view plugins/perl/common/SavedStatuses.xs @ 12686:5f65a0cca87c

[gaim-migrate @ 15029] Clean up the STUN / SRV API a bit. I don't use this stuff, so there was no testing beyond compiling it. I think it's right, though I couldn't find where the STUN discovery status was ever set to 1 (discovering). Anyone know something about that? committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 03 Jan 2006 00:23:24 +0000
parents b284c703d398
children 651972254c7a
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#include "module.h"

MODULE = Gaim::SavedStatus  PACKAGE = Gaim::SavedStatus  PREFIX = gaim_savedstatus_
PROTOTYPES: ENABLE

void *
gaim_savedstatuses_get_handle()


gboolean 
gaim_savedstatus_delete(title)
	const char *title

Gaim::SavedStatus
gaim_savedstatus_find(title)
	const char *title

const char *
gaim_savedstatus_get_message(saved_status)
	Gaim::SavedStatus saved_status

const char *
gaim_savedstatus_get_title(saved_status)
	Gaim::SavedStatus saved_status

Gaim::StatusPrimitive
gaim_savedstatus_get_type(saved_status)
	Gaim::SavedStatus saved_status

Gaim::SavedStatus
gaim_savedstatus_new(title, type)
	const char *title
	Gaim::StatusPrimitive type

void 
gaim_savedstatus_set_message(status, message)
	Gaim::SavedStatus status
	const char *message

MODULE = Gaim::SavedStatus  PACKAGE = Gaim::SavedStatuses  PREFIX = gaim_savedstatuses_
PROTOTYPES: ENABLE

void
gaim_savedstatuses_get_all()
PREINIT:
	const GList *l;
PPCODE:
	for (l = gaim_savedstatuses_get_all(); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem")));
	}


void 
gaim_savedstatuses_init()
 

void 
gaim_savedstatuses_uninit()