view libfaim/aim_rxqueue.c @ 525:5dbca28e7138

[gaim-migrate @ 535] "Where is that report? I need that report Frank!" "Blah blah blah blah" "Oh you think this is funny? Do you think our client will think this is funny?" "Funny!" "I want that report Frank" "Bleeeeeeeeehhhhhhhhh" "That's it Frank. Pack up your bags. You're history" "OK bye" committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 25 Jul 2000 08:33:20 +0000
parents 6e318907bcce
children 9a123b171f46
line wrap: on
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/*
 *  aim_rxqueue.c
 *
 * This file contains the management routines for the receive
 * (incoming packet) queue.  The actual packet handlers are in
 * aim_rxhandlers.c.
 */

#include <faim/aim.h> 

/*
 * Grab a single command sequence off the socket, and enqueue
 * it in the incoming event queue in a seperate struct.
 */
int aim_get_command(struct aim_session_t *sess, struct aim_conn_t *conn)
{
  unsigned char generic[6]; 
  struct command_rx_struct *newrx = NULL;

  if (!sess || !conn)
    return 0;

  if (conn->fd < 3)  /* can happen when people abuse the interface */
    return 0;

  /*
   * Rendezvous (client-client) connections do not speak
   * FLAP, so this function will break on them.
   */
  if (conn->type == AIM_CONN_TYPE_RENDEZVOUS) 
    return aim_get_command_rendezvous(sess, conn);
  if (conn->type == AIM_CONN_TYPE_RENDEZVOUS_OUT) 
    return 0; 

  /*
   * Read FLAP header.  Six bytes:
   *    
   *   0 char  -- Always 0x2a
   *   1 char  -- Channel ID.  Usually 2 -- 1 and 4 are used during login.
   *   2 short -- Sequence number 
   *   4 short -- Number of data bytes that follow.
   */
  faim_mutex_lock(&conn->active);
  if (read(conn->fd, generic, 6) < 6){
    aim_conn_close(conn);
    faim_mutex_unlock(&conn->active);
    return -1;
  }

  /*
   * This shouldn't happen unless the socket breaks, the server breaks,
   * or we break.  We must handle it just in case.
   */
  if (generic[0] != 0x2a) {
    faimdprintf(1, "Bad incoming data!");
    aim_conn_close(conn);
    faim_mutex_unlock(&conn->active);
    return -1;
  }	

  /* allocate a new struct */
  if (!(newrx = (struct command_rx_struct *)malloc(sizeof(struct command_rx_struct)))) {
    faim_mutex_unlock(&conn->active);
    return -1;
  }
  memset(newrx, 0x00, sizeof(struct command_rx_struct));

  newrx->lock = 1;  /* lock the struct */

  /* we're doing OSCAR if we're here */
  newrx->hdrtype = AIM_FRAMETYPE_OSCAR;

  /* store channel -- byte 2 */
  newrx->hdr.oscar.type = (char) generic[1];

  /* store seqnum -- bytes 3 and 4 */
  newrx->hdr.oscar.seqnum = aimutil_get16(generic+2);

  /* store commandlen -- bytes 5 and 6 */
  newrx->commandlen = aimutil_get16(generic+4);

  newrx->nofree = 0; /* free by default */

  /* malloc for data portion */
  if (!(newrx->data = (u_char *) malloc(newrx->commandlen))) {
    free(newrx);
    faim_mutex_unlock(&conn->active);
    return -1;
  }

  /* read the data portion of the packet */
  if (read(conn->fd, newrx->data, newrx->commandlen) < newrx->commandlen){
    free(newrx->data);
    free(newrx);
    aim_conn_close(conn);
    faim_mutex_unlock(&conn->active);
    return -1;
  }
  faim_mutex_unlock(&conn->active);

  newrx->conn = conn;

  newrx->next = NULL;  /* this will always be at the bottom */
  newrx->lock = 0; /* unlock */

  /* enqueue this packet */
  if (sess->queue_incoming == NULL) {
    sess->queue_incoming = newrx;
  } else {
    struct command_rx_struct *cur;

    /*
     * This append operation takes a while.  It might be faster
     * if we maintain a pointer to the last entry in the queue
     * and just update that.  Need to determine if the overhead
     * to maintain that is lower than the overhead for this loop.
     */
    for (cur = sess->queue_incoming; cur->next; cur = cur->next)
      ;
    cur->next = newrx;
  }
  
  newrx->conn->lastactivity = time(NULL);

  return 0;  
}

/*
 * Purge recieve queue of all handled commands (->handled==1).  Also
 * allows for selective freeing using ->nofree so that the client can
 * keep the data for various purposes.  
 *
 * If ->nofree is nonzero, the frame will be delinked from the global list, 
 * but will not be free'ed.  The client _must_ keep a pointer to the
 * data -- libfaim will not!  If the client marks ->nofree but
 * does not keep a pointer, it's lost forever.
 *
 */
void aim_purge_rxqueue(struct aim_session_t *sess)
{
  struct command_rx_struct *cur = NULL;
  struct command_rx_struct *tmp;

  if (sess->queue_incoming == NULL)
    return;
  
  if (sess->queue_incoming->next == NULL) {
    if (sess->queue_incoming->handled) {
      tmp = sess->queue_incoming;
      sess->queue_incoming = NULL;

      if (!tmp->nofree) {
	if (tmp->hdrtype == AIM_FRAMETYPE_OFT)
	  free(tmp->hdr.oft.hdr2);
	free(tmp->data);
	free(tmp);
      } else
	tmp->next = NULL;
    }
    return;
  }

  for(cur = sess->queue_incoming; cur->next != NULL; ) {
    if (cur->next->handled) {
      tmp = cur->next;
      cur->next = tmp->next;
      if (!tmp->nofree) {
	if (tmp->hdrtype == AIM_FRAMETYPE_OFT)
	  free(tmp->hdr.oft.hdr2);
	free(tmp->data);
	free(tmp);
      } else
	tmp->next = NULL;
    }	
    cur = cur->next;

    /* 
     * Be careful here.  Because of the way we just
     * manipulated the pointer, cur may be NULL and 
     * the for() will segfault doing the check unless
     * we find this case first.
     */
    if (cur == NULL)	
      break;
  }

  return;
}

/*
 * Since aim_get_command will aim_conn_kill dead connections, we need
 * to clean up the rxqueue of unprocessed connections on that socket.
 *
 * XXX: this is something that was handled better in the old connection
 * handling method, but eh.
 */
void aim_rxqueue_cleanbyconn(struct aim_session_t *sess, struct aim_conn_t *conn)
{
  struct command_rx_struct *currx;

  for (currx = sess->queue_incoming; currx; currx = currx->next) {
    if ((!currx->handled) && (currx->conn == conn))
      currx->handled = 1;
  }	
  return;
}