view src/multi.h @ 2906:538c58b43eff

[gaim-migrate @ 2919] save save me from this wandered around the town all the thousand things i might miss and you think we'll suffer much think we'll close our eyes just to see the light pass us by with tomorrow coming hope that i don't let you down again said i'm so glad to be here does it mean a thing if only i could breathe what you breathe if only i could see what you see sit we'll take our time watching the flowers grow all the friends we've known say goodbye and you did you suffer much did you close your eyes just to see the night rush on by gathered all around you hope that we don't let you down again i said i'm so glad to be here does it mean a thing if only i could breathe what you breathe if only i could see what you see i said i'm so glad to be here does it mean a thing if only i could breathe what you breathe if only i could see what you see if only i could just believe a thing --Moist, "Breathe" (as transcribed by http://www.veddma.com/veddma/moist.htm) Patches from: Ari Pollak Ben Miller Mark Doliner Sean Egan Vincas Ciziunas Thanks everyone. Somewhere in the middle of all of this it started to get really tedious and annoying. I think it's getting close to the point where I quit. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Fri, 21 Dec 2001 10:23:04 +0000
parents e841b14b5b89
children 4254491c722b
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _MULTI_H_
#define _MULTI_H_

#include "core.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	int edittype; /* XXX CUI: this is ui-specific and should be removed */

	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;
	guint32 flags;

	/* erg. */
	char *checkbox;

	/* all connections need an input watcher */
	int inpa;

	/* buddy list stuff. there is still a global groups for the buddy list, but
	 * we need to maintain our own set of buddies, and our own permit/deny lists */
	GSList *groups;
	GSList *permit;
	GSList *deny;
	int permdeny;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct aim_user *user;

	char username[64];
	char displayname[128];
	char password[32];
	guint keepalive;
	/* stuff needed for per-connection idle times */
	guint idle_timer;
	time_t login_time;
	time_t lastsent;
	int is_idle;
	time_t correction_time;

	char *away;
	int is_auto_away;

	int evil;
	gboolean wants_to_die; /* defaults to FALSE */
};

#define OPT_CONN_HTML		0x00000001

struct proto_user_opt {
	char *label;
	char *def;
	int pos;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(struct gaim_connection *, char *);
	struct gaim_connection *gc;
};

struct proto_chat_entry {
	char *label;
	char *def;
	gboolean is_int;
	int min;
	int max;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

struct aim_user *new_user(const char *, int, int);
struct gaim_connection *new_gaim_conn(struct aim_user *);
void destroy_gaim_conn(struct gaim_connection *);

void regenerate_user_list();

void account_online(struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);

#endif /* _MULTI_H_ */