view plugins/crazychat/mat_struct.h @ 13386:54f679516b52

[gaim-migrate @ 15759] Get rid of some errors in proxy.c with some casting, some variable type changing, and some using g_memdup instead of g_strncpy. It's always weird when you're reading/writing from a socket that you know contains plaintext data because the data is read as unsigned, but you want to manipulate it as signed. There may be a better way to do this. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 03 Mar 2006 06:14:20 +0000
parents ed017b9c532d
children
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#include <GL/gl.h>
#include <GL/glu.h>

typedef struct sample_MATERIAL{
 GLfloat ambient[3];
 GLfloat diffuse[3];
 GLfloat specular[3];
 GLfloat emission[3];
 GLfloat alpha;
 GLfloat phExp;
 int   texture;
}sample_MATERIAL;