Mercurial > pidgin
view src/win_gaim.c @ 4755:54fbd9769677
[gaim-migrate @ 5072]
This fixes the debug window. It's probably not an ideal fix, but it
works. Some kind of core/ui splittage here would be nice.
I also made the gtk convo destroy function remove the timer to redraw
animated buddy icons, if it exists. This doesn't really affect anything,
since the redraw function checks to make sure the convo exists, but
it's probably more better this way.
Also, I meant to misspell "definitely." Really. I did. You don't
believe me? It's ok, I wouldn't believe me either.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 13 Mar 2003 22:57:58 +0000 |
parents | 70b892694e0b |
children | 5aeba37b303c |
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/* * win_aim.c * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. */ #include <windows.h> #include <stdlib.h> /* * GLOBALS */ __declspec(dllimport) HINSTANCE gaimexe_hInstance; /* * LOCALS */ /* * PROTOTYPES */ extern int gaim_main( int, char** ); #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { gaimexe_hInstance = hInstance; return gaim_main (__argc, __argv); }