Mercurial > pidgin
view src/prpl.h @ 5785:5419c37a6b0c
[gaim-migrate @ 6210]
Fixed the servconn message queue crash bug. YES!
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 07 Jun 2003 02:43:30 +0000 |
parents | 99ae9bd8b5fa |
children | dbed8c87f750 |
line wrap: on
line source
/** * @file prpl.h Protocol Plugin functions * @ingroup core * * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* this file should be all that prpls need to include. therefore, by including * this file, they should get glib, proxy, gaim_connection, prpl, etc. */ #ifndef _GAIM_PRPL_H_ #define _GAIM_PRPL_H_ typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo; /**************************************************************************/ /** @name Basic Protocol Information */ /**************************************************************************/ /*@{*/ /** * Protocol types and numbers. * * Do not assume a new protocol number without talking to * Rob Flynn or Sean Egan first! */ typedef enum { GAIM_PROTO_TOC = 0, /**< AIM TOC protocol */ GAIM_PROTO_OSCAR, /**< AIM OSCAR protocol */ GAIM_PROTO_YAHOO, /**< Yahoo Messenger protocol */ GAIM_PROTO_ICQ, /**< Outdated ICQ protocol */ GAIM_PROTO_MSN, /**< MSN Messenger protocol */ GAIM_PROTO_IRC, /**< IRC protocol */ GAIM_PROTO_FTP, /**< FTP protocol */ GAIM_PROTO_VGATE, /**< VGATE protocol */ GAIM_PROTO_JABBER, /**< Jabber protocol */ GAIM_PROTO_NAPSTER, /**< Napster/OpenNAP protocol */ GAIM_PROTO_ZEPHYR, /**< MIT Zephyr protocol */ GAIM_PROTO_GADUGADU, /**< Gadu-Gadu protocol */ GAIM_PROTO_SAMETIME, /**< SameTime protocol */ GAIM_PROTO_TLEN, /**< TLEN protocol */ GAIM_PROTO_RVP, /**< RVP protocol */ GAIM_PROTO_BACKRUB, /**< Instant Massager protocol */ GAIM_PROTO_MOO, /**< MOO protocol */ GAIM_PROTO_ELVIN, /**< Elvin Protocol */ GAIM_PROTO_TREPIA, /**< Trepia IM protocol */ GAIM_PROTO_UNTAKEN /**< Untaken protocol number */ } GaimProtocol; #include "blist.h" #include "proxy.h" #include "plugin.h" /** Default protocol plugin description */ #define GAIM_PRPL_DESC(x) \ "Allows gaim to use the " (x) " protocol.\n\n" \ "Now that you have loaded this protocol, use the " \ "Account Editor to add an account that uses this " \ "protocol. You can access the Account Editor from " \ "the \"Accounts\" button on the login window or " \ "in the \"Tools\" menu in the buddy list window." /** Default protocol */ #define GAIM_PROTO_DEFAULT GAIM_PROTO_OSCAR /*@}*/ /** * Protocol options * * These should all be stuff that some plugins can do and others can't. */ typedef enum { /** * TOC and Oscar send HTML-encoded messages; * most other protocols don't. */ #if 0 #define OPT_PROTO_HTML 0x00000001 this should be per-connection */ #endif /** * Synchronize the time between the local computer and the server. * * TOC and Oscar have signon time, and the server's time needs * to be adjusted to match your computer's time. * * We wouldn't need this if everyone used NTP. */ OPT_PROTO_CORRECT_TIME = 0x00000002, /** * Use a unique name, not an alias, for chat rooms. * * Jabber lets you choose what name you want for chat. * So it shouldn't be pulling the alias for when you're in chat; * it gets annoying. */ OPT_PROTO_UNIQUE_CHATNAME = 0x00000004, /** * Chat rooms have topics. * * IRC and Jabber support this. */ OPT_PROTO_CHAT_TOPIC = 0x00000008, /** * Don't require passwords for sign-in. * * Zephyr doesn't require passwords, so there's no need for * a password prompt. */ OPT_PROTO_NO_PASSWORD = 0x00000010, /** * Notify on new mail. * * MSN and Yahoo notify you when you have new mail. */ OPT_PROTO_MAIL_CHECK = 0x00000020, /** * Buddy icon support. * * Oscar and Jabber have buddy icons. */ OPT_PROTO_BUDDY_ICON = 0x00000040, /** * Images in IMs. * * Oscar lets you send images in direct IMs. */ OPT_PROTO_IM_IMAGE = 0x00000080, /** * Allow passwords to be optional. * * Passwords in IRC are optional, and are needed for certain * functionality. */ OPT_PROTO_PASSWORD_OPTIONAL = 0x00000100, /** * Allows font size to be specified in sane point size * * Probably just Jabber and Y!M */ OPT_PROTO_USE_POINTSIZE = 0x00000200, } GaimProtocolOptions; /** Custom away message. */ #define GAIM_AWAY_CUSTOM _("Custom") /** * A protocol plugin information structure. * * Every protocol plugin initializes this structure. It is the gateway * between gaim and the protocol plugin. */ struct _GaimPluginProtocolInfo { GaimProtocol protocol; /**< The protocol type. */ GaimProtocolOptions options; /**< Protocol options. */ GList *user_splits; /* A GList of GaimAccountUserSplit */ GList *protocol_options; /* A GList of GaimAccountOption */ /** * Returns the base icon name for the given buddy and account. * If buddy is NULL, it will return the name to use for the account's icon */ const char *(*list_icon)(GaimAccount *account, struct buddy *buddy); /** * Fills the four char**'s with string identifiers for "emblems" * that the UI will interpret and display as relevant */ void (*list_emblems)(struct buddy *buddy, char **se, char **sw, char **nw, char **ne); /** * Gets a short string representing this buddy's status. This will * be shown on the buddy list. */ char *(*status_text)(struct buddy *buddy); /** * Gets a string to put in the buddy list tooltip. */ char *(*tooltip_text)(struct buddy *buddy); GList *(*away_states)(GaimConnection *gc); GList *(*actions)(GaimConnection *gc); GList *(*buddy_menu)(GaimConnection *, const char *); GList *(*chat_info)(GaimConnection *); /* All the server-related functions */ /* * A lot of these (like get_dir) are protocol-dependent and should * be removed. ones like set_dir (which is also protocol-dependent) * can stay though because there's a dialog (i.e. the prpl says you * can set your dir info, the ui shows a dialog and needs to call * set_dir in order to set it) */ void (*login)(GaimAccount *); void (*close)(GaimConnection *); int (*send_im)(GaimConnection *, const char *who, const char *message, int len, int away); void (*set_info)(GaimConnection *, char *info); int (*send_typing)(GaimConnection *, char *name, int typing); void (*get_info)(GaimConnection *, const char *who); void (*set_away)(GaimConnection *, char *state, char *message); void (*get_away)(GaimConnection *, const char *who); void (*set_dir)(GaimConnection *, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, int web); void (*get_dir)(GaimConnection *, const char *who); void (*dir_search)(GaimConnection *, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, const char *email); void (*set_idle)(GaimConnection *, int idletime); void (*change_passwd)(GaimConnection *, const char *old, const char *new); void (*add_buddy)(GaimConnection *, const char *name); void (*add_buddies)(GaimConnection *, GList *buddies); void (*remove_buddy)(GaimConnection *, char *name, char *group); void (*remove_buddies)(GaimConnection *, GList *buddies, const char *group); void (*add_permit)(GaimConnection *, const char *name); void (*add_deny)(GaimConnection *, const char *name); void (*rem_permit)(GaimConnection *, const char *name); void (*rem_deny)(GaimConnection *, const char *name); void (*set_permit_deny)(GaimConnection *); void (*warn)(GaimConnection *, char *who, int anonymous); void (*join_chat)(GaimConnection *, GHashTable *components); void (*chat_invite)(GaimConnection *, int id, const char *who, const char *message); void (*chat_leave)(GaimConnection *, int id); void (*chat_whisper)(GaimConnection *, int id, char *who, char *message); int (*chat_send)(GaimConnection *, int id, char *message); void (*keepalive)(GaimConnection *); /* new user registration */ void (*register_user)(GaimAccount *); /* get "chat buddy" info and away message */ void (*get_cb_info)(GaimConnection *, int, char *who); void (*get_cb_away)(GaimConnection *, int, char *who); /* save/store buddy's alias on server list/roster */ void (*alias_buddy)(GaimConnection *, const char *who, const char *alias); /* change a buddy's group on a server list/roster */ void (*group_buddy)(GaimConnection *, const char *who, const char *old_group, const char *new_group); /* rename a group on a server list/roster */ void (*rename_group)(GaimConnection *, const char *old_group, const char *new_group, GList *members); void (*buddy_free)(struct buddy *); /* this is really bad. */ void (*convo_closed)(GaimConnection *, char *who); char *(*normalize)(const char *); }; #define GAIM_IS_PROTOCOL_PLUGIN(plugin) \ ((plugin)->info->type == GAIM_PLUGIN_PROTOCOL) #define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \ ((GaimPluginProtocolInfo *)(plugin)->info->extra_info) /** * Compares two protocol plugins, based off their protocol plugin number. * * @param a The first protocol plugin. * @param b The second protocol plugin. * * @return <= 1 if the first plugin's number is smaller than the second; * 0 if the first plugin's number is equal to the second; or * >= 1 if the first plugin's number is greater than the second. */ gint gaim_prpl_compare(GaimPlugin *a, GaimPlugin *b); /** * Finds a protocol plugin structure of the specified type. * * @param type The protocol plugin; */ GaimPlugin *gaim_find_prpl(GaimProtocol type); /** * Creates a menu of all protocol plugins and their protocol-specific * actions. * * @note This should be UI-specific code, or rewritten in such a way as to * not use any any GTK code. */ void do_proto_menu(void); /** * Shows a message saying that somebody added you as a buddy, and asks * if you would like to do the same. * * @param gc The gaim connection. * @param id The ID of the user. * @param who The username. * @param alias The user's alias. * @param msg The message to go along with the request. */ void show_got_added(GaimConnection *gc, const char *id, const char *who, const char *alias, const char *msg); /** * Retrieves and sets the new buddy icon for a user. * * @param gc The gaim connection. * @param who The user. * @param data The icon data. * @param len The length of @a data. */ void set_icon_data(GaimConnection *gc, const char *who, void *data, int len); /** * Retrieves the buddy icon data for a user. * * @param gc The gaim connection. * @param who The user. * @param len The returned length of the data. * * @return The buddy icon data. */ void *get_icon_data(GaimConnection *gc, const char *who, int *len); #endif /* _PRPL_H_ */