Mercurial > pidgin
view plugins/gaim-remote/remote-socket.h @ 10692:533060d9a2c6
[gaim-migrate @ 12243]
Just because CVS wasn't broken enough...
This is good-style background coloring. http://gaim.sf.net/sean/backcolor.png
It doesn't work very well. I'd call it a "proof-of-concept". In fact, if you
try to send a message, the whole thing infi-loops. I expect Tim to fix it.
Also, we'll need to distinguish between <body background> and <font bgcolor>.
That shouldn't be very difficult. I expect Tim to do that as well.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Mon, 14 Mar 2005 01:55:50 +0000 |
parents | 022786c7ab53 |
children |
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/* * gaim-remote * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOCKET_H_ #define _GAIM_SOCKET_H_ #include <glib.h> typedef struct { unsigned char type; unsigned char subtype; unsigned long length; char *data; } GaimRemotePacket; void gaim_remote_session_send_packet(int fd, GaimRemotePacket *packet); int gaim_remote_session_connect(int session); gboolean gaim_remote_session_exists(int sess); GaimRemotePacket *gaim_remote_session_read_packet(int fd); GaimRemotePacket *gaim_remote_packet_new(guchar type, guchar subtype); void gaim_remote_packet_free(GaimRemotePacket *p); void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str); void gaim_remote_packet_append_char(GaimRemotePacket *p, char c); void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len); #endif /* _GAIM_SOCKET_H_ */