Mercurial > pidgin
view src/prpl.h @ 5388:5d0df915ca09
[gaim-migrate @ 5764]
This patch is Sofar's (Auke Kok) napster update warmenhovinated by me.
So... the Napster PRPL works with Opennap servers now.
Thanks Auke.
There are a few places that still need a bit of work. Namely joining
and parting chats. I don't have time to look at it right now, but
search for XXX and // and you'll see the stuff that is relevant to it,
if anyone wants to fix the memleak or two.
For any potential Gaim hackers out there, a few notes:
-Put all declarations at the top of a block--we're not all using C99
-Please don't use // comments, use /* */ (// is for C)
-Try to use dynamic buffers rather than static buffers in most places.
I think most of us Gaim people perfer dynamic rather than static.
I wish oscar.c was this short. Or this clean.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 15 May 2003 21:43:42 +0000 |
parents | fc0441fbf159 |
children | 3e8487580024 |
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/** * @file prpl.h Protocol Plugin functions * @ingroup core * * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* this file should be all that prpls need to include. therefore, by including * this file, they should get glib, proxy, gaim_connection, prpl, etc. */ #ifndef _GAIM_PRPL_H_ #define _GAIM_PRPL_H_ typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo; #include "core.h" #include "proxy.h" #include "multi.h" /**************************************************************************/ /** @name Basic Protocol Information */ /**************************************************************************/ /*@{*/ /** * Protocol types and numbers. * * Do not assume a new protocol number without talking to * Rob Flynn or Sean Egan first! */ typedef enum { GAIM_PROTO_TOC = 0, /**< AIM TOC protocol */ GAIM_PROTO_OSCAR, /**< AIM OSCAR protocol */ GAIM_PROTO_YAHOO, /**< Yahoo Messenger protocol */ GAIM_PROTO_ICQ, /**< Outdated ICQ protocol */ GAIM_PROTO_MSN, /**< MSN Messenger protocol */ GAIM_PROTO_IRC, /**< IRC protocol */ GAIM_PROTO_FTP, /**< FTP protocol */ GAIM_PROTO_VGATE, /**< VGATE protocol */ GAIM_PROTO_JABBER, /**< Jabber protocol */ GAIM_PROTO_NAPSTER, /**< Napster/OpenNAP protocol */ GAIM_PROTO_ZEPHYR, /**< MIT Zephyr protocol */ GAIM_PROTO_GADUGADU, /**< Gadu-Gadu protocol */ GAIM_PROTO_SAMETIME, /**< SameTime protocol */ GAIM_PROTO_TLEN, /**< TLEN protocol */ GAIM_PROTO_RVP, /**< RVP protocol */ GAIM_PROTO_BACKRUB, /**< Instant Massager protocol */ GAIM_PROTO_MOO, /**< MOO protocol */ GAIM_PROTO_UNTAKEN /**< Untaken protocol number */ } GaimProtocol; /** Default protocol plugin description */ #define GAIM_PRPL_DESC(x) \ "Allows gaim to use the " (x) " protocol.\n\n" \ "Now that you have loaded this protocol, use the " \ "Account Editor to add an account that uses this " \ "protocol. You can access the Account Editor from " \ "the \"Accounts\" button on the login window or " \ "in the \"Tools\" menu in the buddy list window." /** Default protocol */ #define GAIM_PROTO_DEFAULT GAIM_PROTO_OSCAR /*@}*/ /** * Protocol options * * These should all be stuff that some plugins can do and others can't. */ typedef enum { /** * TOC and Oscar send HTML-encoded messages; * most other protocols don't. */ #if 0 #define OPT_PROTO_HTML 0x00000001 this should be per-connection */ #endif /** * Synchronize the time between the local computer and the server. * * TOC and Oscar have signon time, and the server's time needs * to be adjusted to match your computer's time. * * We wouldn't need this if everyone used NTP. */ OPT_PROTO_CORRECT_TIME = 0x00000002, /** * Use a unique name, not an alias, for chat rooms. * * Jabber lets you choose what name you want for chat. * So it shouldn't be pulling the alias for when you're in chat; * it gets annoying. */ OPT_PROTO_UNIQUE_CHATNAME = 0x00000004, /** * Chat rooms have topics. * * IRC and Jabber support this. */ OPT_PROTO_CHAT_TOPIC = 0x00000008, /** * Don't require passwords for sign-in. * * Zephyr doesn't require passwords, so there's no need for * a password prompt. */ OPT_PROTO_NO_PASSWORD = 0x00000010, /** * Notify on new mail. * * MSN and Yahoo notify you when you have new mail. */ OPT_PROTO_MAIL_CHECK = 0x00000020, /** * Buddy icon support. * * Oscar and Jabber have buddy icons. */ OPT_PROTO_BUDDY_ICON = 0x00000040, /** * Images in IMs. * * Oscar lets you send images in direct IMs. */ OPT_PROTO_IM_IMAGE = 0x00000080, /** * Allow passwords to be optional. * * Passwords in IRC are optional, and are needed for certain * functionality. */ OPT_PROTO_PASSWORD_OPTIONAL = 0x00000100, /** * Allows font size to be specified in sane point size * * Probably just Jabber and Y!M */ OPT_PROTO_USE_POINTSIZE = 0x00000200, } GaimProtocolOptions; /** Custom away message. */ #define GAIM_AWAY_CUSTOM _("Custom") /** * A protocol plugin information structure. * * Every protocol plugin initializes this structure. It is the gateway * between gaim and the protocol plugin. */ struct _GaimPluginProtocolInfo { GaimProtocol protocol; /**< The protocol type. */ GaimProtocolOptions options; /**< Protocol options. */ /* user_splits is a GList of g_malloc'd struct proto_user_split */ GList *user_splits; /* user_opts is a GList* of g_malloc'd struct proto_user_opts */ GList *user_opts; /** * Returns the base icon name for the given buddy and account. * If buddy is NULL, it will return the name to use for the account's icon */ const char *(*list_icon)(struct gaim_account *account, struct buddy *buddy); /** * Fills the four char**'s with string identifiers for "emblems" * that the UI will interpret and display as relevant */ void (*list_emblems)(struct buddy *buddy, char **se, char **sw, char **nw, char **ne); /** * Gets a short string representing this buddy's status. This will * be shown on the buddy list. */ char *(*status_text)(struct buddy *buddy); /** * Gets a string to put in the buddy list tooltip. */ char *(*tooltip_text)(struct buddy *buddy); GList *(*away_states)(struct gaim_connection *gc); GList *(*actions)(struct gaim_connection *gc); GList *(*buddy_menu)(struct gaim_connection *, const char *); GList *(*chat_info)(struct gaim_connection *); /* All the server-related functions */ /* * A lot of these (like get_dir) are protocol-dependent and should * be removed. ones like set_dir (which is also protocol-dependent) * can stay though because there's a dialog (i.e. the prpl says you * can set your dir info, the ui shows a dialog and needs to call * set_dir in order to set it) */ void (*login)(struct gaim_account *); void (*close)(struct gaim_connection *); int (*send_im)(struct gaim_connection *, const char *who, const char *message, int len, int away); void (*set_info)(struct gaim_connection *, char *info); int (*send_typing)(struct gaim_connection *, char *name, int typing); void (*get_info)(struct gaim_connection *, const char *who); void (*set_away)(struct gaim_connection *, char *state, char *message); void (*get_away)(struct gaim_connection *, const char *who); void (*set_dir)(struct gaim_connection *, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, int web); void (*get_dir)(struct gaim_connection *, const char *who); void (*dir_search)(struct gaim_connection *, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, const char *email); void (*set_idle)(struct gaim_connection *, int idletime); void (*change_passwd)(struct gaim_connection *, const char *old, const char *new); void (*add_buddy)(struct gaim_connection *, const char *name); void (*add_buddies)(struct gaim_connection *, GList *buddies); void (*remove_buddy)(struct gaim_connection *, char *name, char *group); void (*remove_buddies)(struct gaim_connection *, GList *buddies, const char *group); void (*add_permit)(struct gaim_connection *, const char *name); void (*add_deny)(struct gaim_connection *, const char *name); void (*rem_permit)(struct gaim_connection *, const char *name); void (*rem_deny)(struct gaim_connection *, const char *name); void (*set_permit_deny)(struct gaim_connection *); void (*warn)(struct gaim_connection *, char *who, int anonymous); void (*join_chat)(struct gaim_connection *, GHashTable *components); void (*chat_invite)(struct gaim_connection *, int id, const char *who, const char *message); void (*chat_leave)(struct gaim_connection *, int id); void (*chat_whisper)(struct gaim_connection *, int id, char *who, char *message); int (*chat_send)(struct gaim_connection *, int id, char *message); void (*keepalive)(struct gaim_connection *); /* new user registration */ void (*register_user)(struct gaim_account *); /* get "chat buddy" info and away message */ void (*get_cb_info)(struct gaim_connection *, int, char *who); void (*get_cb_away)(struct gaim_connection *, int, char *who); /* save/store buddy's alias on server list/roster */ void (*alias_buddy)(struct gaim_connection *, const char *who, const char *alias); /* change a buddy's group on a server list/roster */ void (*group_buddy)(struct gaim_connection *, const char *who, const char *old_group, const char *new_group); /* rename a group on a server list/roster */ void (*rename_group)(struct gaim_connection *, const char *old_group, const char *new_group, GList *members); void (*buddy_free)(struct buddy *); /* this is really bad. */ void (*convo_closed)(struct gaim_connection *, char *who); char *(*normalize)(const char *); }; #define GAIM_IS_PROTOCOL_PLUGIN(plugin) \ ((plugin)->info->type == GAIM_PLUGIN_PROTOCOL) #define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \ ((GaimPluginProtocolInfo *)(plugin)->info->extra_info) /** A list of all loaded protocol plugins. */ extern GSList *protocols; /** * Compares two protocol plugins, based off their protocol plugin number. * * @param a The first protocol plugin. * @param b The second protocol plugin. * * @return <= 1 if the first plugin's number is smaller than the second; * 0 if the first plugin's number is equal to the second; or * >= 1 if the first plugin's number is greater than the second. */ gint gaim_prpl_compare(GaimPlugin *a, GaimPlugin *b); /** * Finds a protocol plugin structure of the specified type. * * @param type The protocol plugin; */ GaimPlugin *gaim_find_prpl(GaimProtocol type); /** * Creates a menu of all protocol plugins and their protocol-specific * actions. * * @note This should be UI-specific code, or rewritten in such a way as to * not use any any GTK code. */ void do_proto_menu(void); /** * Shows a message saying that somebody added you as a buddy, and asks * if you would like to do the same. * * @param gc The gaim connection. * @param id The ID of the user. * @param who The username. * @param alias The user's alias. * @param msg The message to go along with the request. */ void show_got_added(struct gaim_connection *gc, const char *id, const char *who, const char *alias, const char *msg); /** * Closes do_ask_dialogs when the associated plugin is unloaded. * * @param handle The handle. */ void do_ask_cancel_by_handle(void *handle); /** * Asks the user a question and acts on the response. * * @param prim The primary question. * @param sec The secondary question. * @param data The data to be passed to a callback. * @param yestext The text for the Yes button. * @param doit The callback function to call when the Yes button is clicked. * @param notext The text for the No button. * @param dont The callback function to call when the No button is clicked. * @param handle The module handle to associate with this dialog, or @c NULL. * @param modal @c TRUE if the dialog should be modal; @c FALSE otherwise. */ void do_ask_dialog(const char *prim, const char *sec, void *data, char *yestext, void *doit, char *notext, void *dont, GModule *handle, gboolean modal); /** * Prompts the user for data. * * @param text The text to present to the user. * @param def The default data, or @c NULL. * @param data The data to be passed to the callback. * @param doit The callback function to call when the Accept button is clicked. * @param dont The callback function to call when the Cancel button is clicked. */ void do_prompt_dialog(const char *text, const char *sdef, void *data, void *doit, void *dont); /** * Called to notify the user that the account has new mail. * * If @a count is less than 0, the dialog will display the the sender * and the subject, if available. If @a count is greater than 0, it will * display how many messages the user has. * * @param gc The gaim connection. * @param count The number of new e-mails. * @param from The sender, or @c NULL. * @param subject The subject, or @c NULL. * @param url The URL to go to to read the new mail. */ void connection_has_mail(struct gaim_connection *gc, int count, const char *from, const char *subject, const char *url); /** * Retrieves and sets the new buddy icon for a user. * * @param gc The gaim connection. * @param who The user. * @param data The icon data. * @param len The length of @a data. */ void set_icon_data(struct gaim_connection *gc, const char *who, void *data, int len); /** * Retrieves the buddy icon data for a user. * * @param gc The gaim connection. * @param who The user. * @param len The returned length of the data. * * @return The buddy icon data. */ void *get_icon_data(struct gaim_connection *gc, const char *who, int *len); #endif /* _PRPL_H_ */