Mercurial > pidgin
view src/sound.c @ 10227:53c9ba039354
[gaim-migrate @ 11361]
Allow multiple instances of gaim if GAIM_MULTI_INST env
variable is set.
committer: Tailor Script <tailor@pidgin.im>
author | Herman Bloggs <hermanator12002@yahoo.com> |
---|---|
date | Sun, 21 Nov 2004 19:30:22 +0000 |
parents | bdec08a8fc5b |
children | 2a132b73a6e6 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "sound.h" #include "prefs.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps *gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_shutdown() { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); } void gaim_sound_play_file(const char *filename) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); }