Mercurial > pidgin
view src/core.h @ 3411:5df423e0bca8
[gaim-migrate @ 3430]
This hopefully adds automake 1.6 support to gaim. I have not tested it,
though it came from a guy who uses 1.6, so I'd hope it works.
It doesn't break 1.4.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 18 Aug 2002 19:32:05 +0000 |
parents | eb7b398051f2 |
children | c11960537fee |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _CORE_H_ #define _CORE_H_ #ifdef HAVE_CONFIG_H #include <config.h> #endif #ifdef HAVE_ICONV #include <iconv.h> #endif #ifdef HAVE_LANGINFO_CODESET #include <langinfo.h> #endif #include <stdio.h> #include <time.h> #include <glib.h> #ifdef GAIM_PLUGINS #include <gmodule.h> #endif #include "multi.h" /* Really user states are controlled by the PRPLs now. We just use this for event_away */ #define UC_UNAVAILABLE 1 /* This is far too long to be practical, but MSN users are probably used to long aliases */ #define SELF_ALIAS_LEN 400 struct aim_user { char username[64]; char alias[SELF_ALIAS_LEN]; char password[32]; char user_info[2048]; int options; int protocol; /* prpls can use this to save information about the user, * like which server to connect to, etc */ char proto_opt[7][256]; /* buddy icon file */ char iconfile[256]; struct gaim_connection *gc; }; enum gaim_event { event_signon = 0, event_signoff, event_away, event_back, event_im_recv, event_im_send, event_buddy_signon, event_buddy_signoff, event_buddy_away, event_buddy_back, event_buddy_idle, event_buddy_unidle, event_blist_update, event_chat_invited, event_chat_join, event_chat_leave, event_chat_buddy_join, event_chat_buddy_leave, event_chat_recv, event_chat_send, event_warned, event_error, event_quit, event_new_conversation, event_set_info, event_draw_menu, event_im_displayed_sent, event_im_displayed_rcvd, event_chat_send_invite, event_got_typing, /* any others? it's easy to add... */ }; struct UI { GIOChannel *channel; guint inpa; }; #ifdef GAIM_PLUGINS struct gaim_plugin { GModule *handle; char *name; char *description; }; struct gaim_callback { GModule *handle; enum gaim_event event; void *function; void *data; }; #endif #define BUDDY_ALIAS_MAXLEN 388 /* because MSN names can be 387 characters */ struct buddy { int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */ char name[80]; char show[BUDDY_ALIAS_MAXLEN]; int present; int evil; time_t signon; time_t idle; int uc; guint caps; /* woohoo! */ void *proto_data; /* what a hack */ struct gaim_connection *gc; /* the connection it belongs to */ }; struct group { int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */ char name[80]; GSList *members; struct gaim_connection *gc; /* the connection it belongs to */ }; /* Globals in core.c */ extern GSList *uis; /* Globals in plugins.c */ extern GList *plugins; extern GList *callbacks; /* Functions in buddy.c */ extern struct buddy *find_buddy(struct gaim_connection *, char *); extern struct group *find_group(struct gaim_connection *, char *); extern struct group *find_group_by_buddy(struct gaim_connection *, char *); extern struct buddy *add_buddy(struct gaim_connection *, char *, char *, char *); extern void remove_buddy(struct gaim_connection *, struct group *, struct buddy *); extern struct group *add_group(struct gaim_connection *, char *); extern void remove_group(struct gaim_connection *, struct group *); extern void do_export(struct gaim_connection *); extern void do_import(struct gaim_connection *, char *); extern int bud_list_cache_exists(struct gaim_connection *); extern void toc_build_config(struct gaim_connection *, char *, int len, gboolean); extern void parse_toc_buddy_list(struct gaim_connection *, char *); extern void signoff_blocked(struct gaim_connection *); /* Functions in core.c */ extern gint UI_write(struct UI *, guchar *, int); extern void UI_build_write(struct UI *, guchar, guchar, ...); extern void UI_broadcast(guchar *data, int); extern void UI_build_broadcast(guchar, guchar, ...); /* Don't ever use these; when gaim-core is done these will be * merged into the core's main() and won't be called directly */ extern int core_main(); extern void core_quit(); /* Functions in gaimrc.c */ extern void load_prefs(); extern void save_prefs(); /* Functions in perl.c */ #ifdef USE_PERL extern void perl_autoload(); extern void perl_end(); extern int perl_event(enum gaim_event, void *, void *, void *, void *); extern int perl_load_file(char *); extern void unload_perl_scripts(); extern void list_perl_scripts(); #endif /* Functions in plugins.c */ #ifdef GAIM_PLUGINS extern struct gaim_plugin *load_plugin(char *); extern void unload_plugin(struct gaim_plugin *); extern struct gaim_plugin *reload_plugin(struct gaim_plugin *); extern void gaim_signal_connect(GModule *, enum gaim_event, void *, void *); extern void gaim_signal_disconnect(GModule *, enum gaim_event, void *); extern void gaim_plugin_unload(GModule *); extern void remove_all_plugins(); #endif extern int plugin_event(enum gaim_event, void *, void *, void *, void *); extern char *event_name(enum gaim_event); /* Functions in server.c */ extern void serv_got_update(struct gaim_connection *, char *, int, int, time_t, time_t, int, guint); extern void serv_got_im(struct gaim_connection *, char *, char *, guint32, time_t, gint); extern void serv_got_typing(struct gaim_connection *, char *, int); extern void serv_got_typing_stopped(struct gaim_connection *, char *); extern void serv_got_eviled(struct gaim_connection *, char *, int); extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *); extern struct conversation *serv_got_joined_chat(struct gaim_connection *, int, char *); extern void serv_got_chat_left(struct gaim_connection *, int); extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t); extern void serv_finish_login(); #endif /* _CORE_H_ */