Mercurial > pidgin
view src/protocols/gg/Makefile.mingw @ 10867:5727afad0fb8
[gaim-migrate @ 12553]
sf patch #991208, from Arun A Tharuvai
"Here's a patch, against current CVS, to build and
compile zephyr on Windows, with, or without Kerberos 4
Authentication.
In order to be built (and run) with Kerberos 4
authentication, the Kerberos for Windows SDK (version
2.6.3 is the current version) (licensed under the MIT
license) and runtimes, both available from
http://web.mit.edu/kerberos/www/dist/index.html#KFW2.6.3
Also, USE_KRB4 should be set to true in the attached
Makefile.mingw
As on the UNIX side, an external 'zhm' binary needs to run
for zephyr to work. Source and a win32 executable
(using code from gaim's libzephyr, and also MIT's
zephyr distribution), can be found at
http://web.mit.edu/aatharuv/www/zhm-windows.html"
I decided not to make zephyr compiled by default in Windows.
If you want to compile it, I think you you can modify the root
Makefile.mingw or cd to the src/protocols/zephyr/ directory
and run "make -f Makefile.mingw" using make from mingw
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 25 Apr 2005 01:53:01 +0000 |
parents | bb7723f0b4b9 |
children | cf15c1cdcfbd |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of libgg # # # PATHS # INCLUDE_DIR := . GTK_TOP := ../../../../win32-dev/gtk_2_0 GAIM_TOP := ../../.. GG_ROOT := . GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir ## ## VARIABLE DEFINITIONS ## TARGET = libgg # Compiler Options CFLAGS = DEFINES = # Static or Plugin... ifeq ($(TYPE),STATIC) DEFINES += -DSTATIC DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR) else ifeq ($(TYPE),PLUGIN) DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR)/plugins endif endif ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS += -I$(GG_ROOT) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(GAIM_TOP)/src \ -I$(GAIM_TOP)/src/win32 \ -I$(GAIM_TOP) LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_TOP)/src \ ## ## SOURCES, OBJECTS ## C_SRC = libgg.c \ common.c \ gg.c OBJECTS = $(C_SRC:%.c=%.o) ## ## LIBRARIES ## LIBS = -lgtk-win32-2.0 \ -lglib-2.0 \ -lgdk-win32-2.0 \ -lgmodule-2.0 \ -lgobject-2.0 \ -lintl \ -lgaim \ -lws2_32 ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $< ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).dll install: cp $(GG_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR) ## ## BUILD Dependencies ## $(GAIM_TOP)/src/gaim.lib: $(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib ## ## BUILD DLL ## $(TARGET).dll: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib $(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).lib -o $(TARGET).dll ## ## CLEAN RULES ## clean: rm -rf *.o rm -rf $(TARGET).dll rm -rf $(TARGET).lib