view src/prpl.c @ 12184:5cd2294127e8

[gaim-migrate @ 14486] SF Patch #1363103, Casey Harkins 'From the wiki: "Crash when Message Notification plugin is set to use the Urgent hint, when a message is queued by the new queuing code." XGetWMHints() is returning NULL on the hidden conversation window which holds the "queued" conversations. The man page says: "The XGetWMHints function reads the window manager hints and returns NULL if no WM_HINTS property was set on the window or returns a pointer to a XWMHints structure if it succeeds." This patch allocates it if its NULL. This might not be necessary, as setting the URGENT hint on an unmapped window is not really going to do anything. Probably too much explanation for a 2 line patch. :-)' committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 22 Nov 2005 00:18:28 +0000
parents 6f41d8d33989
children ae190d00b06d
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "util.h"

/**************************************************************************/
/** @name Protocol Plugin API  */
/**************************************************************************/
void
gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
						   time_t idle_time)
{
	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	gaim_presence_set_idle(gaim_account_get_presence(account),
						   idle, idle_time);
}

void
gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
{
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if (login_time == 0)
		login_time = time(NULL);

	presence = gaim_account_get_presence(account);

	gaim_presence_set_login_time(presence, login_time);
}

static gboolean
set_value_from_arg(GaimStatus *status, const char *id, va_list *args)
{
	GaimValue *value;

	value = gaim_status_get_attr_value(status, id);

	if (value == NULL)
	{
		gaim_debug_error("prpl",
						 "Attempted to set an unknown attribute %s on "
						 "status %s\n",
						 id, gaim_status_get_id(status));
		return FALSE;
	}

	switch (gaim_value_get_type(value))
	{
		case GAIM_TYPE_CHAR:
			gaim_value_set_char(value, (char)va_arg(*args, int));
			break;

		case GAIM_TYPE_UCHAR:
			gaim_value_set_uchar(value,
								 (unsigned char)va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_BOOLEAN:
			gaim_value_set_boolean(value, va_arg(*args, gboolean));
			break;

		case GAIM_TYPE_SHORT:
			gaim_value_set_short(value, (short)va_arg(*args, int));
			break;

		case GAIM_TYPE_USHORT:
			gaim_value_set_ushort(value,
					(unsigned short)va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_INT:
			gaim_value_set_int(value, va_arg(*args, int));
			break;

		case GAIM_TYPE_UINT:
			gaim_value_set_uint(value, va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_LONG:
			gaim_value_set_long(value, va_arg(*args, long));
			break;

		case GAIM_TYPE_ULONG:
			gaim_value_set_ulong(value, va_arg(*args, unsigned long));
			break;

		case GAIM_TYPE_INT64:
			gaim_value_set_int64(value, va_arg(*args, gint64));
			break;

		case GAIM_TYPE_UINT64:
			gaim_value_set_uint64(value, va_arg(*args, guint64));
			break;

		case GAIM_TYPE_STRING:
			gaim_value_set_string(value, va_arg(*args, char *));
			break;

		case GAIM_TYPE_OBJECT:
			gaim_value_set_object(value, va_arg(*args, void *));
			break;

		case GAIM_TYPE_POINTER:
			gaim_value_set_pointer(value, va_arg(*args, void *));
			break;

		case GAIM_TYPE_ENUM:
			gaim_value_set_enum(value, va_arg(*args, int));
			break;

		case GAIM_TYPE_BOXED:
			gaim_value_set_boxed(value, va_arg(*args, void *));
			break;

		default:
			return FALSE;
	}

	return TRUE;
}

void
gaim_prpl_got_account_status(GaimAccount *account, const char *status_id,
		const char *attr_id, ...)
{
	GaimPresence *presence;
	GaimStatus *status;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	presence = gaim_account_get_presence(account);
	status   = gaim_presence_get_status(presence, status_id);

	g_return_if_fail(status != NULL);

	if (attr_id != NULL)
	{
		va_list args;

		va_start(args, attr_id);

		while (attr_id != NULL)
		{
			set_value_from_arg(status, attr_id, &args);

			attr_id = va_arg(args, char *);
		}

		va_end(args);
	}

	gaim_presence_set_status_active(presence, status_id, TRUE);
}

void
gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
		gboolean idle, time_t idle_time)
{
	GaimBuddy *buddy;
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	presence = gaim_buddy_get_presence(buddy);

	gaim_presence_set_idle(presence, idle, idle_time);
}

void
gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
		time_t login_time)
{
	GaimBuddy *buddy;
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	if (login_time == 0)
		login_time = time(NULL);

	presence = gaim_buddy_get_presence(buddy);

	gaim_presence_set_login_time(presence, login_time);
}

void
gaim_prpl_got_user_status(GaimAccount *account, const char *name,
		const char *status_id, const char *attr_id, ...)
{
	GSList *list, *iter;
	GaimBuddy *buddy;
	GaimPresence *presence;
	GaimStatus *status;
	GaimStatus *old_status;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(name      != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	presence = gaim_buddy_get_presence(buddy);
	status   = gaim_presence_get_status(presence, status_id);

	g_return_if_fail(status != NULL);

	if (attr_id != NULL)
	{
		va_list args;

		va_start(args, attr_id);

		while (attr_id != NULL)
		{
			set_value_from_arg(status, attr_id, &args);

			attr_id = va_arg(args, char *);
		}

		va_end(args);
	}

	old_status = gaim_presence_get_active_status(presence);
	gaim_presence_set_status_active(presence, status_id, TRUE);

	list = gaim_find_buddies(account, name);
	for (iter = list; iter != NULL; iter = iter->next)
	{
		buddy = (GaimBuddy *)iter->data;
		gaim_blist_update_buddy_status(buddy, old_status);
	}
	g_slist_free(list);
}

void
gaim_prpl_change_account_status(GaimAccount *account,
								GaimStatus *old_status, GaimStatus *new_status)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;

	g_return_if_fail(account    != NULL);
	g_return_if_fail(old_status != NULL);
	g_return_if_fail(new_status != NULL);

	if (gaim_status_is_online(new_status) &&
		gaim_account_is_disconnected(account))
	{
		gaim_account_connect(account);
		return;
	}

	if (!gaim_status_is_online(new_status))
	{
		if (!gaim_account_is_disconnected(account))
			gaim_account_disconnect(account);
		return;
	}

	if (gaim_account_is_connecting(account))
		/*
		 * We don't need to call the set_status PRPL function because
		 * the PRPL will take care of setting its status during the
		 * connection process.
		 */
		return;

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);

	if (prpl_info->set_status != NULL)
	{
		prpl_info->set_status(account, new_status);
		gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
						account, old_status, new_status);
	}
}

GList *
gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;
	GList *statuses = NULL;
	GList *l, *list;
	GaimStatus *status;

	g_return_val_if_fail(account  != NULL, NULL);
	g_return_val_if_fail(presence != NULL, NULL);

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
	if (prpl_info == NULL || prpl_info->status_types == NULL)
		return NULL;

	for (l = list = prpl_info->status_types(account); l != NULL; l = l->next)
	{
		status = gaim_status_new((GaimStatusType *)l->data, presence);
		statuses = g_list_append(statuses, status);
	}

	g_list_free(list);

	return statuses;
}


/**************************************************************************
 * Protocol Plugin Subsystem API
 **************************************************************************/

GaimPlugin *
gaim_find_prpl(const char *id)
{
	GList *l;
	GaimPlugin *plugin;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		if (!strcmp(plugin->info->id, id))
			return plugin;
	}

	return NULL;
}