Mercurial > pidgin
view src/core.c @ 10627:57589eb36449
[gaim-migrate @ 12102]
" Using the request API with only a
GAIM_REQUEST_FIELD_LIST would result in a squished tree
view for the list (two rows high, but only the width of
the scroll-bar buttons wide). This patch adjusts things
so that list fields are displayed similarly to
multi-line text fields, with the label on top and the
field itself stretched to something more sane.
Another nice addition would be to make the window
resizable, but that's not part of this patch.
I didn't do a lot of testing. The request dialogues
from idle.c still work fine, so I guess nothing is
broken..." --Christopher (siege) O'Brien
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 23 Feb 2005 02:36:51 +0000 |
parents | 1a97d5e88d12 |
children | 72a5babfa8b4 |
line wrap: on
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/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "network.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "savedstatuses.h" #include "signals.h" #include "sslconn.h" #include "status.h" #include "sound.h" struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_core_get_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* The prefs subsystem needs to be initialized before static protocols * for protocol prefs to work. */ gaim_prefs_init(); /* Initialize all static protocols. */ static_proto_init(); /* Since plugins get probed so early we should probably initialize their * subsystem right away too. */ gaim_plugins_init(); gaim_plugins_probe(GAIM_PLUGIN_EXT); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } gaim_status_init(); gaim_savedstatuses_init(); gaim_accounts_init(); gaim_connections_init(); gaim_conversations_init(); gaim_debug_init(); gaim_blist_init(); gaim_log_init(); gaim_buddy_icons_init(); gaim_network_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_ssl_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Save .xml files, remove signals, etc. */ gaim_ssl_uninit(); gaim_pounces_uninit(); gaim_blist_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_buddy_icons_uninit(); gaim_accounts_uninit(); gaim_savedstatuses_uninit(); gaim_status_uninit(); gaim_prefs_uninit(); gaim_sound_uninit(); gaim_debug_info("main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); ops = gaim_core_get_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); gaim_plugins_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } gboolean gaim_core_quit_cb(gpointer unused) { gaim_core_quit(); return FALSE; } const char * gaim_core_get_version(void) { return VERSION; } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_core_set_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_core_get_ui_ops(void) { return _ops; }