view src/debug.c @ 5514:5664dbaf670c

[gaim-migrate @ 5913] This fixes a bug where the global proxy hostname would often not get read from the .gaimrc file correctly. It is described in http://sourceforge.net/tracker/index.php?func=detail&aid=743110&group_id=235&atid=100235 http://sourceforge.net/tracker/index.php?func=detail&aid=742985&group_id=235&atid=100235 The problem was that there was an extra new line at the end of the file, so gaimrc_parse_tag was unable to read in a new prefs section, and it would end up deciding that you were trying to read in the "proxy" section again because it used the same memory it used the previous time it was called, which meant that the buffer contained "proxy." I think I caused this with the following commit: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/gaim/gaim/src/gaimrc.c.diff?r1=1.160&r2=1.162 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 25 May 2003 17:06:30 +0000
parents 740303e8425b
children 565339a6eb86
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/**
 * @file debug.c Debug API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "debug.h"
#include <stdlib.h>
#include <glib.h>

static GaimDebugUiOps *debug_ui_ops = NULL;

void
gaim_debug_vargs(GaimDebugLevel level, const char *category,
				 const char *format, va_list args)
{
	GaimDebugUiOps *ops;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	ops = gaim_get_debug_ui_ops();

	if (ops != NULL && ops->print != NULL)
		ops->print(level, category, format, args);
}

void
gaim_debug(GaimDebugLevel level, const char *category,
		   const char *format, ...)
{
	va_list args;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(level, category, format, args);
	va_end(args);
}

void
debug_printf(const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_INFO, NULL, format, args);
	va_end(args);
}

void
gaim_set_debug_ui_ops(GaimDebugUiOps *ops)
{
	debug_ui_ops = ops;
}

GaimDebugUiOps *
gaim_get_debug_ui_ops(void)
{
	return debug_ui_ops;
}