Mercurial > pidgin
view src/protocols/jabber/chat.c @ 7174:5d0db846c42d
[gaim-migrate @ 7742]
shut up gcc
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Mon, 06 Oct 2003 04:20:13 +0000 |
parents | bf630f7dfdcd |
children | 85fcaff1505d |
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/* * gaim - Jabber Protocol Plugin * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "debug.h" #include "multi.h" /* for proto_chat_entry */ #include "chat.h" #include "message.h" #include "presence.h" GList *jabber_chat_info(GaimConnection *gc) { GList *m = NULL; struct proto_chat_entry *pce; JabberStream *js = gc->proto_data; pce = g_new0(struct proto_chat_entry, 1); pce->label = _("Room:"); pce->identifier = "room"; m = g_list_append(m, pce); /* we're gonna default to a conference server I know is true, until * I can figure out how to disco for a chat server */ pce = g_new0(struct proto_chat_entry, 1); pce->label = _("Server:"); pce->identifier = "server"; pce->def = "conference.jabber.org"; m = g_list_append(m, pce); pce = g_new0(struct proto_chat_entry, 1); pce->label = _("Handle:"); pce->identifier = "handle"; pce->def = js->user->node; m = g_list_append(m, pce); pce = g_new0(struct proto_chat_entry, 1); pce->label = _("Password:"); pce->identifier = "password"; pce->secret = TRUE; m = g_list_append(m, pce); return m; } JabberChat *jabber_chat_find(JabberStream *js, const char *room, const char *server) { JabberChat *chat; char *room_jid; room_jid = g_strdup_printf("%s@%s", room, server); chat = g_hash_table_lookup(js->chats, room_jid); g_free(room_jid); return chat; } struct _find_by_id_data { int id; JabberChat *chat; }; void find_by_id_foreach_cb(gpointer key, gpointer value, gpointer user_data) { JabberChat *chat = value; struct _find_by_id_data *fbid = user_data; if(chat->id == fbid->id) fbid->chat = chat; } JabberChat *jabber_chat_find_by_id(JabberStream *js, int id) { JabberChat *chat; struct _find_by_id_data *fbid = g_new0(struct _find_by_id_data, 1); fbid->id = id; g_hash_table_foreach(js->chats, find_by_id_foreach_cb, fbid); chat = fbid->chat; g_free(fbid); return chat; } void jabber_chat_invite(GaimConnection *gc, int id, const char *msg, const char *name) { JabberStream *js = gc->proto_data; JabberChat *chat; xmlnode *message, *body, *x, *invite; char *room_jid; chat = jabber_chat_find_by_id(js, id); if(!chat) return; message = xmlnode_new("message"); room_jid = g_strdup_printf("%s@%s", chat->room, chat->server); if(chat->muc) { xmlnode_set_attrib(message, "to", room_jid); x = xmlnode_new_child(message, "x"); xmlnode_set_attrib(x, "xmlns", "http://jabber.org/protocol/muc#user"); invite = xmlnode_new_child(x, "invite"); xmlnode_set_attrib(invite, "to", name); body = xmlnode_new_child(invite, "reason"); xmlnode_insert_data(body, msg, -1); } else { xmlnode_set_attrib(message, "to", name); body = xmlnode_new_child(message, "body"); xmlnode_insert_data(body, msg, -1); x = xmlnode_new_child(message, "x"); xmlnode_set_attrib(x, "jid", room_jid); xmlnode_set_attrib(x, "xmlns", "jabber:x:conference"); } jabber_send(js, message); xmlnode_free(message); g_free(room_jid); } void jabber_chat_whisper(GaimConnection *gc, int id, const char *who, const char *message) { JabberStream *js = gc->proto_data; JabberChat *chat; char *full_jid; chat = jabber_chat_find_by_id(js, id); /* TODO: we get real Jabber IDs from MUC sometimes, we need to cache * them eventually */ full_jid = g_strdup_printf("%s@%s/%s", chat->room, chat->server, who); jabber_message_send_im(gc, full_jid, message, 0); g_free(full_jid); } void jabber_chat_join(GaimConnection *gc, GHashTable *data) { JabberChat *chat; char *room, *server, *handle, *passwd; xmlnode *presence, *x; char *room_jid, *full_jid; JabberStream *js = gc->proto_data; room = g_hash_table_lookup(data, "room"); server = g_hash_table_lookup(data, "server"); handle = g_hash_table_lookup(data, "handle"); passwd = g_hash_table_lookup(data, "password"); if(!room || !server || !handle) return; if(jabber_chat_find(js, room, server)) return; room_jid = g_strdup_printf("%s@%s", room, server); chat = g_new0(JabberChat, 1); chat->js = gc->proto_data; chat->room = g_strdup(room); chat->server = g_strdup(server); chat->nick = g_strdup(handle); g_hash_table_insert(js->chats, room_jid, chat); presence = jabber_presence_create(gc->away_state, gc->away); full_jid = g_strdup_printf("%s/%s", room_jid, handle); xmlnode_set_attrib(presence, "to", full_jid); g_free(full_jid); x = xmlnode_new_child(presence, "x"); xmlnode_set_attrib(x, "xmlns", "http://jabber.org/protocol/muc"); if(passwd && *passwd) { xmlnode *password = xmlnode_new_child(x, "password"); xmlnode_insert_data(password, passwd, -1); } jabber_send(js, presence); xmlnode_free(presence); } void jabber_chat_leave(GaimConnection *gc, int id) { JabberStream *js = gc->proto_data; JabberChat *chat = jabber_chat_find_by_id(js, id); char *room_jid; xmlnode *presence; if(!chat) return; room_jid = g_strdup_printf("%s@%s", chat->room, chat->server); gaim_debug(GAIM_DEBUG_INFO, "jabber", "%s is leaving chat %s\n", chat->nick, room_jid); presence = xmlnode_new("presence"); xmlnode_set_attrib(presence, "to", room_jid); xmlnode_set_attrib(presence, "type", "unavailable"); jabber_send(js, presence); xmlnode_free(presence); } void jabber_chat_destroy(JabberChat *chat) { JabberStream *js = chat->js; char *room_jid = g_strdup_printf("%s@%s", chat->room, chat->server); g_hash_table_remove(js->chats, room_jid); g_free(room_jid); g_free(chat->room); g_free(chat->server); g_free(chat->nick); g_free(chat); } gboolean jabber_chat_find_buddy(GaimConversation *conv, const char *name) { GList *m = gaim_conv_chat_get_users(GAIM_CONV_CHAT(conv)); while(m) { if(!strcmp(m->data, name)) return TRUE; m = m->next; } return FALSE; }