* filename, const char* destdir); /* Misc */ void wgaim_notify_uri(const char *uri); /* init / cleanup */ void wgaim_init(HINSTANCE); void wgaim_cleanup(void); /* * MACROS */ /* * Gaim specific */ #define DATADIR wgaim_install_dir() #define LIBDIR wgaim_lib_dir() #define LOCALEDIR wgaim_locale_dir() #endif /* _WIN32DEP_H_ */