view src/sound.c @ 12167:5851a9219bc7

[gaim-migrate @ 14468] Some SILC fixes from Pekka for whiteboard support, preferences, and documentation. Let's hear a big thanks to Pekka for keeping up with this stuff! Enclosed patch fixes couple crashbugs from the SILC whiteboard code, fixes the preferences (which are not used anymore in Gaim) by eliminating some of the old preferences and moving some of the preferences to account options, and introduces Create SILC Key Pair protocol action which can be used to generate new SILC key pair from Gaim. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Sun, 20 Nov 2005 00:59:36 +0000
parents a66ee70c614c
children 5bc3d67ceb24
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

void
gaim_sound_play_file(const char *filename, const GaimAccount *account)
{
	GaimStatus *status;

	if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
	{
		status = gaim_account_get_active_status(account);
		if (gaim_status_is_online(status) && !gaim_status_is_available(status))
			return;
	}

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
{
	GaimStatus *status;

	if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
	{
		status = gaim_account_get_active_status(account);
		if (gaim_status_is_online(status) && !gaim_status_is_available(status))
			return;
	}

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void
gaim_sound_init()
{
	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);

}

void
gaim_sound_uninit()
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();
}